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Sorin

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  1. Creating New Worker In Database Hey, I have a quick question about adding yet-to-debut workers to the database. Is there a way of adding a worker to the database who will debut later in the game, but will do so with a specific company? I know I could add them as a graduate of a specific company dojo/school, and that will give that company the right to first refusal. But if I wanted to create, say, a movie star who decides to wrestle for a massive promotion, but it would be unrealistic to think they went through an academy, is there any way to add them to the database and guarantee they only sign with a specific company? If I add a contract to a yet-to-debut worker, the database flags it as a critical error. Thanks in advance for your answers!
  2. This is outstanding. It's one of those things that now it exists, I can't see how you could play the game without it.
  3. A.m.a.z.i.n.g. Your renders are insane. They are so good. I have one request - in the last batch you posted, the guy in the skeleton face paint - is there any chance you could export a version with the camera pulled back a little? I popped him onto the CV blue background and he fills up just a little too much of the frame. If not, no worries - I am truly grateful for your work!
  4. Apologies if the answer to this question is obvious, but I've looked on the forums and the handbook for the answer and cant' seem to find it. I've booked an angle featuring T-Bone Bright and Greg Gauge who are in a storyline together. When the angle resolves, I don't get a note telling me how it impacted their story. I've tried playing with different angle types, scripted, freestyle, using different key stats to rate them on, but no matter what it doesn't impact their story heat. What am I doing wrong? *I figured out what I'd done wrong - they were supporting roles in the story, not major.*
  5. <p><span>http://s10.postimg.org/4csqsymu1/g_Cw5_EMn.jpg</span></p><p> </p><p> Thanks so much, WillyWillyWilly!</p>
  6. <p>This below alt is AMAZING.</p><p> </p><p> <span>http://i.imgur.com/gCw5EMn.jpg?1</span></p><p> </p><p> I have one ask with this image - could the hair be adjusted? There's something about how close his hair comes to his face that seems a little odd to me.</p><p> </p><p> The work on this thread is kind of mind blowing - thanks so much to all who contribute!</p>
  7. Thanks for the reply Alex - I figured it was something to do with drivers not quite lining up. Fingers crossed for a fix with a wine update!
  8. So I used the Wine step-by-step guide and it worked a charm! Thanks so much! I do have one question - whenever I search for a wrestler by name in any area of the game - on my roster, looking at picture files, in the editor - it no longer has the predictive text (as in, if I'm searching for Tommy Cornell, when I type the letter "T" it takes me to the wrestlers beginning with T. Then when I type "O" it scrolls down to the "To" section.) Instead, it resets with each letter - it'll go to the T section of names, then the O section. I posted this question in the small questions thread and the folks there thought it might be to do with the operating system. I know us Mac users are using a different OS altogether, but is everyone having the same issue on Mac? Sorry if this is a confusing post!
  9. Searching Worker Names in the Picture Section Am I crazy or, in TEW 2013, when you used to look through the various pictures for different workers, each letter you typed would be remembered? So if I was looking for a Tommy Cornell alt and I typed "T" it would take me to the T section. Then is if I typed an "O" it would take me to the "To" section. In TEW 2016, each letter you type resets the search. So typing "T" takes you to the T section, but if you type "O" it moves you to the O section. Am I misremembering this, or did it change?
  10. <p>Great stuff Crimson!</p><p> </p><p> Any chance we could get his brother in a similar hoodie get up? </p><p> </p><p> The work on these alt threads really adds a whole other dimension to the game - kudos to you all!</p>
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