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steev42

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  1. I'd like to suggest what I can only call a Constants Modifier. I've seen talk from time to time about various things (financials, ratings, etc.) that would have various algorithms to determine them obviously. So I propose doing something like OOTP Baseball does (though, to be fair, the only version I have of that is '16). For instance, in that game, they have options for Batting Average, Walks, Hits, Strikeouts, Homeruns, etc. Just as the very basic examples -- there's actually a fair number. By default, these are all set to 1.000. But if, for instance, you want walks to increase, go ahead and bump that to 1.100. Now you'll see approximately 10% more walks in the game. I think something like this could be applied to TEW fairly well. Things like base injury rate, base financials, base ratings (and/or effects of various stats) could all be available to tweak as the player desires. I'd definitely include momentum shifts and stat adjustment rates as parts of this as well.
  2. In theory (meaning I haven't tried it, but it should work), you can export your same game to a database, then edit the database that created, then create a new game with that edited database.
  3. I was thinking recently of a new 'backstage' rule that would benefit historical mods. "Enforce Kayfabe". Should be limited to companies that have a strict face/heel divide. As for benefits/drawbacks, I have a couple ideas. I'd say that relationships forming would tend to be limited to your actual side of the divide -- a face could only develop friendships only with faces, and hostile relationships with heels. You'd also have to have a possibility of your workers ignoring the rule, which should affect prestige and popularity negatively, and probably the worker's respect and popularity. On the other hand, I think that it should give a *slight* boost to segment ratings, and it should make it so that fans are more tolerable of gimmicks, allowing them to last longer before shifts/turns.
  4. Are workers not allowed to be in multiple storylines any longer? I could have sworn in 2016, you could be in one major role and one supporting role, but I can't seem to do that in 2020.
  5. Yeah, this is one of the reasons I was advocating for no sizes during the dev diary. I'd much rather have everything just kind of scale relatively smoothly. First, you wouldn't have those huge jumps from 200-1500 etc. (though maybe that comes from another production option). Secondly, they're kind of arbitrary when it comes to how and why you change sizes. Finally, I'd much rather see things like "will sign written contracts" be based entirely on the wrestler's opinion of your company than just a generic "you've hit medium".
  6. Random thought that the current design wouldn't allow for, but might work well in future iterations. Multiple short names. This would allow for additional variations in commentary, etc. The one that made me think of this was California Love Machine. His shortname is currently C.L.M. But I could see announcers using quite a few different shortnames for him; Machine or Love or Cali or whatever.
  7. I disagree. There's always that character who plays face to the heels and heel to the faces. Or is a 'face' in a heel faction (Colt Cabana in AEW comes to mind right now). But along this line, what I'd prefer rather than a 'tweener' disposition is for the disposition to be split into 'assigned' and 'perceived'. The assigned, as now, should probably be face/heel. (Aside, I'd probably also add road agent notes to switch assigned disposition for a segment). The perceived should be how the crowd SEEs that character, and it should be a scale. Which would allow for said tweeners -- people who are usually assigned heel acting as face for a few segments would shift their perceived disposition towards that side.
  8. I've got a game going (TEW2016) that's currently in 2028 and still occasionally going.
  9. Honestly, I'm not sure why that button exists at all. We have the ability to rearrange. Just automatically place everything that has been pre-booked in the grid when the show starts.
  10. TL;DR: Update contract negotiations window to use a Road Agent Note-style interface, and some new ideas for possible contract clauses. I'm pretty sure I've brought up similar ideas in the past, but I had a sudden brainstorm today, and have spent a bit of time mocking up the idea to see if I thought it would work. And hey, this is a BIG change so I don't think it would happen in 2020, but gotta get the brainstorms out where they can be seen. The basis of the idea is that I would love to have a lot more options for contract negotiations. Basically because I think it would add variety. Right now it feels like contracts are basically "offer as little money as they'll accept" with very little differences, and there's almost no reason to use any of the other options for any reason. I had a couple of ideas (for instance, a limited hiring veto where the company can give the worker a specified bonus to override their veto) that could spice things up a bit in that regard; in particular I'd really like the non-compete options much more robust. I started out trying to mock up some of these options, but the window quickly outgrew the current resolution of TEW2020 as I added these options. I was getting a little frustrated until I realized there's already something similar in TEW. Road agent notes. So allow me to present the mockup; it uses base windows forms and colors, but the idea is sound. http://steev.fatcow.com/TEW/contract-mockup.png A quick rundown of the ideas presented here. First, the top box moves from "you'll probably want to offer X" to an actual conversation from the worker with his contract demands, and would include any other offers the worker is considering. I don't know about you guys, but I've never gotten a job where part of the hiring process wasn't "what kind of pay are you looking for", and this simulates that fairly well. Next would be Patience/Tolerance. I'll readily (and somewhat ashamedly) admit I pondered these terms for like 2 or 3 hours while I was working today. I'm still not sure I like them, but the base idea is this. Patience is how willing the worker is to negotiate with ANYONE at this time. It should go down over time as he comes closer to a decision, or as he gets overwhelmed with offers. Tolerance is how willing he is to negotiate with you. In theory, this should always be at or below the Patience level. If it reaches 0, he cuts off negotiations with you entirely. Every time you make an offer, it would reduce slightly ("why don't you make your best offer first?"), and it would reduce more as he gets better offers from other companies, or if he decides he doesn't like certain terms of the contract. Then, the clauses themselves. This uses the Road Agent Notes paradigm. A list of clauses on the left that can be added to the contract. A list of clauses on the right that are currently in the contract offer. When something is selected (hey, pretend I selected "Area Allowance" on the left in that picture), the options for that clause are shown in the middle. Select your options, and click "Add Clause". More details about some of the clauses you might see: [Actually not in the image, because I thought about it as I was writing this -- an automatic wage increase should be included; increase by $1000 every 12 months or something similar.] Added additional bonus types; bonuses if you fight a match, if you are in a main event match specifically, and splitting appearance/tv/event bonuses into separate categories. Added termination clauses (these are basically hard-coded now as far as I can determine). Allow the worker to buy out their contract if they want to. Added "free termination" clauses if the worker violates (if we catch you using hard drugs again, we can fire you without paying you anything more). Added limited-compete clauses. A few options here (and the options in the middle show how this works). You can work for companies of a size range in a certain region (Sure, you can work in Hawaii if you want, so long as the company doesn't get too big). You can work for companies of a size range in a certain area (Go ahead and work in Japan. Might do you some good.) You can work for a specific company (You don't want to give up working for BHOTWG? Ok, fine, we'll let you work with them.) And no more guessing which company they'll chose to work for unless you want to. It can be contractually obligated to make your company the priority, to let the other company be priority (to accommodate pre-existing contracts), or to let the worker decide. I added medical reimbursements...this is kind of a bonus suggestion. Make medical procedures cost money. And let the company decide whether or not to pay for these, or some percentage of them. Similarly, I expanded travel costs to be a percentage paid by company. I put in an option to require the worker to relocate (to an Area or specific Region), and for the company to pay some or all of the relocation cost. I expanded the Hiring Veto/Creative Control/Wage Matching. The first two would have limited versions where the company can pay to overrule the worker's veto. The last I added a limited version as well where the worker would be guaranteed to be the Xth biggest salary in the company. I'd also say that you can choose between Xth highest worker in general, or wrestler/referee/announcer/road agent/etc. specifically. Once you choose all your clauses, the worker considers it for a day or two as he currently would, except there are more options to consider. When he comes back, it would come right back to this same screen, except the top text would be updated to something like: Andrews: "Your offer was decent, but USPW has improved their offer. They have offered $12,000 a month for 48 months, and will let me work for any company in Japan. They have also offered to pay 50% of any medical costs, and have agreed to automatically extend my contract if I am unable to work due to injury." An additional sub-benefit of this contract style would be that if additional ideas for clauses were found, they could be added to the GUI without having to redesign it all.
  11. Is it possible to make the booking screen in show order still (that is, main event on the bottom)? I thought I'd found it, but the checkbox didn't seem to have any effect on the show I was running at the time.
  12. DSPW Genesis <div style="max-width:1400px;margin:auto;"> <div style="padding: 10px;margin:10px; background: rgba(129,0,48,0.25); max-width:85%;box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);;"> <table width="100%"><tr><td width="200"><img src="http://www.2d12.com/DSPW/DSPW.jpg" height="125px" width="125px" style="border-radius:75px"></td><td> <div align="center" style="font-weight:bold;font-size:22pt">Genesis</div> <div> <div align="center" style="font-size:10pt">Sat Wk 4 Jan 2020</div> <div align="center" style="font-style:italic;font-size:8pt">Held in Delhi; Attendance of 45</div> </div> </td><td width="200"><img src="http://www.2d12.com/DSPW/DSPW.jpg" align="right" style="border-radius:75px" height="125px" width="125px"></td></tr></table> </div> <div style="padding: 10px;margin:10px; background: rgba(129,0,48,0.25); max-width:85%;box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);;"> <table width="100%"><tr><td width="200"><img src="http://www.2d12.com/DSPW/DSPW.jpg" style="border-radius:75px" height="125px" width="125px"></td><td> <div align="center"> <img src="http://www.2d12.com/DSPW/Kashmir Singh.jpg" style="border-radius:50px" height="100px";width="100px"><img src="http://www.2d12.com/DSPW/Art Reed.jpg" style="border-radius:50px" height="100px";width="100px"><br/> <b>Kashmir Singh, Art Reed</b> </div> </td><td width="200"><img src="http://www.2d12.com/DSPW/DSPW.jpg" align="right" style="border-radius:75px" width="125px" height="125px"></td></tr><tr><td colspan="3"><div style="background: linear-gradient(180deg, rgba(129,0,48,.55) 0%, rgba(129,0,48,0) 72%);"><p>Kashmir Singh comes out to a heros welcome, and plays the part, high fiving most of the crowd on his way to the ring. He thanks everyone for coming out to DSPW's first ever show. He promises to put on a good show tonight, and he hopes everyone goes home happy and sings the praises of the company to their friends and family.</p> <p>He is interrupted by Art Reed, who makes his way to the ring to almost as large a cheer as Singh did. He says what better way to kick off the company in style than two of the biggest and best in the facing off in the main event. Tonight, Reed vs Singh. Singh agrees to the match, they shake hands, and depart in opposite directions.</p> </div></td></tr><tr><td><div style="font-weight:bold" align="left">Rating: 32/27</div></td><td ></td><td><div style="font-size:8pt" align="right">Road Agent:Buddy Garner<br/></div></td></tr></table> </div> <div style="padding: 10px;margin:10px; background: rgba(129,0,48,0.25); max-width:85%;box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);;"> <table width="100%"><tr><td width="200" rowspan="2"></td><td><div align="center"><img src="http://www.2d12.com/DSPW/Black Flash.jpg" style="border-radius:50px" height="100px";width="100px"> <img src="http://www.2d12.com/DSPW/Prince Rupy.jpg" style="border-radius:50px" height="100px";width="100px"> <br /> <b>Black Flash -vs- Prince Rupy</b></div> </td><td width="200" rowspan="2"></td></tr><tr><td><div align="center"></div></td></tr><tr><td colspan="3"><div style="background: linear-gradient(180deg, rgba(129,0,48,.55) 0%, rgba(129,0,48,0) 72%);"><p>With that, the actual action here at DSPW Genesis kicks off. I was backstage nearly throwing up, so I missed a bunch of the action, but it seemed to go pretty well. Flash, with his mask and all, plays the mystery up for the crowd. Rupy on the other hand was born to be the egomaniac he appears to be. Flash definitely carried the match, which isn't really surprising given the lack of experience that Rupy has. That said, it felt right to give Rupy the first win in our history, and he claims a clean pinfall.</p></div></td></tr><tr><td><div style="font-weight:bold" align="left">Rating: 15</div></td><td align="center"><b>Prince Rupy wins by Pinfall with a High Knee</b></td><td><div style="font-size:8pt" align="right">Referee:Glen Lee<br/>Road Agent:Buddy Garner<br/>Match Time:11:20</div></td></tr></table></div> <div style="padding: 10px;margin:10px; background: rgba(129,0,48,0.25); max-width:85%;box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);;"> <table width="100%"><tr><td width="200" rowspan="2"></td><td><div align="center"><img src="http://www.2d12.com/DSPW/Chandan Bhat.jpg" style="border-radius:50px" height="100px";width="100px"><img src="http://www.2d12.com/DSPW/Kumar Kong.jpg" style="border-radius:50px" height="100px";width="100px"> <img src="http://www.2d12.com/DSPW/Dhruv Ahmad.jpg" style="border-radius:50px" height="100px";width="100px"><img src="http://www.2d12.com/DSPW/Jazz Funk.jpg" style="border-radius:50px" height="100px";width="100px"><br /><b>Chandan Bhat & Kumar Kong -vs- Dhruv Ahmad & Jazz Funk</b></div></td><td width="200" rowspan="2"></td></tr><tr><td><div align="center"></div></td></tr><tr><td colspan="3"><div style="background: linear-gradient(180deg, rgba(129,0,48,.55) 0%, rgba(129,0,48,0) 72%);"><p>Yeah, Bhat is a newcomer, and one who never went to the academy. And apparently he has no stamina. I tried to make this a decent match, but Reed kept telling me that he didn't think that Bhat could handle it. Ah well. In the end, we decided to just make Kong do the bulk of the work, and Bhat was able to recover his gas on the sidelines while the fight was still going on. Tag teams might be the way to go with him. It's not like we have much of a choice of people. Anyway, we gave the faces the win here, Kong earning the victory with the Big Splash. </p></div></td></tr><tr><td><div style="font-weight:bold" align="left">Rating: 9</div></td><td align="center"><b>Chandan Bhat & Kumar Kong win by Pinfall with a Big Splash</b></td><td><div style="font-size:8pt" align="right">Referee:Glen Lee<br/>Road Agent:Art Reed<br/>Match Time:5:55</div></td></tr></table> </div> <div style="padding: 10px;margin:10px; background: rgba(129,0,48,0.25); max-width:85%;box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);;"> <table width="100%"><tr><td width="200" rowspan="2"></td><td><div align="center"><img src="http://www.2d12.com/DSPW/Kolkata Jai.jpg" style="border-radius:50px" height="100px";width="100px"> <img src="http://www.2d12.com/DSPW/Bollywood Baljit.jpg" style="border-radius:50px" height="100px";width="100px"> <br /><b>Kolkata Jai -vs- "Bollywood" Baljit</b></div></td><td width="200" rowspan="2"></td></tr><tr><td><div align="center"></div></td></tr><tr><td colspan="3"><div style="background: linear-gradient(180deg, rgba(129,0,48,.55) 0%, rgba(129,0,48,0) 72%);"><p>My first action. I want to say nerves got the best of me, but honestly, I don't really remember what happened. We had a match. I got tossed around a lot. Jai did a good job, and looked completely dominant. He dropped the Big Legdrop and got the pin. I...didn't get much offense in.</p></div></td></tr><tr><td><div style="font-weight:bold" align="left">Rating: 0</div></td><td align="center"><b>Kolkata Jai wins by Pinfall with a Big Legdrop</b></td><td><div style="font-size:8pt" align="right">Referee:Glen Lee<br/>Road Agent:Kashmir Singh<br/>Match Time:4:01</div></td></tr></table> </div> <div style="padding: 10px;margin:10px; background: rgba(129,0,48,0.25); max-width:85%;box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);;"> <table width="100%"><tr><td width="200"><img src="http://www.2d12.com/DSPW/DSPW.jpg" style="border-radius:75px" height="125px" width="125px"></td><td><div align="center"><img src="http://www.2d12.com/DSPW/Kolkata Jai.jpg" style="border-radius:50px" height="100px";width="100px"><img src="http://www.2d12.com/DSPW/Bollywood Baljit.jpg" style="border-radius:50px" height="100px";width="100px"><br/><b>Kolkata Jai, "Bollywood" Baljit</b></div></td><td width="200"><img src="http://www.2d12.com/DSPW/DSPW.jpg" align="right" style="border-radius:75px" width="125px" height="125px"></td></tr><tr><td colspan="3"><div style="background: linear-gradient(180deg, rgba(129,0,48,.55) 0%, rgba(129,0,48,0) 72%);"><p>Jai had the pin, but he wasn't done. I got to practice my selling a bit more as he continued the assault. Lee was finally able to convince him to leave me alone. Hey, at least this went over better than the match?</p></div></td></tr><tr><td><div style="font-weight:bold" align="left">Rating: 15</div></td><td ></td><td><div style="font-size:8pt" align="right">Road Agent:Art Reed<br/></div></td></tr></table></div> <div style="padding: 10px;margin:10px; background: rgba(129,0,48,0.25); max-width:85%;box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);;"> <table width="100%"><tr><td width="200" rowspan="2"></td><td><div align="center"><img src="http://www.2d12.com/DSPW/Parvin Kishan.jpg" style="border-radius:50px" height="100px";width="100px"> <img src="http://www.2d12.com/DSPW/Mean Streets Mohan.jpg" style="border-radius:50px" height="100px";width="100px"> <br /><b>Parvin Kishan -vs- Mean Streets Mohan</b></div></td><td width="200" rowspan="2"></td></tr><tr><td><div align="center"></div></td></tr><tr><td colspan="3"><div style="background: linear-gradient(180deg, rgba(129,0,48,.55) 0%, rgba(129,0,48,0) 72%);"><p>While I recovered from my beatdown, Kishan and Mohan both started out some highly received gimmicks. That's something. The match wasn't great, as both men's inexperience was definitely showing. Note to self: pair up the guys with experience and those without going forward. I gave Parvin the win here so it wouldn't be an all-heel show (outside of the main event).</p></div></td></tr><tr><td><div style="font-weight:bold" align="left">Rating: 9</div></td><td align="center"><b>Parvin Kishan wins by Pinfall with a Face Crusher.</b></td><td><div style="font-size:8pt" align="right">Referee:Glen Lee<br/>Road Agent:Art Reed<br/>Match Time:13:25</div></td></tr></table> </div> <div style="padding: 10px;margin:10px; background: rgba(129,0,48,0.25); max-width:85%;box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);;"> <table width="100%"><tr><td width="200" rowspan="2"></td><td><div align="center"><img src="http://www.2d12.com/DSPW/Bullet Babu Menon.jpg" style="border-radius:50px" height="100px";width="100px"> <img src="http://www.2d12.com/DSPW/Sensational Sarja.jpg" style="border-radius:50px" height="100px";width="100px"> <br /><b>"Bullet" Babu Menon -vs- "Sensational" Sarja</b></div></td><td width="200" rowspan="2"></td></tr><tr><td><div align="center"></div></td></tr><tr><td colspan="3"><div style="background: linear-gradient(180deg, rgba(129,0,48,.55) 0%, rgba(129,0,48,0) 72%);"><p>Another pair of great gimmicks. And the match was...well, what we're expecting. Menon's veterancy came out ok, but he wasn't really on his game here tonight. The match flowed pretty well, and Sarja got the victory.</p></div></td></tr><tr><td><div style="font-weight:bold" align="left">Rating: 9</div></td><td align="center"><b>"Sensational" Sarja wins by Pinfall with a Cal-Cutter.</b></td><td><div style="font-size:8pt" align="right">Referee:Glen Lee<br/>Road Agent:Buddy Garner<br/>Match Time:8:29</div></td></tr></table> </div> <div style="padding: 10px;margin:10px; background: rgba(129,0,48,0.25); max-width:85%;box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);;"> <table width="100%"><tr><td width="200"><img src="http://www.2d12.com/DSPW/DSPW.jpg" style="border-radius:75px" height="125px" width="125px"></td><td><div align="center"><img src="http://www.2d12.com/DSPW/Prince Rupy.jpg" style="border-radius:50px" height="100px";width="100px"><br/><b>Princy Rupy</b></div></td><td width="200"><img src="http://www.2d12.com/DSPW/DSPW.jpg" align="right" style="border-radius:75px" width="125px" height="125px"></td></tr><tr><td colspan="3"><div style="background: linear-gradient(180deg, rgba(129,0,48,.55) 0%, rgba(129,0,48,0) 72%);"><p>Time to start another storyline. Rupy comes out to the ring, and runs down Kashmir. He starts saying that this company is obviously a backwater. They don't even have anything to fight over. No titles. No championships. What's the point? And since there's nothing to fight over, there's only one thing to do. He says that he wants to fight the owner. He wants Kashmir Singh in the middle of the ring.</p></div></td></tr><tr><td><div style="font-weight:bold" align="left">Rating: 17</div></td><td ></td><td><div style="font-size:8pt" align="right">Road Agent:Kashmir Singh<br/></div></td></tr></table></div> <div style="padding: 10px;margin:10px; background: rgba(129,0,48,0.25); max-width:85%;box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);;"> <table width="100%"><tr><td width="200" rowspan="2"></td><td><div align="center"><img src="http://www.2d12.com/DSPW/Art Reed.jpg" style="border-radius:50px" height="100px";width="100px"> <img src="http://www.2d12.com/DSPW/Kashmir Singh.jpg" style="border-radius:50px" height="100px";width="100px"> <br /><b>Art Reed -vs- Kashmir Singh</b></div></td><td width="200" rowspan="2"></td></tr><tr><td><div align="center"></div></td></tr><tr><td colspan="3"><div style="background: linear-gradient(180deg, rgba(129,0,48,.55) 0%, rgba(129,0,48,0) 72%);"><p>Live and learn. Reed was really off his game here tonight, but hey, these two showcased some good chemistry. Also, the audience didn't like a match this long. So, that's something to keep in mind. I wanted something different for this match, so Reed was in control for pretty much all of the match. He was on the offense for minute after minute, and hit numerous near falls, but Mr. India Kashmir Singh kept kicking out. It was only during the last minute that Singh really came alive, and finally managed to counter one move just long enough to pin Reed's shoulders to the mat.</p></div></td></tr><tr><td><div style="font-weight:bold" align="left">Rating: 18</div></td><td align="center"><b>Kashmir Singh wins by Pinfall</b></td><td><div style="font-size:8pt" align="right">Referee:Glen Lee<br/>Road Agent:Buddy Garner<br/>Match Time:17:28</div></td></tr></table> </div> <div style="padding: 10px;margin:10px; background: rgba(129,0,48,0.25); max-width:85%;box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);;"> Oh gods, it's over. Singh gave me a back slap on his way out of the building, but I'm still a bit thrown off by how awful some of this wrestling was. I encouraged some of the losers from the night, keep morale up. Don't know how that'll go over. Guess that's what happens when everyone's basically brand spanking new. And when I checked the books the next day, we'd lost everything we'd started with, and another grand besides. So...too many people in this show. Probably travel costs. I think the actual wages were reasonable. But, one show in the can. Time to look forward to next month. <div style="font-weight:bold" align="left">Rating: 18</div> </div> </div>
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