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Daffanka

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  • Birthday 01/27/1982

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  1. I think I've seen one or two across the five decades or so I've simulated in WMMA5. Even though I love them, they don't work in the game at all and bizarrely lead to more knockdowns being survived so I just outlaw them in every company.
  2. Dawn of MMA - it starts in 1993 so my game has been going on for about 14 years now. Ninja did smash Filho, first by decision and then he knocked him out with an intercepting knee in the first round of the rematch. It was pretty sweet.
  3. <p><img alt="h4ggeJv.png" data-src="https://i.imgur.com/h4ggeJv.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> My favourite thing about playing real world mods is fantasy booking guys like Ninja into real competitors at their weight class instead of fodder for heavyweights. This was also my first UFC card in Brazil and it was a smashing success. Silva just lost the title by wrestling to Filho, who wrestled Marquardt in the main event to defend it. I'm really hoping Ninja beats him up.</p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="vladjarca" data-cite="vladjarca" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50392" data-ipsquote-contentclass="forums_Topic"><div>It's a text based game, isn't that to be expected?<p> </p><p> And damn dude, the Tony - Gaethje fight was heartbreaking enough, no need to break my heart in the game too <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Of course - but the closer the game can actually represent the mechanics of MMA, the more believable the simulation and the richer the experience.</p><p> </p><p> That fight broke my heart too, but those are the kinds of fights that make MMA such a special combat sport too.</p>
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ngz999" data-cite="ngz999" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50392" data-ipsquote-contentclass="forums_Topic"><div>All of those things are already in the game. Conditioning as in stamina is available as a stat, plus resilience to represent how long it takes to recover after a fight. Momentum is the fire icons on the fighter's profile. Inconsistent fighters like Ferguson are represented by the consistency stat. Stances for orthodox/southpaw exist already and others which could improve elusiveness or kicking accuracy (such as Stephen Thompson or Michelle Waterson's karate stances) can be simulated via the footwork/feint/kicking stats and the martial art textbox will allow you to type any stance white tiger kempo to crane, and it's right there on the screen when they fight.<p> </p><p> WMMA5 will still be entertaining for me for many years. There are some things I'd add or change (let me completely remove the recovery period after a fight and remove the notice period before a fight, revert nerfs to in-game editor, let me edit the fight commentary text, give me UFC 1 rules) but I can live with the shortcomings. TEW is the franchise people should be worried about. Any sequel is likely to be based on the TEW2020 engine which has been an unmitigated disaster in terms of UI, products, popularity gain, harsh penalties, segment/match ratings, AI booking, in-game editor, gimmicks etc. It is simply not fit for purpose and probably never will be, so building upon TEW2016 would be smart. That said, there are a couple things the old engine couldn't do, such as playing as a developmental territory. I think most of the fans would be happy with tweaks and updates to TEW2016 released as a new version but I don't think management would swallow their pride and allow it. So if they won't build on TEW2016 and players don't want TEW2020, it could be the end of the series.</p></div></blockquote><p> </p><p> I don’t think you understood my post, you should read it again.</p>
  6. I think there's plenty you could do in a potential WMMA6 but it'd require a whole lot of work and I don't blame Adam for not wanting to if the game doesn't sell enough. One of the weaknesses in the game, once you've played long enough, is that the engine is still quite limited in the kind of fights it can produce. In an ideal world, WMMA6 would account for stances, stylistic habits, have a much more thorough representation of conditioning, momentum, accumulated damage, and the mental side of fighting. You can't really have a fight like Gaethje vs. Ferguson happen in the engine because it doesn't really differentiate between different styles of striking or account for someone like Tony excelling when he feels himself, and not doing well when he can't get going. A lot of the time your imagination has to fill in the blanks. Or what about recent developments in MMA, like the Khabib-style folding of the near wrist along the fence (in particular to counter wall walking, which is another thing WMMA doesn't represent well), calf kicks to counter the emergence of jabs in MMA, front snap kicks and teeps, etc. I don't know if it's even possible. You'd have to make the game so much more complicated. And to put these complaints into perspective, I've played hundreds of hours of every WMMA game since number 2. I just think there definitely is more you can do if Adam wanted to. Don't blame him for not wanting to. Love the games. One immediate and massive improvement would be moving from a daily to a weekly schedule to reduce the clicks. You'd lose nothing but a lot of busywork. I'd probably pay for the game again for that feature alone.
  7. Does anyone know which setting in the fight engine editor controls the effectiveness of soccer kicks/stomps? They almost never finish fights in my game and I'd like them to, a lot more.
  8. I love these early body shot finishes. They always make me smile and keep an extra eye on the guy's booking from that point on.
  9. My suggestion is fairly simple but I don't know if the current WMMA engine would support it - it would be really nice if there could be a little button in fight histories with player notes for the fight. Notes could be added before or after, such as 'Replaced x on short notice, great performance in defeat' or 'Challenging belt because of previous win over current champion, despite not being ranked highly enough'. Perhaps even more flavourful notes for long games (I'm in 2023 in mine) like 'Great performance in defeat from X, hurt opponent badly but got tired and submitted' or 'Chin exposed? Or is X a very hard hitter?' (I don't look at the skills page in my games at all). I think it would really help the only real weakness in the game's history, which is that it's hard to get a sense of what fights were like without a player's direct input. I'm sure you're very busy with TEW, but thanks for a great game Adam. I'm glad there's no way to see how many hours I've played of WMMA5 since release. It would be a lot. Keep safe.
  10. This is from WMMA4 but Gene Oakley, your bog standard brawling can who starts the game at 2-1 or something like that, and had been relatively successful with a few losses in my game, got a title shot off an injury. He defeated Ateb of Indonesia in the first round to win the XCC belt. He got knocked down four times and then hit Ateb with an uppercut and won in the span of about 4 minutes. I hire him in every game I play even though it's a real struggle trying to give him wins.
  11. Populating the world with tons of regens is really fun and keeps the divisions very fresh but I have at least a minute's full loading between days now, sometimes a lot more if there's at lot of AI shows that day. There's only a handful of pre-gens left, and the only one of consequence is Ukiyo, who is easily the greatest of all time in my game with an almost decade long title reign and something like 15 successful defenses. I think his record in-game is something like 35-5 (two losses to da Silva Ramos in a tetralogy he won 3-2, loss to the light heavyweight champion, and two losses to the middleweight who took his belt). He lost his title but he still beats everyone who's not the champion. Legend.
  12. I've experimented with this in my ALPHA-1 game (currently in 2023). If there's established fighters in the division but no clear #1 and #2 I'll usually mix the top ranked poached fighters in with homegrown ones moving to the weight class and do an 8 man grand prix over a year or so. If it's an entirely unestablished division (I opened up women's flyweight, and populated the world with a lot of regens) I have two one night tournaments on television to determine the two title contenders. In the meantime I'll book a bunch of other flyweight fights to get someone to at least two wins in the meantime, who can challenge for the belt afterwards.
  13. This is a fairly simple suggestion, but one that I think would add a lot of flavour, especially to very long games. I'm currently in 2020 and when a whole generation of pregenerated characters have retired and there's basically only regens, it would be a nice way to mark those fighters who were good enough to fight for the title either in your organization, or, more importantly, in other ones. There's three other High Level International promotions in my game, plus tons of smaller ones. I think it would add to pregenerated characters, but particularly to regens, who always need it. It would be cool if the champion who they lost to could be mentioned as well, at least in the Achivements screen.
  14. <p>Is Toshiaki Ukiyo an absolute monster in anyone else's game? He's easily the GOAT in mine.</p><p> </p><p> 36-2 (29-2 ALPHA-1)</p><p> </p><p> #1 or #2 P4P for the last half decade.</p><p> </p><p> Current ALPHA-1 Middleweight champion (Jul 2012 - present, Jan 2018, 11 defenses)</p><p> </p><p> Former ALPHA-1 Middelweight champion (Defeated da Silva Ramos to unify with interim title, Jul 2010 - Jul 2011)</p><p> </p><p> Former ALPHA-1 Middleweight interim champion (Aug 2009 - Jul 2010, 2 defenses)</p><p> </p><p> Fighter of the Year 2015</p><p> </p><p> Fight of the Year 2008 (vs. da Silva Ramos)</p><p> </p><p> Most consecutive title defenses (11)</p><p> </p><p> 4th most title defenses in total (12, only current champion near the top of the list)</p><p> </p><p> 5th all time career earnings ($15.904.926) - he's 35 and everyone above him in the list is retired.</p><p> </p><p> 7x Knock Out of the Night</p><p> </p><p> 2x Submission of the Night</p><p> </p><p> 14x Fight of the Night</p><p> </p><p> His only two losses are to da Silva Ramos.</p><p> </p><p> Lost via headkick TKO in his first title shot in 2009.</p><p> </p><p> da Silva Ramos went on hiatus so Ukiyo took the interim belt and beat da Silva Ramos by unanimous decision when he came back from hiatus in 2010.</p><p> </p><p> Then da Silva Ramos beat him by leg kick TKO (!) to win back the belt in 2011.</p><p> </p><p> Ukiyo hasn't lost since, he won back the belt with another unanimous decision in 2012.</p><p> </p><p> da Silva Ramos tried one last time in 2015 to win the belt, but Ukiyo demolished him in 35 seconds with a headkick - the same strike da Silva Ramos beat him with in their first fight.</p><p> </p><p> So he's 3-2 in probably the greatest rivalry of all time in my game.</p><p> </p><p> I have to say, this game is a masterpiece in emergent narratives. I haven't played for about six months and just loaded my save back up and I remember everything.</p>
  15. <p><img alt="OY5XAkx.png" data-src="https://i.imgur.com/OY5XAkx.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> I think maybe it's time to put this game aside for a bit. I think I want to start a BHOTWG game instead.</p>
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