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Bull

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  • Birthday 05/15/1990

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CashBowels" data-cite="CashBowels" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50648" data-ipsquote-contentclass="forums_Topic"><div>The game doesn't allow you to have more than 900 million. Anything more will just tell you that it's above the max value allowed and it won't add the value.<p> </p><p> From the wording of the patch (which to be fair, I have not played) I can only infer that the max value which is 900 million has been lowered for "balancing" reasons but the point is that if I am choosing to use the in-game editor to give me that much money, balance is is the last thing on my mind.</p><p> </p><p> If I am wrong then someone feel free to point it out.</p></div></blockquote><p> </p><p> It was lowered because it was literally crashing the game in some instances because the game couldn't parse the numbers. Someone had went in and maxed out their finances and gave another company the same amount in debt to try and buy them out and it was crashing their game. .</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Makhai" data-cite="Makhai" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50648" data-ipsquote-contentclass="forums_Topic"><div>This isn't an exploit, at all. That's just clever use of game mechanics. Where would USPW be if Sam Strong didn't spam himself 20 times a show in 2010? T-Rex vs. Peter Valentine probably. I don't think it's an exploit to have a star and leverage them correctly. If WWE today knew how to spam Lesnar 20 times a night, have him run in and F-5 everybody, and pay him 50M a year, wrestling might be watchable on Friday nights. Instead, I have to pretend Charlotte is a star.</div></blockquote><p> </p><p> I really don't see what difference your going for between clever use and exploit?</p><p> </p><p> I can't imagine any scenario where I'd want to see the same person in every single angle on every single show regardless of what they are doing and who they are. . While you can do that in the game and get away with it I don't see any way you could attempt that in real life and not have the crowd start crapping on the person eventually. . Might just be me personally but I definitely wouldn't want to have Brock Lesnar F-5ing people every 10 minutes on a 3 hour show lol. .</p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Corey" data-cite="Corey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>I'm doing a TCW save and am at around 79 pop. in the US and finding that whenever I do a show that's even one or two pop. points lower, I instantly lose popularity. I thought a show had to be 5 points lower or higher than your pop. to affect it? Is that no longer the case?</div></blockquote><p> </p><p> If the show rating is less than or equal to your popularity in a region you will lose popularity. If the show rating is 6 points or higher than your popularity in a region you will gain popularity.</p>
  4. Back on the topic of contracts This is the deal I offered Remo compared to the one USPW made. . One thing to consider is that I have a 10 in negotiating, so that's probably playing a significant factor in this deal, but just wanted to throw it up as an example nonetheless. . Adding that event bonus and the extra year swung the deal from him considering both offers to only considering mine. .
  5. Maybe the same process that WMMA uses could be applied for this. . WMMA requires you to book cards a month in advance except for in the first week of the game where it's cut down to two weeks. . Seems like the same process could be reworked for This situation where so long as you set up your pre booking on the first day it won't penalize you. .
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="rickson" data-cite="rickson" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>As I wrote: My company is much bigger than the other company and I offered more than double in money.<p> </p><p> I just tried the trick with event bonus and still lost even though if offered 50% event bonus and more money per month. Well...i'll will keep on trying and maybe offer 100% event bonus. </p><p> </p><p> But contract negotiations are obviously very, very weird this year.</p></div></blockquote><p> </p><p> I don't know if you can go back but a screenshot of your offer vs their offer might give some more insight. I usually always offer more money and at least equal years depending on the worker involved and I've never had to go higher than equaling the counter offer event bonus to swing negotiations.</p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47503" data-ipsquote-contentclass="forums_Topic"><div>That depends on the rest of your 'major stars'. 80 may be fine if everyone else is say 77-84 or so. I had an incident where I poached Raven Nightfall and got her to 71 popularity and 'major star' when everyone else was 68-78 in that tier. But when Alicia Strong (who I had poached previously and who started at 74 popularity when she joined us) hit 83, Raven dropped down to 'star'. It's just like previous TEWs with people bouncing from upper midcarder to main eventer (with autopush). I think it has to do with the average of the other people at that perception level. Raven's partner (Devil's Daughter) stayed at 'major star' at 74 but Raven dropped to 'star' with her 72.<p> </p><p> I think if Spencer is beating other major stars, he'll keep the average down so he's still a major star. Plus, it's also possible for him to bounce above 80 temporarily before coming back down to his cap (or so the handbook says).</p></div></blockquote><p> </p><p> I'm fairly certain one workers popularity/perception makes no difference in how another worker is perceived.. It directly correlates to the companies popularity so as long as they are something like 6 points higher than the companies popularity after the buff from momentum is added, then they are considered major stars. . The main thing is momentum and the buffs you get from high momentum. I've got Major Stars that range anywhere from 95 popularity to 77 Popularity but the buff they are getting from having high momentum is what's keeping them above the threshold for consideration.</p><p> </p><p> </p><p> The main issue you'll run into is how putting him over more popular guys will affect them because he's not gonna gain any popularity but they will lose popularity because of the gap between the two and then you might run into situations like I have where the worker with higher popularity turns out to have a cap lower than what they started with and will never get back what they have lost.</p>
  8. I mentioned it in another thread but try giving them a per event bonus.. I've noticed lately that workers seem to greatly value those bonuses compared to everything else. . I've offered people tens of thousands of dollars in excess of the competition and they don't prefer my offer until I add the per event bonus. .
  9. Tours are only broadcasted on tour highlight deals, any deal you add without a tv show selected defaults to events only..
  10. It happens if you're booking workers on the main card who are perceived as unimportant and all of them have less than very warm momentum. To avoid it make sure at least one of the unimportant workers has very warm momentum or higher or make sure there is at least one worker perceived higher than unimportant.
  11. Would like to see the title histories to be displayed a little easier on the eyes. Right now the dates are all bunched together along with the defenses and there's just a bunch of dead space there. Maybe go back to something like 2016 where they are in there own separate section and maybe even add a section for days held since that's now something that's displayed, but you only ever see it for the current holder but you never see it again once their reign is over. One additional thing is maybe just drop the week lost portion from the history all together. . Its only displayed when viewing title histories for your own company anyway plus since its only showing the week it was lost by the previous holder and not the week it was won it's kinda just cluttering up the space as it is. .
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D-Lyrium" data-cite="D-Lyrium" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>The quickest/only way is to go to Match History on Guy A's profile and filter by Also Involving Guy B in your company.<p> </p><p> Or book the match and see if you get a warning from your road agent. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> There is also a match history button when booking a match that will bring up all the matches between the workers involved assuming they've had any.</p>
  13. Just right click the box and it changes to edit mode where you can copy paste and type.
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="John Waylon" data-cite="John Waylon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Sure. But someone sent to rehab? Someone who is supposed to be totally isolated from the outside world? I take issue with that.</div></blockquote><p> </p><p> The main thing about it is to do with the way the game handles and displays these things. . It could be just the one available guy deciding he hates the guy in rehab(for whatever reason), but it's displayed as a two way relationship with both guys hating each other because the game can't have multiple or one way relationships between the same two workers. .</p>
  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Slash-LN" data-cite="Slash-LN" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>How do you get money from development? My child company costs me money every month but in the finances screen the money taken in from development always says 0 and when I check the finances for the child company every month it just says I broke even.</div></blockquote><p> </p><p> Profits and losses are transferred to the parent company so you're balance will always go to zero at the end of every month. If you check the finances of the parent company, If there's nothing in the profits section then it's not making any money.</p>
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