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alexgem

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Slim Jim" data-cite="Slim Jim" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div><p> Something like coming with CV97, CV05, CV13 and CV20 (or 21 for an even spread of years) pre-installed. I know CV97 will likely be the first mod ready to go because Derek is a tester but having the option to jump in with the familiar faces from older databases would be great for giving the new game a whirl.</p></div></blockquote><p> </p><p> I don't know how many people are interested, but to me it would be awesome! Anyway, with the new ager/deager function it should be more feasible even for non-modders like me to create a version of Cverse (or any other universe) set in a different year than the default. I'll surely try <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="xamdam" data-cite="xamdam" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>There is an attribute called "proper preparer" or something similar, iirc. My best guess is that those fighters have that attribute. You could do a mass removal of that attribute through the mass editor if you wanted to clean them all out before starting a game, or adjust each one individually through the regular editor after a game has already started.</div></blockquote><p> </p><p> Thanks, I'd looked everywhere but attributes!! </p><p> Strangely, none of the fighters involved had the "career: proper preparer" attribute but... I tried giving them the opposite (career: short notice) and it worked like a charm <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  3. <p>Quick camp availability</p><p> </p><p> The hype for TEW 2020 led me to ... buy WMMA5 <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> and I'm having a blast so far!</p><p> </p><p> Having last played WMMA3 a few years back I'm stil relearning the game, I have a small problem with fighters availabilty: I noticed that some fighters (a minority) ,after advancing just one day, move directly from "Available full camp fighters" to "Unavailable fighters" without transitioning to "Available quick camp fighters".</p><p> I can't figure out what stat or option governs it, it's surely realistic but I'm more for a sandbox/fantasy booking playing style so I'd like to be able to edit or at least control it. Any help would be appreciated <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  4. <p>I’m tweaking the mod to set up my own universe and while looking for the canon workers with different names, gimmicks, alter egos, etc I managed to find the vast majority of them except for a handful. Most of them are definitely minor and/or legacy or distant future workers (such as Lucy Stone-McFly which is confirmed by Derek as not included) and I can of course import them myself but I’d like to double check so I’m asking if Derek or other CVerse experts can help locate any I might have missed <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />.</p><p> </p><p> Here’s the list: </p><p> </p><p> Coach Norman </p><p> Devyn Retribution </p><p> Dinny Rantall </p><p> Dylan Drama </p><p> Edo Phoenix IV </p><p> Elemental III </p><p> <em>Genio Verde</em> is The Magnificent Mark</p><p> Hector Moreno </p><p> Hijo Del Águila Americana </p><p> Hotstuff Marie </p><p> Jason Dempsey </p><p> Joy </p><p> Lucy Stone-McFly (confirmed not included)</p><p> Naoya Shinozaki </p><p> Weird Waldo Odlaw </p><p> </p><p> </p><p> I really hope expecially for Elemental III that he’s somewhere under his real name, I’m really terrible at adjusting stats for a different age <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />, that’s what impresses me most in mods like this, not only the ability to create a complete and realistic game world, but also assessing in a believable way the stats of the workers!</p><p> </p><p> EDIT: </p><p> after further research I'm 99,9% sure that the above workers are not included. I had somehow missed Genio Verde's original gimmick, oops <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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