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Thane of Fife

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  • Birthday 08/22/1989

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  1. I believe that when you're really small, you have a very low cap on how much your popularity can increase per month (like a half a point per month or something). So if you're running a lot of shows per month, you're probably getting pretty much your full allotment of growth from the first show, and then the rest of them aren't doing anything for you (your company at least - your wrestlers may benefit from working more often).
  2. That doesn't sound right to me. If you set tickets to free, you can get pop quite a bit faster than that, as I recall.
  3. I guess that makes sense, though I've definitely seen some very unfair Faction Fights in other mods. Well, doing a little more messing around, I've managed to get it to the point where it can generate fights involving three of the twenty or so teams. I'll continue experimenting and see if I can get more of them working. Thanks, all.
  4. I wouldn't think any of these should be an issue. My database has very few characters who are inactive (almost entirely alts of active characters) and minimal movement restrictions set up. I guess popularity plausibly could be, but I feel like I've got enough factions on both sides of the hero/villain divide that it should be able to find something. Maybe I'll try messing with popularity values and see if that's it. Thanks.
  5. Anybody know the requirements for having a Faction Fight? I'm trying to test a mod and, even though the mod has a lot of factions that all seem to have a reasonable number of people, every time the game picks Faction Fight, it says that no content could be created. I've seen it work in other mods, so I'm not sure what's wrong with this one.
  6. 1. Each issue is randomly determined based on parameters set in the database. Sometimes, one will appear where a character attempts to claim an artifact. Similarly, I think it is possible for a storyline or event to award an artifact to a character. But (in-game) you can't tell a character to look for one deliberately. 2. Every character in the editor can be assigned schemes/quests from a list. So you might assign Green Goblin a Robbery scheme and a Nemesis Vendetta scheme, and you might assign Darth Maul a Civilian Kidnap scheme and Hero Vendetta scheme. Then you might have a generic Hoodlum character who doesn't have any schemes because he's just there as backup for other villains. Some of the schemes deal with retrieving artifacts, so to go back to your first question, you could sort of tell a character to search for artifacts by giving them only schemes or quests to do so, but you would still be depending on them being randomly selected to start an adventure.
  7. Set tickets to Free. That increases popularity gains quite a bit, and it doesn't cost you much at small sizes because you don't have much attendance anyway.
  8. Palladium Books used to publish a game called Teenage Mutant Ninja Turtles and Other Strangeness, which I think was pretty close to what you're looking for. There's an actual play log of it here, if you're interested. I have seen praise for the game as being fun and having great character creation, but I have not played it myself. Palladium has lost the TMNT license since then, so while you can still find the book, it might be pricy. However, they also have a game called After the Bomb (that's a link to their website), which I believe is closely related (it may be the same game with the licensed material hacked off). You can get a pdf of that pretty cheaply on DriveThruRPG, or you can order a copy of the book from Palladium.
  9. In general, I'd say that if you're trying to get popularity when at a small size, you should set tickets to free.
  10. Just to find out, I just booked a 21st Century Wrestling show that consisted of Jeff Amazon giving a 30-minute promo to introduce himself, followed by a 90-minute "technical masterclass" against Gorilla Lee. The angle rated a 0 and the match rated a 4, and the show as a whole still rated a 1, so I feel like it would be bordering on impossible to accidentally get a show rated at 0.
  11. I stopped watching when they left Twitch, but I think you can subscribe to their Youtube channel (which does have a price, but it was low last time I checked).
  12. With NYCW (assuming the default product), I think most of your matches don't actually need to be 20 minutes (and probably shouldn't be). I believe that their ratings may be capped if they are less than 20 minutes, but they're not terribly likely to hit that cap anyway (especially since your workers don't sound like they're very good). You would probably be able to get fine ratings putting on four 10-minute matches, for example.
  13. If you use the Talk to Worker option, I think you can ask them to put over a specific other worker. They won't always agree, but if they do, I think they'll agree to do it as long as it happens in the near future. I am not sure, but I think it's because it's two separate penalties. Anytime you run a storyline match, there is a penalty if the match quality is above the storyline quality, so that's one. I think that, for some products, matches need to have a good storyline or they get penalized, and so that would be the second.
  14. I've been working on modding, and these are some powers that I feel would be useful. 1. Take Damage: The user just takes X points of unavoidable damage. This sounds kind of silly, but some characters can be represented as having different forms or power sets based on health level (for example, Beast Boy could be different animals per level, or Emma Frost could switch to/from diamond form), and being able to just take damage would allow for shifting between them. 2. Retaliate vs Melee/Ranged/Mental/Shockwave/Outsmart: This would be a power where, if the character with the power is missed by the appropriate type of attack power, this power tries to activate and then would deal damage to the attacker. This could represent something like Wonder Woman or a Jedi reflecting a ranged attack, a character being surrounded by flames or radiation or spikes that damage people who get to close to them in melee, or a character who is too insane to safely contact mentally. 3. Outsmart to Deal Damage: It is a staple of some characters that they trick enemies into doing things that hurt them. Mysterio, for example, or even Spider-Man. This would just be an Outsmart power that deals some amount of damage. Ideally, it would be type-less damage. 4. Avoid Stun: This would be a power that gives the character some chance to avoid being stunned when they otherwise would be. Could reflect a character like Juggernaut. It would be cool if it could separate between stuns caused by bodily and non-bodily attacks. 5. Remove Stun/Token Spend to Remove Stun: This would allow a stunned character to remove the stun currently affecting them, possibly by taking damage or spending a token. I don't really have a good genre example of this beyond maybe a character with a lot of rage or resolve, but from a game perspective, it would be neat if some characters had a chance to save themselves (possibly at a cost) from being stun-locked in the open and destroyed.
  15. I just looked and the first description of Catti-Brie in the books is "tall and slender." 😋 If you're looking for D&D games, I have heard good things about Solasta, which is based on the D&D 5e rules, though I haven't played it.
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