<p>First of all, I must say how excited I am for a new TEW game! I've been a rabid fan since TEW 07, and each entry continues to blow me away. One of my favorite aspects is the Cornellverse lore and I'm excited to see what direction everything moves in. (My personal hope is that RMW officially debuts/gets some attention.) I have a couple ideas that I thought I'd share:</p><p> </p><p>
1. Alliance committees</p><p>
The alliance system has really grown from '13 to '16, but one way to improve it is through committee voting for champions. That way no one is caught off guard when you've built towards a big matchup, only to have your champion drop the strap a week before the event. It also gives you a different experience when in an alliance, hence adding to replay value.</p><p> </p><p>
2. Playing as owner</p><p>
I feel that something could be done to add some excitement to owning a company. As it is now, it's basically playing on easy mode, which is hardly the case from a realism perspective. Of course, I don't have any actual suggestions for how to do that, and frankly the ideas I do have might just turn the game into a finance sim <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />. But I think putting a little more differentiation between booker and owner will again change up player experience and add replay value.</p>