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Rebby

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About Rebby

  • Birthday 12/25/1988

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  1. You can still make the pre-booking yourself, but yea, the game won’t do it for ya.
  2. One thing you can do is use the road agent note “at ringside” for matches, or “cameo” for angles. Could be a cameo, or a guest commentator spot, or just accompanying someone. This at least gets them on the camera and will shut them up.
  3. <p>Reviving this thread since I saw it late. Thank you Blackman, you and I are always on the same page when it comes to our priorities in TEW.</p><p> </p><p> RIP AAA <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  4. For me, all of my issues with the UI can either be fixed with skins, or just me getting used to it. I won't pretend that I love the layout of things either, but I'm still gonna get my money's worth out of this game, several times over. I'll adapt.
  5. Was reading the manual and read 'Your Office > Creative' section. Damn, Adam, tell us how you really feel.
  6. <p>Asuka vs Lita</p><p> </p><p> AJ Styles vs Pentagon Jr</p>
  7. If there's one thing I've learned from this thread, its that PGHJuice does not like the product system.
  8. Its only the first night of the public beta. Calm down, yo. Ryland has pretty good credit in my book, I know he'll polish this thing up. Be positive, homies.
  9. I'll run the demo a couple/few times with different companies to get a feel for the new systems, but TCW will most likely be my first main game. In TEW16, that company always seems to be the one that hooks me in for long-term games.
  10. I like this mod exactly the way it is. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
  11. <p>Nice, I'd been waiting for Karimi! I was using another pic for him, but I'm definitely gonna switch it and treat it like an ager. I had been using m_middleeast_008, which was good for like a young rock-star lookin' guy. </p><p> </p><p> One of my best fights so far was the first true #1 vs #2 with Karimi vs Vojtech Wasco, both undefeated, with Wasco ending his undefeated streak. The KDM Bantamweight scene is the hottest in my game right now, with Karimi right in the mix. The top 5-6 are all continually trading back and forth, all regularly on the P4P list. The top 7 in the world are all from KDM. </p><p> </p><p> Bantamweights, March 1996</p><p> 1. Benson Lomas (former champ, #2 P4P)</p><p> 2. Ezzatollah Karimi (former champ, #6 P4P)</p><p> 3. Vojtech Wasco (current 2x champ, #10 P4P)</p><p> 4. Zacaris Gomez (former champ, #13 P4P)</p><p> 5. Sumiteru Yakatoru (GP winner, #14 P4P)</p><p> 6. Kafu Karihara (#17 P4P)</p><p> 7. Tristano Ancar </p><p> </p><p> It helps that KDM only has two active weight glasses, LW and BW. So the fighters get more fight time since they aren't sharing with five other divisions.</p>
  12. I'm thoroughly enjoying watching the unpredictable game unfold. I haven't even joined the game yet. I like seeing some of the default guys succeed (and fail), while seeing which new fighters sneak out into the pack. In my game, I haven't even seen GAMMA or ALPHA show up, so there is no American or Japanese company, and thus both areas are losing fighters to other regions. That's awesome to me. There's no 'soul-less' fighters for me, because everyone has an organic bio. Even the people who aren't rendered, if they are good then I have plenty of unassigned renders to give them. The top five P4P in my game, towards the end of 1993, is: 1. Hassan Fezzik 2. Jim Carpenter 3. Faas Smit 4. Benson Lomas 5. Fernando Amaro
  13. London, I can't believe you're still cranking these out, bro. As someone who regularly uses your work, I just have to make sure you know how much you enhance the WMMA experience. You're awesome, dude, and I thank ya for real. I've been using the renders in other games, but I finally just started a Global-Verse game for real. Here are a couple early big names I have so far that haven't gotten rendered yet. No big deal or rush if you don't want to crack at em! -Leon 'Bazooka' Daudelin, Fighter of the Year '91 -Ezzatollah Karimi. I dunno how good he'll be but both times I've done G-Verse so far, he's an almost immediate BW champ.
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="KholDrum" data-cite="KholDrum" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Hoping Adam sees this one, he's probably the only one that can answer definitively, but maybe someone has seen it happen in their games.<p> </p><p> My question:</p><p> </p><p> Will AI companies open Atomweight and Strawweight divisions (both men and women) if there are enough fighters in the game world to warrant having the division?</p></div></blockquote><p> </p><p> Yes. All of the weight classes that are supported in the game (which I believe is 105 to 266+) can have fighters generated, or have companies generate weight classes for them. If you had a game where you have a ton of 105ers in one area, the game will adjust to it. Or on the flip-side, a company with a 105 division but no fighters, it will generate them.</p>
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