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Capelli King

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Everything posted by Capelli King

  1. Damn, there is even histories of all the workers in every org in the game, great work.
  2. I am a massive fan of the mod, currently up to 1986 in game, having fun running BHOTWG at the moment 😀 I think it is a fantastic mod for people who like to build up their own history because around 1977 is when things started to get interesting in the USA and Japan. The other plus of playing in this period is also the fact that the talent pool is smaller, so the game plays much faster, but you still have enough good talent to have fun.
  3. I would like to thank The Blond Bomber and all the contributors to this mod, the depth is fantastic for this one.
  4. Hello mate! I loved the 2018 mod, one of the best ones out there, if not the best. Any idea when the 2023 update will be out?
  5. i often pick him up as well, his render is much better than his skill set
  6. Please this reply here for when my computer comes, so that i know where to refer to.
  7. Hello, i bought a new computer and want to unlicense the game on my old computer to install it on the new one. How can i do that?
  8. When you are booking an event, especially when using the auto-booker, it does not show the matches which are booked for titles, so if by mistake you did not click on the match, you could have somebody win the title which you did not plan. Basically this is easily solved by adding a small description - "X worker vs Y worker for the Z Title, that will solve the issue."
  9. <p>I do agree that the Japanese type setup with tournaments and a few big shows built around lesser tour events is more interesting because you can focus on the big events and due to the extra titles and tourneys you can create more interesting storylines. </p><p> </p><p> One of the downsides (if you are playing purely how they are setup in game), is the lack of managers and most workers lack really good skills that will get them over other than their in ring work. Their schedule / product is also much more demanding, their workers depreciate much faster, many degrade before their decline kicks in.</p>
  10. Probably we will see something new, in between TEW launches.
  11. If there were popularity cap's, i did not notice them.
  12. I did not know this was a big deal for other players, i also started a topic about this in the suggestion forums: http://www.greydogsoftware.com/forum/showthread.php?t=549034 The main issue i have with the cap's is that the cap's have no basis / logic. If the cap was based on the workers stats i would not mind, but there is apparently a totally random "destiny roll", now that is what i absolutely hate about the cap. Having a cap based on a dice roll is pathetic in a game such as this. That said, i prefer who it used to be. I love the idea of trying to push a totally useless worker to the moon. For people who say "that is cheating or unrealistic" all i can say about that is, the WWE has pushed below par talent in the past and taken them to significant heights, often that talent had zero actual ability besides maybe Menace or look (Great Khali is possibly the most well known recent example). So if this happens in real life, why is the game restricting us? From all the things added/removed from the game, this is by far the thing that i hate the most. I want to be able to create my own stars, if the game will randomly decide who will become a star, what is the point of even pushing someone. I would either like the option to turn off the cap's or at least have the cap tied up to certain skills. The random "destiny roll" has to be removed for sure.
  13. I have zero problem with there being caps, what my problem is that the cap is TOTALLY RANDOM, based upon some mythical "destiny roll". I mean, what the hell is that? Workers in real life go over based upon their ability which can be in ring, look, charisma, mic or whatever. They do not "cap" based on a random destiny roll you have zero control over. This destiny roll is also one of the few things you cannot edit in game, the same goes for potential (which was something we could edit in 2016). Also, lets not forget that TEW is a creative game based upon data / stats. For example, workers with crappy stats do not put on good matches correct? The same logic should apply to popularity. For example: Jay Chord has the following key stats: 91,79,79,74,100,83 for Physiology, Charisma, Mic, Acting, Star, Selling, and general awesome stats all around. He is capped at 90. Mickey Lau is capped at 98 with the following 82, 67, 68, 65, 92, 77. He is basically inferior everywhere to Jay but still over 10% higher in popularity cap. Randy Bumfhole is capped at 78 with 78, 73, 70, 68, 84, 80, in short, he is better than Mickey in everything beside star quality and even that the difference is 8 points. I have multiple similar examples. Also, some people are saying crap "it is cheating" or whatever. All the random cap does is irritates me. It is not easier or more difficult if the cap is random, it simply means that some workers which are ultra talented you cannot consider as a figurehead or cannot put the big titles on them. O yeah, one other thing about random destiny roll, it is totally unrealistic. In real life, a worker with the necessary skills and talent, which is getting pushed on a major network with the resources of WWE, will get over. How over will depend on the skills, the push and resources put into it. Sure there is a "cap" on certain people, but that is based upon the criteria i mentioned. To put things short, i think the cap should be based upon real data, not random roll ********.
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