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Makkaveli101

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Everything posted by Makkaveli101

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Vinsmoker" data-cite="Vinsmoker" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53799" data-ipsquote-contentclass="forums_Topic"><div>Idk, tbh. I don't like using gif packs with historical mods<p> </p><p> This <a href="http://www.greydogsoftware.com/forum/showthread.php?t=550156" rel="external nofollow">1995 mod</a> seems to have one though</p></div></blockquote><p> </p><p> Excellent, 1995 is great. Thank a lot for your help mate, much appreciated!</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Vinsmoker" data-cite="Vinsmoker" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53799" data-ipsquote-contentclass="forums_Topic"><div>It's the GIF version of the <a href="http://www.greydogsoftware.com/forum/showthread.php?t=544971" rel="external nofollow">RWC</a> mod</div></blockquote><p> </p><p> Okay thank you, is there an old school version i.e. WWF/WCW etc?</p>
  3. Hi all. I've seen a pic pack where the company or stable of the workers seem to appear in their profile photos - but I dont know where to find that pic pack? Can anyone help me please?
  4. What pic pack is that? That adds the company/stable names to the wrestler picture? Super cool!
  5. For accurate NWA and WWF rosters from January 1989 the best site to visit is http://www.solie.org/roster.html An excellent resource for accuracy.
  6. I've noticed several of my workers are slowly declining in stamina over the past 12 months. It's not age decline because they are between the ages of 21 and 35. None have ever had injuries, I have drug tested them and they are all clean, they all have high physical health stats and none have ever had fatigue. They haven't been regularly put in high-risk matches or took bumps either? It's a head scratcher. Anyone know why that might be happening or if it can be reversed considering they are all relatively young?
  7. I'm currently trying to get someone over using the domination road agent note, but I'm wondering if him burying an opponent will also help him (or does the burial road agent note only impact the stats of the worker being buried?) I've been playing for years but have never been sure on this?
  8. Yeah I realise that. I was just making a suggestion to streamline it further, so you could actually assign a title to a tournament. I'm sure there are more pressing suggestions...was just adding it to the mix. I do think a graphical representation of the tournament in tournament brackets would be really nice. (Not that particularly difficult to implement either).
  9. Would it be possible to represent on-going and completed tournaments in a tournament bracket format? It would so much nicer on the eye cosmetically than having to cycle through pages of the various rounds. Would it also be possible to assign a title belt to the winner of the tournament?
  10. I played the 1991 mod on 16 religiously and Superstars and the WCW Saturday show were always A shows.
  11. I created a few copies of my saved game and had a play around with the economy booms/crashes narratives in the in-game editor. Unfortunately it is very difficult to micro-tweak in game. I think this is more of a game engine issue. I managed to get the American economy from 13 and falling to 27 and falling, which is a little better. I did this by creating a boom at strength effect 10, and then a crash at strength effect 1 the next day. (I recommend doing this when you have a free reign of days without shows). I tried many combinations but falling at 27 is the closest in line with the rest of the world I could get it. I noticed there are two more pre-existing booms to come in 1991 anyway (in July and December) so the stat will likely rocket up again anyway. Regardless. I'm really enjoying this mod. Excellent work from the creator.
  12. Just goes to show how important feedback is. The UI looks sooooooooo much better. I really like it. The best it's ever looked. Well done to Adam and Josh for some great work.
  13. Is it now possible to recreate the Monday Night ratings wars accurately? It was unbalanced before as the game would factor in all the viewing figures from every TV deal that aired the shows.
  14. Thanks for the information and direction to the existing thread guys <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
  15. Is there anyone who has free hand knowledge about TEW2020 who can state in a nutshell what needs to be done to existing mods to incorporate all the cool new features? I'm eagerly awaiting the release of TEW2020 but I only play real world mods (old school only), with the permission of the original creators I'd like to see some of the excellent mods upgraded to 2020 as soon as possible after release. Would there be a lot of time and graft to put in - or should it be fairly straightforward?
  16. My plan is to wait until a 1989-1993 mod is released and then buy the game. It's all I've ever played since playing from 1998! I will add, that I'm more than happy to assist on the creation of said mod(s) if any mod maker would like an extra pair of hands and eyes on the project.
  17. Obviously in previous versions of TEW it hasn't been possible to accurately recreate the Monday Night Wars ratings battle due to the rating being a total of all of its coverage across game areas. Will it possible in 2020 to get ratings by game area? Or will all the areas where it's shown still be factored into the ratings calculation?
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="HiPlus" data-cite="HiPlus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>For the second part the Perception level that has replaced pushes will replicate this for the most part. As it is down to how well you push a character and their momentum within the company, not just purely where you assign them. So wrestlers will move up and down the list fluidly based on their performances and how you sustain their pushes.</div></blockquote><p> </p><p> Sounds great. I hope this data is replicated in a league table/rankings table. Would be great to look at the table before booking and see who needs a win/loss etc on the next show.</p>
  19. <p>Really looking forward to TEW2020, been playing for almost twenty years now (since the Extreme Warfare days!!).</p><p> </p><p> Two things I've always wanted to see in this game:</p><p> </p><p> More in depth-win loss records and stats on the worker's profile screen, i.e. how many times they've won/lost by pinfall, countout, submission, disqualification, drawn, form (winning or losing streaks?). </p><p> </p><p> Or if not on the wrestlers profile screen as a part of the roster overview screen? With the ability to sort/rank by column. </p><p> </p><p> I don't like much about the WWE2K games but I do like the ranking screen with the ability to be able to move up or down workers.</p><p> </p><p> I realise work on the game is already well underway - but would this be easy enough to add in?</p>
  20. I want to shut down or sell one of my child companies? Is this possible? Can't see anyway to do this in the game? Am I missing something?
  21. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Levinux" data-cite="Levinux" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46920" data-ipsquote-contentclass="forums_Topic"><div>This is what Bischoff claimed on camera.<p> </p><p> </p><p> </p><p> Right. My initial idea is based on actual history. I'm thinking of giving an account of the in game world as compared to history in between each WCW era, to identify what's different and how the game has impacted things.</p><p> </p><p> </p><p> </p><p> This is a great idea!</p><p> </p><p> </p><p> </p><p> I don't plan on releasing a Mod, however would never do so without permission.</p><p> </p><p> </p><p> </p><p> Initially, I'll try to keep with history. As we know, history will begin changing the moment I start, so it will depend on what you mean by 'massive changes'. I'll keep to the core of WCW during the time periods the best I can.</p><p> </p><p> </p><p> </p><p> This is fantastic, I didn't even think of this. I'll absolutely be ensuring I do this before I begin.</p><p> </p><p> --</p><p> </p><p> Thank you for all the great feedback!! I wish 2020 was right around the corner so I could get started, but this game is going to be worth the wait.</p><p> </p><p> <em>--</em></p><p><em> </em><em><strong>Lev</strong></em></p></div></blockquote><p> </p><p> In my game, I was playing the Rising Storms mod. Pat Patterson was the WWF booker (I think). I hadn't realised this beforehand, so I edited Vince McMahon's booking ability and reputation to 100%, added a new player as Vince McMahon as a booker then left the game. So he's now owner and booker in my game.</p><p> </p><p> It definitely makes the WWF much stronger. I also make title changes less frequent, make McMahon prefer workers with "charisma" rather than "look" so guys across the board with charisma and look like Hogan, Warrior, Hart, Michaels get the pushes and titles rather than guys like "The Warlord" or "Barbarian". I sometimes do jump in as McMahon to take titles off workers like Bushwhacker Luke as intercontinental champion. I'm finding I'm having to do this far less when I make all the above changes though. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  22. I always play as WCW in real world old school mods and I've learned to always edit WWF's booker ability to 100%. AI will obviously never be as intelligent a human player - but it does mean they put on A and B shows pretty much all the time...so you don't just walk all over them from the offset.
  23. Excellent news. Will be looking forward to this. @Adam Will the new engine make it possible to accurately recreate ratings battles between two head to head shows in America? I.e. Raw vs Nitro. Ratings were always skewed if the two rival promotions had other TV deals in other areas for their respective shows.
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