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The Jules

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  1. This is off-topic, but can someone point me in the direction of the programs / assets that people traditionally use to make these?
  2. When do re-rolls regenerate? Is it automatically each fight? Each book? Is it only when abilities or hero points give them? Thanks!
  3. See topic It could also be interesting if, for example, a character had 1 hp remaining, but they get struck with a big 4hp attack. That could simulate a hero being too rough with a villain, etc.
  4. See title It would users to more easily track where characters are moving to / from
  5. I find the artifact system to be very interesting, so it would be cool if there were more ways to leverage it. I am imagining something like "Generate Artifact" where the player can tweak options - similar to how a user can auto generate companies in WMMA 5 Building off of that, if a system like that did exist, it would be great if there were events where a character, for example, stumbles upon or invents a new generated artifact
  6. It would be awesome if there were events / storylines that could happen to random characters which could make them gain or lose power or stats An example event would be - X Has been infected with a Symbiote The game would need to include various effects which could give powers or affect stats Along with the ability for these effects to target a random hero / random villain, etc.
  7. Can characters gain or lose power unless a "Storyline" or "Reactive Event" has been created specifically for them? I see that popularity can change, but does that actually affect a characters abilities or stats? Maybe that happens through "Publisher News"? I have really enjoyed my time with the demo and will be purchasing the full version regardless
  8. My 'real' champion was poached. I thought that having the interim champion defend the belt would have it automatically become the full championship would automatically promote it, but it did not. I tried to check the readme but I could not find anything
  9. I quickly threw together something for an interesting African promotion name that just popped up for me
  10. I made a gray recolor for a playthrough I am about to start. I haven't used it much yet, so I will keep an eye out for any graphics that look off, hard to read, etc. and post an update I did leave a few icons with color (see the health / momentum icons in the screenshot) that I'm not totally satisfied with. I may replaced these with alternates that fit more in with the color scheme https://drive.google.com/file/d/1A7wk1snBApslUOM06vyl_YyYqq6D90lI/view?usp=sharing
  11. <p><img alt="8TvoJNJ.jpg" data-src="https://i.imgur.com/8TvoJNJ.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> <img alt="JjlI0Zt.jpg" data-src="https://i.imgur.com/JjlI0Zt.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><p> Here's one more - done as a request.</p>
  12. Feel free to use them for whatever, just say thanks in this topic Edit: The URLs were broken. They shouldn't be now
  13. I really like it. I was thinking of doing something similar. I'm not a big fan of the rounded parts of the default skin
  14. Yeah, within the skins folder there are folders. The default is labeled as default. - you can extract this and then name the folder however you want.
  15. Pic- https://imgur.com/a/mK8h5 Download - https://drive.google.com/open?id=13NFzIQKGF_Ns4rdPhOEnvZpg8vXTTR-4 The red was a little tough on my eyes, so I set it to a more muted blue. Put it in your skin folder - hit 'extract here' and you should be good to go. I can make more colors if anyone wants em'.
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