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djthefunkchris

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About djthefunkchris

  • Birthday 11/13/1966

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  1. I freakin' love this thread, lmao!
  2. For Stark, this works well for M&M (Credit to "Legend") PL 2 Tony Stark STR 1, STA 2, AGL 2, DEX 2, FGT 2, INT 9, AWE 2, PRE 0 Advantages: Benefit 1 (well-off), Inventor. Skills: Expertise: Engineering 3 (+12), Insight 2 (+4), Perception 2 (+4), Persuasion 6 (+6), Technology 3 (+12). Offenses: Initiative +2, Unarmed +2 (Close, Damage 1). Defenses: Dodge 2, Parry 2, Will 2, Fort 2, Toughness 2. PL 11 - with Mark VIII Red and Gold Armor STR 12, STA 13, AGL 9, DEX 9, FGT 9, INT 9, AWE 2, PRE 0 Offenses: Initiative +9 EMP -, Burst Area 4, Nullify Electrical Devices 11 Plasma Bolt +9, Ranged, Ranged Damage 13 (begins at rank 1, increments 100') Repulsors +9, Ranged, Damage 11 Magnetism +9, Ranged, Move Object 9 (metal only) Unibeam – Laser -, Line Area, Damage 11 Unibeam – Tractor Beam +9, Ranged, Move Object 6 (towards) Unarmed +9, Close, Damage 12 Defenses: Dodge 9, Parry 9, Will 2, Fort 13, Toughness 13
  3. LOL, I didn't mean all there individual powers, just the stats.. 20 with 3 DAMAGE, 10 WITH 4 etc. It looked like you had done that from your other post. Sorry for the confusion.
  4. Too bad you can't just utilize the states, by adding something similar (but more generic) to what he did with "Sites" in CBU. Where the venues can originate there, and as long as you go to a different "site/state", nothing different would have to be shown far as still get the screen saying such and such at venue had event... just a way to separate the venues really, so wrestling in Georgia isn't the same as Wrestling in Florida (for negatives/over saturating, etc.) but you'd still effect the whole region with your show good or bad. - After thinking about that, it would be pretty major work I think, as so many things would have to be changed.
  5. I thought you had all the stats on the game (How many had 1 attack, 4 attack, etc. like you were talking about), I didn't realize you meant a conversion, which is probably cooler/harder. So I have to ask, since M&M stats are probably the lowest rpg game stats around outside of maybe original D&D; 1-18 or 18(00). Did you ever try doing anything using the original stats (I guess you'd have to add 5 to just about everything considering it starts at -5.. so if they are -3 it would by 2 for CBU. I did a brief one, and found that the extra HP they would get doesn't help as much as you would think, meaning although they might last an extra round or two, they don't win without special powers (that can't be outsmarted). I'm thinking about trying it as I'm feeling like the original game was meant to be closer in power between people, as 10 -15 is high super power but not necessarily cosmic power... although Mr. Infinity I think should be considered close (Perhaps Silver Surfer level or less). Making Hulk (when fully enraged) or Superman level characters, I think for their beginning stats being similar to Captain Awesome would work well, but after they know they are in a real fight, their stats should get bigger... for different reasons. Hulk because "Madder Hulk gets!" and Superman because "I rarely have the opportunity to let go"... and I consider both to be able to go toe to toe with cosmic powers, although both are much more grounded to earth (most of the time anyways). Thanks for the conversion spreadsheets, very much appreciated.
  6. So, I have a little time for a few days, and I've been trying to do some work, but it's not fast at all... I really miss the informants (I know I've said it before, but I truly do... very cool feature in CBH), Utility belts, etc. I think what's taking me so long is understanding the character set-up. I get the M&M reference mentioned earlier as I think that is understanding of the "lower" numbers we are dealing with for stats. My biggest problem isn't with the low numbers, but more with "Health, Combat Skills" vs "Powers, Abilities, Traits". What if I want a character to be able to hit for the full amount, but only want them to hit as hard as it takes under normal conditions... Like, say they can hit for 12, but they are about to hit someone with only 4 hp... How do you make sure they don't hit them too hard? The talk about balance is why I'm posting. I'm with the "subjective" agreement hear, but how are you guys doing the "Power" vs "Combat Skills" thing. Are you using one of them as the "bonus" points. What I mean is, let's say Hero 1 has a hit that can take 3 health off someone in a successful attack. Do you have the Combat Skill "Melee Attack" as 3, and the Power "Melee Physical Attack" as 0, or 1, or 3? Has anyone figured out a way to emulate The Hulk yet? One of the things I'm working on is "generic" types like bystanders, reporters, military, police, gang members, minions, etc. One of the reasons I miss informants so much, the general population to me is just as important as the heroes/villains. Anyone that reads comics knows they can be very important, not just plot devises... "I MUST SAVE Lois/Mary Jane/Betty Ross/Tina Carlyle/Honey Ryder (lol at the last 2, hero points for who gets them). They can be integral parts of a comic with their information and their expertise. This is all just throwing stuff against the wall, I'm not looking for definitive answers, unless you have some (lol). Just feels like we finally got an upgrade to a game we been waiting on for what seems like forever, and there's only a handful of us talking. Even the suggestions thread is lined up with just a few people (although with great suggestions IMO). I really enjoy reading and talking about this game, especially on the creative side. I do wish there was more community involvement though. I figure the sooner we get a few mods based on familiar comics, the more people will interact.
  7. I get that. I'm not holding my breath for the new mods coming fast though, there is simply too much data to complete for their to be a robust one anytime soon. However, I can see parts of these universes coming in, like a Gotham or Spiderman mod that includes mostly just the characters and places, things like CBH already had, to come in as partial mods to play around with in the coming weeks/months. I just can't see a completed database with full storylines, artifacts, reactive events, etc. all completed as these are things that (at least for me) are going to take some real time. I keep going over the default database to try and figure out exactly "how to" do certain things. I'm still trying to figure out how to simulate certain powers and invulnerabilities
  8. Barren - Nothing grows here (Like say the Moon), and other's like Hills/Foothills, Mountains, Plateau, Plain, Valley Terrain, Canyons, Tundra, Oasis, Steppe, Desert, Swamp, Forest, Marsh, River, Hill, Open Terrain/Flatlands, Open Grasslands, etc.
  9. I am impressed with all that has been added as far as everything from Sites, to Artifacts, Storylines, etc. I love that. Every time I feel like it's missing something I end up finding it, except maybe "Information Broker", but then again I don't see where that would be used, which is a shame really... As I felt it was one thing that kept me a little more immersed into CBH (which I still play every now and then). One of the things I really heavily like (I don't know why, but I do) is when you search, For example I have locations of cities where the editor name is City, State initials, Official name is City, State, and Game name is just the City name. Searching with any variable, gives you everything under that variable.. For example search "Virginia" gives you all the location cities I have under Virginia, although the editor name is City, Va. Or, you can just put in the initials with the same results. I figure it works in every part of the game (characters, Area's, etc.). Since finding this out, I've really payed more attention to what I name things in the editor now. The only real downfall so far, is the gameplay itself. It feels less personal then CBH did, because your not making a character, or playing a character.. Instead you're basically just hack and slashing with whatever characters are available, or at least that's my first impression. I have a feeling that after connecting with some of the characters, it will grow on you though. The editor is very fun to play around in. like with CBH in that you can just "feel" the potential. I'm still finding things out as I play around in it, which is where I've been the majority of the time I've been able to have this game running. How's everyone else liking it so far? Are you playing the game itself, or are you like me and can't seem to stay out of the editor?
  10. In different area's of the editor, adding in a search for None would be beneficial to help us see where we forgot to add an area/location/timeframe/dimension etc. We have the option "Any", and anything that's been added, but not the option "none".
  11. I believe it get's easier as you learn the characters strengths and weaknesses, getting to know how they best work. I run the AI most of the time for now. To learn, you have to teach yourself not to just 'spacebar/spacebar/spacebar' (at least I had to) and instead pay attention to what each character is doing. IF the AI does well, you know a human can do much better after they know the characters. I've spent a whole lot more time in the editor than anywhere though, so hopefully others weigh in that have more play hours then I do.
  12. Adam posted this in the WMMA threads, "If you've literally lost everything then you'd have to contact Scott (scott@greydogsoftware.com) with your name, the email address you purchased it with, and the last four digits of the card if you have it so that he can look it up for you."
  13. I think if we could choose which fights we wanted to participate, and be able to just skip or let the game sim it without having to hit space bar, etc. it would make for a better player experience. The way it is it feels like you're in an endless loop at times, and it gets very repetitive. If not these suggestions, whatever can be thrown in there to get around it, would really enhance the gameplay. Not to keep bringing up TEW, but for me the fights are kind of like playing different promotions, only having to play all of the one's that have a show on that day. I truly love all the other things that has been made for this game though, I feel like most if not all of my personal suggestions for CBH has been added to this game... so in my mind I MUST support it.
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