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Malioc

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  1. Never used this avatar. But as long as the turn is done right (success), it should work. =) And, off gimmick, any great babyface deserves a heel run in between. ;-)
  2. Getting momentum back up via wins is hard. But when you turn the character, it resets to neutral. Same could be possible with gimmick change, but I'm not entirely sure about that. If you don't want a turn / gimmick change, let him win for a while. With time it gets better. Personally I wouldn't waste guys with better pop though. Dev or loan talent also works fine. As for the popularity, wrestlers with bad momentum barely seem to gain pop. At least that's what I experienced. So, first fix the momentum problem.
  3. I don't understand the current company size/popularity mechanics. My company just went to Medium size. Despite using an own multi-national broadcaster I don't get an increase in popularity in all areas except the home country. On the other hand I have a dev company, which uses the same broadcaster does its shows only in one place. But their popuarity increases in other areas. What is needed to increase size in other areas? I would enjoy some transparence, what I should do.
  4. I prefer the young workers/regens. Anyone, who could have potential and is below 25 goes directly to one of the 15 dev companies. I'm not even kidding. And when even I become annoyed by my huge roster, I go through the skill history and fire the ones, who don't improve. Just to get probably one or two guys out of 100, who is good enough for my rosters Tag Team division. And even they usually have low pop caps.
  5. After a longer break I started a new promotion in Oceania. I'm currently at Small size and broadcast with an own TV station (medium). But even though I get 60+ show ratings, my size doesn't increase anymore. Not even the regions, where I only have small popularity.
  6. I recently hired Dan Stone Jr. as a Road Agent. After that was done I tried to talk him out of retirement, without really believing in success. Suprisingly he agreed. I still couldn't let him wrestle since his Witzen contract is for non wrestling. - I fixed it by using the editor. It would still be nice, when "talking out of retirement" also chances the existing contract(s) from non wrestler to e.g. wrestling a limited schedule (A shows only).
  7. I like the "Talk Into Steroids" option. It's an opening to play as an immoral booker. Maybe I'll do that some day. =) Btw: I would love chemistries being shown more often. I had wrestlers fight each other in 50 multi men matches, without ever noticing their chemistry. I think, there should be a small probability for chemistries popping up in any match. e.g. 1 vs 1 - 100% 1 vs 1 vs 1 - 70% 1 vs 1 vs 1 vs 1 - 50% 2 vs 2 - 50% single chemistry, 100% tag chemistry of Partner 3 vs 3 - 10% single, 50% tag team And so on... Similar for manager chemistries.
  8. It was their first 1-on-1 and the defined rules of this type of match were fulfilled. The rest was standard for me: - 15min Main Event - a few matches before I did a Show Stealer, as usual (and my shows are mostly 90+ matches, which didn't burn out the crowd so far) - they skills were good enough for other matches of that lenght - the product is family friendly At my first attempt I blamed show lenght (4h). But at my 2nd I used my standard 3,5h, which never had hurt my ME grades.
  9. Is there a secret "How To" rule for booking "Once In A Lifetime" matches. After over 5 game years I finally did my first two matches of that kind with workers I put above 75% Hall Of Fame status. Both matches were designed to be big Main Events of bin PPVs and both completely sucked. -_- While my 3,5h usually work fine, in these particular shows I had "burned out crowd" notes. It seems I did something wrong. But what?
  10. Hire staff on 10 year deals. Then you won't have to worry for a long time. Setting up a new company always takes a bit time. True. But after that it's smooth sailing and - if done right - profitable. And the "whining" hasn't been a problem for me neither. Wrestlers complain about staying in the DC all the time. But I never saw anyone quit about it. And when they are on written contracts, you can do what you want. They can be happy when you don't send them to the mines.
  11. Not a new attribute, but a logic: I have a wrestler (Kruge The Executioner) who is masked for life. When I ask him, if he's willing to lose his mask, he agrees (for a bonus). However, when the time comes, he will definitely not agree because of the attribute above. It would be nice, when the "Talk To" mechanics always reflect the attributes.
  12. I love Dragón Del Arco Iris, so I always sign him. If he's good enough, he also gets a big push. But he always gets treated well. Other than that, I prefer to do things differently each game. =)
  13. If they are useful, but not top level, I find them guys with great tag team chemistry. Or I create stables, so they can be involved as side characters of your main SLs.
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