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bigdaddykraven

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Everything posted by bigdaddykraven

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="brat99" data-cite="brat99" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47550" data-ipsquote-contentclass="forums_Topic"><div>Per Adam, it is a coding issue. VB6 which is the language used to create the game does not support png. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Ah thanks, that makes sense...I didn’t realize he was still using VB6...that explains a lot of issues actually.</p><p> </p><p> Thanks!</p>
  2. Out of curiosity (did a search), was a reason ever given why gif is supported and not PNG? If not, maybe we could suggest it in the Suggestions area? The quality difference between the two is quite substantial and most other sim games I play (OOTP in particular) supports it. Not trying to derail this conversation, I just found out gif was supported!
  3. Honestly, any filter shouldn't have been removed from the new game. Made optional maybe, but not removed unless the feature is changed entirely. I agree with this.
  4. <p>I LOVE the talk to worker feature and really think it could be a huge part of the game. I have a suggestion that would expand on that and the worker comments/suggestions that were already in 2016.</p><p> </p><p> It would be cool to get a worker's opinion on other works more. So in 2016 (haven't seen it in 2020 yet) you could get someone that says "this guy is great" or "he can't sell" or "doesn't connect with the fans at all" etc.</p><p> </p><p> What would be great is if they could, every now and then, especially if they aren't being used or pushed...or see a worker that isn't, suggest workers to work with. Either as opponents or partners. It happens all the time, like with Bryan and Drew Gulak. I know Brock really enjoyed his segment with R-Truth and pushed for more interactions, so maybe after a segment or match goes well they can tell you how much they enjoyed it.</p><p> </p><p> Possibly they can even suggest people you should hire. Maybe someone outside the company they worked with in the past, they could say "hey boss, I really think <worker name> would be a great fit on our roster." Something like that.</p><p> </p><p> The final part of this suggestion is talking to a worker, you can ask them for suggestions of people to work with, hire or even just "give me your opinion of <worker name>" and select someone from the roster to hear their reaction.</p><p> </p><p> I could see this being interesting, especially people who may have creative control or things like that. Paying attention to your veterans, or even just giving a rookie a chance.</p>
  5. Yeah, like I said in my post, even if its a version 6 months after the game comes out, I'm hoping they can work with some people in the UX Community (I offered) to improve some areas, at least minimally. Getting 3-4 popups that you have to close before continuing should never happen.
  6. Ok, rants about the UX (which is different from UI) from a professional UX Designer as well as some things I really like. I'll also have a few suggestions sprinkled in here too. Rants There are changes that can be made to improve the UX without making complete overhauls. Most screens are tolerable. The navigation on some pages are extremely painful. Eg: Click a button which opens a popup, inside that you click a button that opens another popup...so now to get back to your game and regular play, you have two popups to open, we should be utilizing tabbed viewing in a lot of cases (like the Wrestler screen), instead of a popup for each of the link/buttons. That may be a bigger overhaul, but arranging buttons so it isn't a massive wall on the company screen would be great. Also, I'd LOVE the ability to control font colors in some way (maybe a config file that lets you change the hex value or something). That would allow Skin Creators greater control of things. I hate how the button colors are limited because you have to account for white and red text. Also, minor UX complaint, why do we use RED text at the top for when something was done successfully when its also used to indicate something is unable to be used or deletes stuff? That and inconstant font sizes (or lack of hierarchy in fonts) really bugs the crap out of this UX Designer. Likes THERE IS A LOT TO LIKE HERE TOO! A lot of the new features are amazing. I love being able to talk to the workers. That was a wish list item for me. The only thing I think is missing that I'd like is if they could either approach you, or you could ask them, about workers they'd like to work with (maybe an added feature in the future) either as opponents or partners. I really like the concept of not assigning pushes to a worker. I think it being more fluid in how you use someone is much more realistic. It really makes things more fluid. I'll have guys that have been on a roll and earn their way into the main event scene, at least on a temporary scale, and like how they are perceived too play into it. There's a lot of potential story-telling to go on there. Basically all of the stuff that gives the workers more personality is an improvement. I think, especially with social media in recent years, we've seen a lot of the people in the wrestling industries personalities. Guys like Seth Rollins are well respected in the locker room but has shown he's got a bit of a ego on him and is a "company guy." Guys like David Star are showing they really care about the industry and making sure fellow workers are treated well. So anything that gets us closer to the workers being people playing the role of a character helps with the immersion. Also the bottom quick bar is great. I wish I had a way to navigate to those sections without going arrow for arrow (I click one too many times and I have to literally move across the screen to get to the back arrow, sorry, small UX complaint). But I like having the highly used features being available from almost any screen and the customization info screen is the best. I think we are going to discover a lot of features we really love once we can get past the confusing interface. I think some good stuff is buried here that we will love. I was happy to have a new area included. India is going to be great. It would be really cool to let us customize areas. maybe we can't add areas but adjusting names and rules for those locations would be awesome for some fantasy-based Mods. Imagine a mod set in Westeros of Game of Thrones, or set in Final Fantasy 7's world or even one that takes place on Mars or with the planets being colonized? Closing As I said. I have a few User Flow improvement suggestions I'd like to see made without a complete overhaul. If anyone from GDS are interested, I'd and I know a few other UX Designers in the community would happily talk with you. Even if it were to come after release as a "revamped" that's even optional. I'd do it without any compensation, I just want to make sure one of my favorite games is better! GREAT JOB OVERALL! However this is a great example of how important User Experience is to a software. I'm actually going to save this and compile a case around it when teaching new designers (or selling clients on the importance of UX).
  7. <p>This looks good. There's some things that could use improvement (you aren't considering workers who are signed to multiple companies). Same thing with wrestlers with longer names and multiple titles.</p><p> </p><p> That being said, great work (I'm a professional UX Designer). This release has made it very obvious that GDS needs to make sure they utilize a UX and UI designer to help with their screens.</p><p> </p><p> Different sized fonts, information of hierarchy not being drawn out. There's almost not focus or real flow to the page (a popup inside a popup wtf). All things you've accomplished with your concept.</p><p> </p><p> Honestly, I'd be happy with a 1-2 month delay (or re-release) to offer a better User Experience (UX).</p>
  8. Awesome, thanks. I was in the middle of doing this while I worked on my skin...this will make things easier going forward.
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