grits207
-
Posts
435 -
Joined
Content Type
Profiles
Forums
Blogs
Events
Articles
Downloads
Gallery
Store
Posts posted by grits207
-
-
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="klnOmega" data-cite="klnOmega" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38865" data-ipsquote-contentclass="forums_Topic"><div>You didn't really give any specific reasons about why you think it is so great. "Interface, sleekness, and speed" are pretty vague buzzwords.<p> </p><p> I don't want to devalue anyone's opinion, but this reads like a viral marketing post.</p></div></blockquote><p> </p><p> Jeez, that is a pretty cynical response. </p><p> </p><p> Honestly, I think if he would have started rattling off a list of all the features he likes it would have sounded FAR more like marketing.</p>
-
Binding of Isaac: Rebirth is out today and I'm pretty sure I've never been this excited to play a game other than GTA V. I logged over 500 hours in the original BoI in the span of just a few months and fully expect to top that in Rebirth. Just an absurdly fun and addicting game.
-
Boardwalk Empire is a great show. That is all.
WMMA5 Small Questions Thread
in World of Mixed Martial Arts 5 General Discussions
Posted
Not without re-writing the fight engine. The only things you could feasibly do to have more fights go to decision would be changing rulesets to have fewer, shorter rounds and allow 10 second counts after knockdowns, or mass edit fighter attributes to increase chin strength, resiliency, and submission defense.