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snakesonaplane

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  1. Hi Idolized, i'm really interested in the japan scene and happy to add more depth in terms of workers or promotions beyond what you have flagged in the OP. RE: Makai club, not sure if all members were still wearing masks by 2004 but here are some pics of the masked members that i've found if this helps.
  2. Is there a tutorial anywhere about how you do these great gif gfx with the logo overlays? They're really awesome.
  3. I know you're obviously focused on just finishing this mod first, but long term any plans to roll this data set back to earlier periods, like 2002, 2000 etc.? Absolutely love the gfx changes you've made by the way, probably the best overall Gfx set I've seen for any version of TEW!
  4. Hey all, i'm away from home computer at the moment, can someone please tell me the start date for this mod? Cheers! Also thank you for putting this together!
  5. A morale boost for winning a war doesnt make sense and should be removed. The only person who cares about that is the owner, wrestlers are friends with other wrestlers, and wrestling is just a job, only marks would get a morale boost for winning a 'war' against another company where their friends work. After all, what benefit do workers get from winning? It only hurts them. What might make more sense would be a morale hit (Though I still wouldn't implement this), especially if the losing company went bankrupt. Less viable options means less potential for workers to make money via leverage in their contracts, and less options they have if they're unhappy and want to leave for greener pastures. After all we know the chilling effect that wcw and ecw closing had on the business, it meant less money, less everything. It hurt the industry, the only person who got a morale boost was Vince McMahon. ---------- On another topic i hope social media storms are balanced by social media boons. It makes sense if you introduce a feature that gives debuffs that there's also a chance for buffs. In this context... -worker makes a viral social media post/video, pop or momentum boost. -worker makes a new popular podcast, vlog or YouTube channel, or appears on one. Pop, momentum or entertainment skill boost. Etc
  6. <p>Regarding promises, I think it would be fun if there was a small chance increasing with personality types that the worker who promises to put another worker over would double cross, shoot, i.e. go back on their promise. IRL stuff like that does happen and would make the characters in the game more human, and the promise system less mechanical.</p><p> </p><p> Note this shouldn't happen too often as that would make the feature less fun but just naturally you cant trust extreme narcissists can you?</p>
  7. On FOW, with the new option of extreme variance to databases FOW seems like a perfect feature to pair with it for a challenge, meaning even in RW databases when you would know many good workers by definition, the reality of the variance options means you couldn't be as sure. Removing FOW completely kind of makes variance redundant? On Star quality, I agree with others here its better as a weighted average stat combination or similar, as at the end of the day there are tangible factors that contribute to star quality. If this isnt changed then much greater growth or random events need to be added to boost and nerf the stat to make each game more dynamic. On merging top row stats, in a sense making one tech skill makes things harder as mod makers will need to rebalance the whole database, as now you cant rate someone good at subs but bad at chain wrestling (which are different styles). I think the solution maybe should have been to make the match ratings more intelligent, as opposed to simplifying it. Why not remove puroresu in this case? So you have top row of striking, technical, high flying?
  8. These are really excellent, the custom workers are really creative and well done, love Petey Marufuji <span class="ipsEmoji">😊</span>
  9. I assume the sexuality thing will be a variable game rule so whatever just turn it off. For people who want a more crazy game then crank up the turns! Otherwise I'd probably just leave it off, but this is really only a concern for RW data. For CV data all the workers are fictional so we can't assume to know any of their sexual preferences, so all good, just another option to add some fun and dynamism to the game world as it evolves.
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Jinder Mahal had a 6 month world title reign in real life, Bob Sapp won the IWGP belt<p> </p><p> I’ve never seen the AI in TEW do anything as offensive as those two things, and the game can’t even listen to fan reaction.</p></div></blockquote><p> </p><p> Don't forget, Tadao Yasuda winning the IWGP belt, or Yoshinari Ogawa (an average jr. at best), beating young ace Jun Akiyama for the GHC and turning his first run as ace into a joke, it goes on really. The truth is stranger than fiction many times!</p>
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="seminoledozer" data-cite="seminoledozer" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41263" data-ipsquote-contentclass="forums_Topic"><div>Need a name for a babyface stable consisting of RVD Sabu & Tommy Dreamer in a WWF 2001 save.</div></blockquote><p> </p><p> In real life they used the name ECW Originals, or you could use something like Extreme Evolution, The Extreme Revolution, something playing off Extreme (or Hardcore), Team Extreme, Hardcore Heroes etc.</p>
  12. Two quick questions please, 1. Did we ever figure out exactly what stats affect workers doing sick bumps and death matches? 2.) When adding a title history do you add entries for 'vacant' or 'vacated'? I notice a lot of mod makers do this for real world mods but i checked the default data and there's no title i could see that had such a thing. So how to reflect a vacated title. So worker A vacates and then Worker B beats Worker C for vacant title. Title history should just have worker A and then worker B as next champ? Thank you
  13. <p>Forget full body worker pics,</p><p> </p><p> How about just giving us the option to have bigger pics for the title belts?</p><p> </p><p> The little landscape box we've had to date is way too small, and makes it impossible to use a photo of a trophy like G1 Climax trophy for example. A simple change that would make the title matches more fun!</p>
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="snakesonaplane" data-cite="snakesonaplane" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Did anyone ever figure out the best way to tell if a worker would take sick bumps? I.E. What skills/settings in the workers stat/personality are required?<p> </p><p> Thanks</p></div></blockquote><p> </p><p> Anyone have any idea?</p>
  15. <p>Did anyone ever figure out the best way to tell if a worker would take sick bumps? I.E. What skills/settings in the workers stat/personality are required?</p><p> </p><p> Thanks</p>
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