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FACT 25

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ShaunGBD" data-cite="ShaunGBD" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>What's the guy name who is kimbo?</div></blockquote><p> </p><p> On the default database? If so it's Big Magic from GAMMA.</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Fezoman" data-cite="Fezoman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>They change the destiny of the fighter so that they will (for example) retire much earlier/later than they would have using the default setting. The best way to illustrate is with an example:<p> </p><p> Say, when you first begin a new game, Fighter X is generated from the default data, and they have a hidden value that makes them retire around the age of 37. This will adapt in game to whatever events take place, but the fighter will be set to retire at roughly that age. However, if you altered their destiny settings to earlier, they may now be set to retire at around age 35 instead, (still taking account of in-game circumstances). Or if you put 'much later' into their destiny setting, they may instead use the age of perhaps 42 as a average.</p></div></blockquote><p> </p><p> Thanks a lot for the explanation Fezoman.</p><p> </p><p> I thought they represented an absolute value but apparently they work as a modifier to whatever value the game generated for that particular fighter. If I understood correctly, two fighters with the same destiny stat - lets say Much Older Peak Age - can actually end up with totally different peak ages, right?</p>
  3. Could somebody tell me to what ages do the various destiny stats options <em>(Much Younger - Younger - Average - Older - Much Older)</em> in the fighter editor correspond to?
  4. <p>Just started a new real world game. It's his yard now.</p><p> </p><p> <span>http://i.imgur.com/SIAHwam.jpg</span></p>
  5. I've been thinking about starting a game as Burning Hammer but, due to the huge roster, I'm still undecided between using divisions or a brand split. Are you guys using the brand split? If so, which focus are you using for each of the brands?
  6. Great work as always! I just noticed that, in the booking screen, the move forward and move back buttons are exchanged.
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