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TeemuFoundation

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  1. I'm not taking a side of any kind here, but I'm sure if further mouse/keyboard support is added, it will be updated to the "List of Changes" thread in Tech Support. This was just a neutral hint.
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Thomnipotent" data-cite="Thomnipotent" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49492" data-ipsquote-contentclass="forums_Topic"><div>Going to echo Teemu's analysis, top to bottom, positive and negative.<p> </p><p> The thing that makes the negatives sting the most is the absolute stubbornness from up top. "It's a limitation of the language" and "we've tried everything" need to stop. Take the feedback. Find a way to implement it.</p></div></blockquote><p> I mean, let's be fair. Adam doesn't owe anybody any specific kind of game. He has a product for sale. The product is the way it is. People can decide whether or not it's worth the asking price. If it is, you purchase, and if it isn't you won't purchase. Just wanted to throw that out there.</p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Idolized" data-cite="Idolized" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49591" data-ipsquote-contentclass="forums_Topic"><div>Hardly a workaround, it’s a functioning part of the game that many people don’t seem to know exists.<p> </p><p> Also, for as much stuff that has been changed, people are going to have to realize that not everything can/will end up being changed or implemented and if that is a big enough turn off on the game for you, it’s your choice as a consumer to make the decision to purchase or not.</p></div></blockquote><p> This is true, but there's a difference when comparing 2016 and 2020:</p><p> </p><p> Let's say I'm assigning a picture for a worker in the editor.</p><p> </p><p> In 2016, I click on the picture thing, and the list is instantly active. I'm looking for Shawn Michaels. I type "Shawn" on my keyboard, and I get thrown in the general area of my Shawn Michaels pictures, starting at Shawn Michaels 01.jpg. I scroll down on my keyboard until I come across a picture I want to use. This all happens without additional clicks. Everything is active as soon as I enter the picture folder and all I need is my keyboard.</p><p> </p><p> In 2020, I click on the picture, and I can still type in "Shawn Michaels", and the search throws me to my first Shawn Michaels picture. Now, these 200 and so photos range from 1990 Rocker Shawn all the way 2020 Crocodile Dundee Shawn, avid hunting enthusiast. I can't just automatically scroll down and look for a pic that fits that specific mod. To scroll down I need to click on the bar, something that isn't required in 2016, and then there's the added clunkiness of the scrolling actually not browsing the pictures, so I need to click on each of the 200+ pictures individually.</p><p> </p><p> I know this particular screen wasn't what you were talking about, so the picture browsing is kind of a moot, but still needing to actively click on the bar is cumbersome extra work, so I think that's the issue people have, especially since lists worked perfectly fine in each previous TEW release.</p><p> </p><p> I'm beating a dead horse, though. And I mean no disrespect. I am also actually happy to play 2016, so I don't know why I'm beating on that horse since it's not really a loss for me to stay on 2016.</p>
  4. <p>Well, unfortunately it's a no buy for me. Currently. And I say currently because I'm fairly sure patches will continue to happen. To what extent remains to be seen.</p><p> </p><p> I'll list the positives first:</p><p> </p><p> I really do like perception; it's intuitive, and more in line with how real life works, in all honesty. One of the better features introduces to the series. It reduces some unnecessary busywork, and going back to TEW 2016, this is definitely something I'm going to miss. The old push system isn't bad, per se, but I am a big fan of the perception system.</p><p> </p><p> I also enjoy the new gimmicks. Again, a big step up from what the series had prior. I'm someone who only has a really small selection of very basic gimmicks, and in 2016 I basically play with the gimmicks effects turned off because I always found the gimmicks to be a little clunky and cumbersome. So I basically just have the 12 or 13 gimmick types as gimmicks in the file with both a subtle and non-subtle, risky and non-risky version of each just for show. The gimmicks in 2020 made me want to actually explore them and play around with them. A very good idea, good execution.</p><p> </p><p> Block tapings were something I wanted ever since TEW 2004, basically. You can even go back to EWR. It's simply so much more intuitive when playing historic mods. In 2016, it always feels a little silly that fans pay to come to a one hour taping of Superstars with a few squash matches and backstage promos. Of course, this is where imagination steps in, but actually having the ability to do 3-4 hour tapings for the fans in 2020 is a lot more immersive. I'm happy this finally made its way to the series. I am sad I won't be able to have this in 2016.</p><p> </p><p> The new in-game options that we were given: being able to edit in-game chemistry, and being able to turn off the penalty for a turn that happened too soon. Again, things I've wanted for as long as I can remember. The in-game chemistry add is a fun thing for me as someone who plays real world mods, and always turned chemistry off since it was annoying being 7 years into a save, and realizing I had forgotten to set a neutral chemistry for a pairing that tore that house down in real life, and they will now stin the joint up. Completely breaking any immersion I had. I was quite happy with just the option to turn chemistry off, but it's a nice little RNG factor to have in the game, <em>as long as it's contained</em>, and being able to have chemistry on, but still being able to prevent Ric Flair and Ricky Steamboat not clicking at all, just in case, was the best of both worlds. It made me super happy. Also, I always disagreed with the "turned too soon" penalty to begin with, since I've always seen that a penalty like that should come in when a worker turns heel, then babyface, and THEN back to heel (or vice versa) - but the penalty from one quick turn felt like too much especially for some eras. It's a fine penalty, and should exist for workers who constantly turn, but when done right, one quick back and forth turn shouldn't hurt you that much, and we've seen this happen historically. I really liked it when 2016 introduced the EWR features in general because options are amazing in a game like this. That way, it doesn't matter whether or not you completely agree with the creator's vision of wrestling; you could just fiddle with the settings to create the game world you liked and saw wrestling as.</p><p> </p><p> I have to say, I actually like the new editor. I was weirded out at first, but as I got used to it, stuff became faster. And there are less clicks. I don't even mind the attributes screen, I really don't. I know a lot of people do, but for whatever reason, it just didn't cause me the same frustration. I also like being able to compare skills and pop to other workers and companies, respectively. Very cool, and definitely made modding easier. I generally had a good time working in the editor in 2020. Some things here and there could be more intuitive and have less clicks, but overall, I think it's a step up from 2016. I've mentioned before, but maybe it's the Mega Man X speedrunner in me, but I learned pretty quickly that adding a specific attribute would be like "second tab, four presses of P" and so on. Obviously, in speedrunning, especially in MMX, we do stuff like that all the time with specific numbers of R and L pressed and whatnot. I dunno, I just never really had an issue with it.</p><p> </p><p> Speaking of attributes, this is also a super nice addition to the series. Especially with the ability for more to be patched in. It's been said by numerous people, but attributes allow for creating more unique personalities, and the workers having more personality is something the series has been missing from the start. Attributes are a big leap forward from the personality and lifestyle sliders.</p><p> </p><p> And there are several things here and there that I've run into that have made me think "Oh, that's cool" and "Oh, that's nice to have". Small stuff here and there. As well as stuff like ticket prices, more emphasis on merchandising, the new contract structures. Things like this are very much appreciated. Booking is the main thing we do, but I love having more of the, well, other stuff we can do in-between booking. Oh, and I love how I can give outrageously stupid contracts in TEW 2020. That kind of stuff would make a wCW save a lot of fun. I gave someone a one million dollar bonus and it made me chuckle. I'm a big fan of having the freedom to be an idiot in TEW. I don't always play to be "efficient", treating TEW as a video game, it's moreso a sandbox for me to have fun in.</p><p> </p><p> Why, then, am I sticking with 2016? Regardless of all these (and more) good features and added fun?</p><p> </p><p> Well, the UI is still a big issue, unfortunately. And this isn't me crapping on it for the sake of crapping on it. I never went into 2020 trying my utmost not to like it, quite the contrary. Heck, in lockdown and this is getting so goddamn boring and terrible, I was dying to sink my teeth into another TEW game. Not that my boredom is the worst thing that's come out of this pandemic, don't assume I feel that way, I don't. But this crisis did do a dent on my finances and plans for this year - like it did for many - so I was more than ready to play and enjoy a quality text based wrestling sim. None of the past games in the series had let me down, so my expectations were high.</p><p> </p><p> But a lot of the things that have been mentioned: the arrows in the booking screen, no mouse wheel and keyboard support for the road agent notes, as well as other screens (even though support has been added). I think other people just have different ways to play, but I've always been really big on using the keyboard and mouse wheel in TEW. I activate a list and then look for what I want by typing in on the keyboard. I was extremely weirded out not being able to do that this time around. I tried giving it a chance, but it's not jiving with me. When I make a mod, and go to add a picture for a worker, I sometimes need to look for the right picture by individually scrolling through hundreds of pics I have for some workers. I need to open up the actual folder on my computer to find a good pic. In 2016, I open up the list of pics, type in the guy I'm looking for on my keyboard, and there I am, and then I just scroll down with an arrow. I guess people have different setups, but I've been using the same folder for real world TEW pics since 2004, adding new pics as the years have gone, and all the pics are formatted like "Shawn Michaels 01.jpg, Shawn Michaels 02.jpg, Shawn Michaels 03.jpg" all the way to "Shawn Michaels 231.jpg". So you can imagine how slow finding pics is for me in 2020. I know that this new way of doing things allowed for adding the colored lists, but I'm not entirely sure what their purpose was. Where color was needed, the 2016 letters did the job extremely well. I personally don't see another need for color - color is a nice thing to have, I guess, but when it exists at the expense of something as basic and necessary as using the keyboard and the mouse wheel, I'm just left scratching my head.</p><p> </p><p> Also - and I can kind of understand this design choice being made since it came as a surprise to me just how much it actually matters, I wasn't expecting it - the small numbers as the segment ratings really bother me. It's weird, but they just take me completely out of the experience. My reasoning is that TEW isn't Super Mario, or Mega Man X where we beat the final boss and get the rewarding end credits roll. There isn't an ultimate goal working as the reward at the end of the tunnel; the reward is getting the scores. The satisfying big blue A* in 2016 is the incentive to play. Beyond that, there isn't much to achieve. And don't get me wrong, for 2016 it works, there doesn't have to be an incentive beyond that. But when the only incentive is missing, like it is in 2020, it's extremely hard to get into the game. The standard font numbers don't do it for me. I was able to finish booking a few shows in 2020, and felt like so what. Like I said, I had no idea how big of an impact the big rewarding grade graphics had on me until I booted up 2020, so I can understand how this wasn't something that would be immediately apparent. But man, the problem definitely is there.</p><p> </p><p> Just getting things done, and being rewarded for what you do, have taken a massive step back from 2016, and it's a real bummer. Again, not saying this stuff just to be negative. Not saying it just to crap on the game for the sake of crapping on the game, so no need to attack me. If you feel the need to attack me, you can scroll up and see for yourself all the things I gave praise for. This is my subjective experience.</p><p> </p><p> Also, there's the products. Now, I wasn't against the idea of pre-set products, actually. I still feel like some things being pre-set and coded into the game can give that stuff more context and meaning. For one, I was a fan of the pre-made angles in TEW 2004, and would like to see them come back in a future game. Possibly with the added feature of doing freestyles like we are now. Sometimes I feel like everything being made freehanded in the editor can take some of the edge off a lot of stuff because things have to be so vague. Like, angles, as they are now, really lack context, which I think could be possible if they were pre-made and hard coded into the game. So anyhoo, I was excited when pre-made products were announced. But the way they exist currently in the game just had me disagreeing with them a lot. And that's when the limitation of doing them this way really hit me. My biggest issue is simply with the time restraints. And yes, I know they're not restraints. I get what they're trying to accomplish; it's just that the best segments ever are not possible too far off the time boundaries of the product. But I already discussed the lack of a rewarding experience in 2020 due to the small grade numbers, now it's made even worse as the game is constantly telling me I'm booking my company all wrong. This angle is too short, that match was too long. I know what it's trying to do, I realize the intent here. But the end result is just me disagreeing with the products I want to use, which just leads me to not wanting to play the game. Angles and matches being so limited just based on time and time alone lacks any and all context that can exist in segments. It's too binary, and constantly reminds me that I'm not actually booking a wrestling company and writing stories, I am simply playing around with a calculator, and sooner rather than later I find myself just gaming the system, trying to get the best scores. And poof, I'm out of the game. I mean, it's my own fault, ultimately. It's me an my OCD and my own limitations. But they're there, regardless, so might as well mention it. 2016 has caps based on length, too, mind you. And I hate those in 2016, as well - then 2020 brings them back ten fold. Now not only can your segments be too short, they also suck if they go too long. It's all just so frustrating. I think this is something that is going to split players, some like the challenge, some don't. Me, I'm the fantasy booking sandbox guy who enjoys some challenge, but moreso when it's stuff like drug overdoses, no shows, injuries, and whatnot. Things that force me to be creative, not things that limit my creativity. Some players, I'm sure, enjoy these limits, but they're not for me. I've thought a lot about this, and I think the main issue is that <em>the penalties are not in line with how I see the match/segment in my head</em>. Because I have a specific view of how wrestling works, at least in a North American mainstream-esque company, mostly WWF and NWA/WCW. And I book certain stuff with certain workers that I just know would have the crowd eat it up. And then game tells me the segment went too long. And it's like ehh. It becomes gamey, and it's not very enjoyable to me. I've talked about my specific gripes with the length caps and penalties at such length here that no one wants to hear me going off on a tangent again lol. I'm sure my various posts on the subject can be found all over the threads.</p><p> </p><p> I'm also not a fan of losing the ability to edit people's hiatuses, retirements, out of business, and deceased statuses in-game. Fun tidbit: I never really used these settings to cheat, I actually actively used it to make things harder for me by sending a star to early retirement and whatnot. And sometimes it was fun to write that big one more match comeback story. I haven't messed around with the Talk to Wrestler feature much in the game, it may be able to work as a kind of substitute. But I doubt I can kill a wrestler with Talk to Worker.</p><p> </p><p> No one read this, but these were my quick thoughts off the top of my head. Cheers.</p>
  5. Yea, I read about flashiness only boosting aerial in 2020, and since going back to 2016, I’ve treated flashiness different. But was it a general boosting stat in 2016? 2016 doesn’t have a similar, detailed handbook as 2020.
  6. Hm? Yes, Superstars was the WWF's weekly syndicated show, and the flagship. Saturday Night's Main Event and The Main Event were specials that aired a few times a year. SNME aired in place of Saturday Night Live, and The Main Event was a primetime special on Friday nights.
  7. Yeah, good addition. I should have clarified, I was commenting on WWF specifically because that's what was asked above. However, Prime Time, in my opinion can't really be done in TEW because the matches, for the most part, didn't happen live, but were recorded in the house show circuit, and then shown on TV. So it was basically a highlight show, which in TEW only exists for Japanese touring promotions. You can, of course, use these in whatever company you want, but I don't think you get accurate results outside of Japan. Maybe this is something that can be added for future games since the code for highlight shows already exists, and with some minor tweaks could be added to this era of US wrestling.
  8. I wasn't arguing a company in real life has had 20 guys with 90+ pop, it was just a hypothetical as a reply to the post I was quoting.
  9. Yea, it's because the concept of a "B Show" assumes that there is an A Show, making it so the fans in the TEW universe care less about the B Show, but this skews things the wrong way, of course, because the syndicated shows like Superstars and Challenge were the actual A shows.
  10. If a company in a specific time period had 20 guys with 90-100 pop, then that is what the mod should have. And needs to have. That's the point. What I think the issue is, and what I would hope that TEW one day days, is to better simulate all the reasons why it's not always possible or logical to push all of the obvious stars. What I mean is, we all can fantasy book and point out to stuff and say "Why didn't the WWF and WCW push this guy and that guy, and this guy?" because it's easy to be an armchair booker. Without realizing that sometimes there are multiple reasons as to why this guy who is an obvious mega star on paper just wasn't the guy to push. I'd like to see more dilemmas introduced. We have stuff like drug use and whatnot, but instead of arbitrary penalties on segment lengths and whatnot, I'd like to see the handling of your company's backstage made more difficult. And fans being more fickle and harder to please. Politics getting a bigger role. Lots of stuff you could do. Because, yeah, as you said, if you have a roster in TEW with 20 guys with 90+ pop in an entertainment company, it's pretty easy street for you. But then again, look at a company like WCW and the roster they had at their peak. And they still failed. And it's not like Bischoff was some big dummy, he wasn't. His hands just were way more tied than our hands are in TEW. There were a lot of factors involved.
  11. I don't think TV Shows have the Event Intent feature included, that's just for Events. Now, you can obviously have them as B Shows, but that doesn't really work, either, because a B Show means the fans are expecting less from the show than an A Show, and back then, those A Show expectations didn't exist, so it would get skewed. And this isn't me complaining, by the way. TEW was just not designed to simulate this era.
  12. Yes, of course. But those weren't weekly TV shows, they were one off specials. I should have clarified. But since we're on the subject, the first The Main Event show on NBC, featuring the Andre and Hogan rematch in 1988 drew 33 million viewers. Now, TV was of course very different at the time, and people had like four channels to choose from, but it was still an immense number. And the reason for it was because a Hogan vs. Andre match on free TV was so huge, today's fans may not realize how big of a deal it really was. TEW doesn't really have a mechanic in place to simulate the specialty of a big feature match like that on free TV. And yes, there were other factors in there, as well, like the fact that Hogan's first loss in four years got leaked since the show was taped, but still. It just goes to show how different the landscape was back then.
  13. I wish I could pin this one message to the top of every TEW related board forever.
  14. Yea, unfortunately TEW has never really been able to simulate the pre-Monday Night War era of television or business model. Like you said, back in the day, nothing was given out for free on TV. If you wanted to see the big stars lock horns, you had to either pay for a house show ticket, buy a Pay Per View, or shill out the bucks for a VHS release that included dark matches that were taped specifically to be included on those tapes. Of course, you can book however you want, but those of us who enjoy playing this era in TEW do need a lot of self imposed challenges and restrictions to make it feel immersive. TEW itself doesn't really reward the booking style of this era, it actually actively punishes you for it. You don't gain anything from not booking Hogan and Warrior to headline Superstars, as opposed to holding off on the match until WrestleMania. If you look at TEW strictly as a game, you obviously should have your Hogans and Warriors squaring off against other top stars on Superstars every week in lengthy matches to secure the best possible ratings. When in reality guys like that would only appear on TV in pre-taped backstage promos, hyping up the upcoming PPV or house show loop. Sometimes you'd get stuff like a Jake Roberts appearing on the Funeral Parlor or the Brother Love Show and whatnot. But no Star vs. Star matches appeared on TV prior to Monday Night RAW, and even when RAW was on, it took a few years for it to really become an A show where you got to see the Star vs. Star matches. Around 94 was when it started happening pretty regularly. Of course, in early 1993 we saw the Flair vs. Perfect Loser Leaves Town match, which was very historic. Pre-RAW, the matches that happened on free TV were pretty much always squashes against jobbers. You can book non-televised events, of course, and treat them as your house shows. And you can have the WWF on the MGS Network as a monthly event and stuff like that, but it does take going against the game's logic of what you're supposed to be doing, and it does require some imagination and those self imposed challenges that I talked about. Block tapings and the new contracts do bring TEW slightly closer to being able to simulate that era, but it's still a long way to go. Maybe some day.
  15. I get what the length penalties are attempting to do; it makes booking harder, forcing you to be more strategic and planning better, and whatnot. They're also there to balance the game. And I'm sure plenty of folks enjoy things the way they are. A lot of people here have mentioned really liking the game.
  16. And what's weird is that is has the EWR Throwback features from 2016, now with even more options. Yet it feels like you're way more handcuffed. It's a damn shame. But I've whined about this so much, no one wants to read it lol.
  17. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49441" data-ipsquote-contentclass="forums_Topic"><div>The "important match" system doesn't work very well.<p> </p><p> It's any match involving a star or major star, regardless of context.</p><p> </p><p> If you have, for instance, a comedy match which is second on the card involving a star and an unrecognisable wrestler, it'll be treated as "important" and you'll get a penalty if it's not long (funnily enough, if you have it long you'll get a penalty for having a comedy match which was too long).</p></div></blockquote><p> The feeling I get with 2020 is that it just hates you, and wants to prevent you from having any fun lol.</p>
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