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AlexB

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  1. Playing Boxing Manager on iOS, realised one thing WMMA has lacked is a meaningful fighter happiness model If a fighter signs for a company on a 5-fight, 2 year deal for example, but only fights once in that time, they shouldn't be happy and shouldn't resign when the 2-years is up: currently the game is set up so that if the company wants to sign the fighter, they resign regardless (AI or player-controlled). If there is any further development with the franchise, this would be a major addition to the game Similarly the unhappiness with the booking some fighters report should have consequences - I've never had a fighter refuse to sign/resign because they were unhappy (although it may be that I release fighters on three Ls in a row, which is why I've separated from the main point above)
  2. Also create more gyms - one big issue is that gyms help fighters improve quicker, but there are nowhere near enough spaces, and they are taken up largely by the better fighters. So the younger developing fighters are stunted by not having gyms to train at, further exacerbating the OPs observation Adding more gyms will help these guys challenge
  3. The one I was thinking of and that Boxing Manager on iOS is based on is a different game, and long dead… https://www.neoseeker.com/boxing-manager/screenshots/
  4. <p>Boxing Manager on iOS is an excellent game - an upgraded version of World Championship Boxing Manager from back in the day</p><p> </p><p> There’s a new fight card module to be added soon, and it’s also soon coming to Android.</p><p> </p><p> Really excellent game</p>
  5. It used to be in previous WMMA games, not sure why it was taken out as I agree, it does add another layer of immersion
  6. That would be a nice variation, agreed. Another thing that should be built in is that if a fighter is retired, their contract should not be immediately cancelled, as is the case now. They should stay contracted to their company/companies until those contracts run out - e.g. in my last game Fezzik retired while contracted to ALPHA, I spoke to him immediately as BCF, then GAMMA & ALPHA also got involved. 3-4 days later he signed with GAMMA. But he previously had a long term exclusive contract with ALPHA - if he came back, he should only have been able to do so with them
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="probei" data-cite="probei" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53184" data-ipsquote-contentclass="forums_Topic"><div>I mean.... the tagline for the game on the main menu is "One Last Round"</div></blockquote><p> </p><p> The tagline shows the intent at the time, but Adam could always call the next one WMMA 6 - The Comeback, or something similar. It’s not an insurmountable problem</p>
  8. Their contract should remain valid for whatever length of time remains. Currently, if you talk a fighter out of retirement they become free agents, even if they change their mind 24 hours later. That should not happen
  9. When adding a show, if possible it would be great to be able to change the date and location on the day it is set up, snd it only becomes locked when you hit continue At the moment a lot of the info needed to be able to decide these things (location particularly) is not on the set up screen, so it would also be good to be able to access the roster screen at least, ideally the booking screen from the show set-up window (even if we can’t actually book a fight, having the booking window accessible would be so much of a QoL improvement
  10. I asked this Q in the General Discussion forum, but on the offchance we get a minor update, thought I’d log it here too. It would be great if we could stop the likes of Alpha and Gamma signing green rookies and then feeding them to established stars - it ruins potential fighters and TBH breaks the immersion Ideally put a minimum experience required to be able to sign for a particular size company, or if the larger companies do sign rookies, they should protect them through their matchmaking. From the answer in General Discussion, I understand some similar hiring restrictions are in place in TEW, so hopefully it can be ported over as a relatively minor update I would even pay a little extra to have some of these QOL improvements suggested over the last months as a patch rather than asking for it for a free update, as Adam has said he doesn’t want to immerse himself in the MMA world (hoping this would be a coding update on the base game rather than needing major rewrites)
  11. I’m hankering to start a new game, but one thing that outs me off is the biggest companies signing unknowns or LLR guys before they’re ready for that level... Is it possible to set a hiring restriction that AI companies can only hire people of certain popularities - e.g. National companies can only sign fighters HLR or more, International companies can only sign LLN fighters of greater?
  12. FWIW the website is still not displaying properly on my iPad mini, in either landscape or portrait The ‘Grey Dog Software’ in the top left corner is now tiny, and still cuts off the end of the name (it reads ‘Grey Dog Softwa’)
  13. IIRC 0 potential is actually random potential, so when a new game is initialised with your generated fighters, a random potential is assigned to them every new game If hou set potential to 70, every time every fighter will have this level
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