<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47503" data-ipsquote-contentclass="forums_Topic"><div>Jesus, how do you book this? I've tried (a little) but can't seem to book a 70 show. You get smashed with "not enough interesting storylines". Once you turn off "strict storylines" it suddenly rises to 80, which is fine, or 83 when I change product settings to what it used to be.<p> </p><p>
I had Remo vs Mikey Lau as main event, which is kinda meh but should be suitable for TV.</p><p> </p><p>
If you need 5 hot ones and only 3 are hot, you NEED to boost the 2 others somehow by having main'ers come in. I don't like being forced into one general direction though. <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Or can I just make up a new storyline and will it immediately count?</p></div></blockquote><p> </p><p>
There seems to be a real advantage to running a lot of shorter 4-5 angles instead of longer angles. In most of my games, I have about nine storylines and feature about 8-10 angles per 2 hour show.</p><p> </p><p>
In order to get to five "hot" storylines, I usually run 2-3 angles for two of the new stories (Something like Angry Gilmore/Crippler or ZWB/Starr). You need more than one for each story because your initial rating is something like 90% of the rating you get from the first segment in a storyline.</p><p> </p><p>
Generally, this means you'll have the hot storylines quota met by the end of the first show and then they stay pretty hot from there.</p>