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Narcizo

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Everything posted by Narcizo

  1. Agreed. Too many wrestlers can gain white hot momentum and its waaaay too easy to hold onto it. You can have wrestlers beat others with white hot, gaining lots of momentum in the process while the white hot wrestlers stay at white hot. On a side note on perception it seems as though industry rate hold down company pop increase but not worker pop increase. Leading to everyone becoming a star in smaller companies. I’ve been playing as VWA recently with the industry below 15 pretty much the entire game. Company pop is 32 as a result (with maxed shows) and I have about 3 workers with lower pop. Even the likes of Drachev is considered a star although the lord knows I haven’t pushed him. I don’t know if that is what is actually happening but it seems logical that whatever influences company pop growth should also effect worker pop growth.
  2. The way finances work in the game you’re not going to hasten their financial demise after a certain size. They’ll just make too much money for you to be able to significantly hurt their bottom line. Medium companies can hurt themselves though - by doing shows in regions where they have low pop. With the added bonus that the show will suck.
  3. I think you need at least 16 wrestlers, maybe 18? Maybe some other number but it's in the higher teens somewhere. And yeah, you need to have a ref and probably a road agent, announcer and colour commentator as well.
  4. My company is the biggest in the world, becoming titanic in a couple of months and with 99 pop in most of the US. My character is assured a Hall of Immortals place(not sure how) when she retires but we still haven't scored a 100 rated match, never mind my character doing it. Feels like I've got as far as I can go with this save. My other workers are pushing their pop cap up sporadically but I'm mired on 75. Think I might have to call it quits. For the time being in any case.
  5. When I run out of ideas for stories, however vaguely formed and general they might be. I see TEW as mainly a framework and tool for imagining stories. It’s kind of unfortunate that the game that, for me, is unrivaled at getting me to imagine and develop stories is also such a mechanical clickfest.
  6. I fel like the momentum system is bit too easy. In my game more that half of my wrestlers have White hot momentum. My guess is that you gain momentum from being in high graded segments. My fed is perf based so it’s easy to get good match grades. Once they get to white hot they stick there as long as you so something with them and they don’t lose 10 matches in a row. I just checked some of my wrestlers and there’s some who have only won 10 times in 30 matches who still have white hot momentum. For me red and white hot should have to be something you book towards and have to work at to keep going. It should only really be something 3 or 4 wrestlers can have at any time. I’d like to see the system work as is up to hot momentum but after that be based solely on wins and losses. So someone goes on a winning streak and becomes red hot but as soon as they start losing, say half their matches then it sinks back towards hot momentum (which still isn’t bad but they’re not setting the world on fire). To make up for the difficulty maybe increase the performance benefit of momentum, so you rewarded for building wrestlers up towards a big match. Or maybe I’m a genius booker/system gamer and on-one else is seeing this. (Disclaimer: I’m not). I see quite a lot of white heat in Japanese AI promotions so it could be an issue with performance heavy products.
  7. I sorta agree but while you're waiting you could change the default database yourself so it matches how you want things to be.
  8. I would guess that Sean McFly is , quite deeply, into time decline which would explain his low performance. I think the time decline hit is a bit too much really, considering that their skills are already going down - its like a double whammy of suck for older workers that pretty rapidly makes them useless. With regards Funakoshi I think the game has always been like that with performance based products. At a guess stuff like momentum, charisma, star power and other stuff probably raises his performance so its higher than seems possible given his pop. Pretty sure that happened in the older games as well though.
  9. You could try pairing up the better ones with your established stars in tag teams. Make it a sort of Nxt thing (back when Nxt started) with your stars "mentoring" the newcomers. That should prevent your matches tanking too much. Anyone who is losing too much momentum you can stick in dark matches or on your B show against local jobbers. Try using your B show to build up their pop (if that works - I've never run a B show). Or if you have enough cash create a developmental fed and send them all there so they gain pop in the South West - which will increase their perception when you bring them up (but not who they can safely beat, as that is based on National popularity, I believe). I did that with my women's fed and a bunch of Mexicans I wanted to "invade". When they did it I had to make someone in my company their leader so they could win in 3,4 or 5-woman tags. Then I had them win their way up the card. It took about a year to get them up to the level they "should" be at. It's a lot easier if you have your own broadcaster as they can gain pop thoughout the US instead of just in the SW.
  10. <p>Well my popularity rocketed to 75 from 70 and then stuck again. </p><p> </p><p> Getting a hundred rated match is much harder than previous versions - possibly because of the difficulty of getting very high pop. My UC managed a 99 in the tag GP in 2024. Teamed with Jippensha against the Estrella Blanca/Purple Viper team. I even threw in a crazy bump. But I still haven’t booked a 100 rated match for anyone let alone my character. I’ve finally got Electric Dreamer to 85 pop but her work rate isn’t the best. Oh well! Onwards and, well, levellish really.</p>
  11. Woohoo! The new patch quickly sees my UC reach the Olympian heights of 71 pop. Also I’ve only gone and snapped up Alicia Strong right from USPW’s clasps. She obviously wants a place in the Hall of Immortals. And to headline events and stuff. 98 remains my high-water personal mark though. No singles match my UC has had has come anywhere near that. Despite another 9 months. Also I’m worried as Brazzle is obviously not content with having turned a backyard fed into a Multinational organization that challenges the Global Leader. She’s decided that we should be an episodic Lucha Libra fed now. Because “always change a winning concept” is a well known expression. My UC is not really set up for that with her 78 in Puro and crappy entertainment skills. Everyone has to have a gimmick and actual storylines and stuff now. It’ll be interesting to see what comes of that. I’m thinking about ditching some of the tournies to better fit the product.
  12. I had to give Electric 130k + bonuses because USPW decided to make a play for her. Performance wise she’s not really worth but I figured she makes over 100k in March sales so it’s not really that much. Poor old Fuyuko is stuck on 65k despite being our best performer AND our best merch shifter
  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bad Collin" data-cite="Bad Collin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49512" data-ipsquote-contentclass="forums_Topic"><div><p> - Size, Popularity and Broadcast Coverage of the promotion</p><p> </p></div></blockquote><p> </p><p> Specifically this doesn't seem to do much at a high level. I've gone from Medium to Large and medium coverage to Very Big coverage without seeing any sort of shift in the pop caps I'd already established at medium (my UC at 70, Jippensha at 74, Quinzel at 77). If this is supposed to be near their absolute maximum then the cap at medium should have been considerably lower.</p>
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheBryanStinberg" data-cite="TheBryanStinberg" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49512" data-ipsquote-contentclass="forums_Topic"><div>I am running a large company and capped out at 75, which doesn’t make any sense at all</div></blockquote><p> </p><p> Remo is apparently capped at 77 pop which is a lot lower than his initial popularity. Adam has said he'll look into it but that might not lead to anything. If its any consolation my company has Very Big coverage with a Large company in the US and my UC is still capped at 70. That's taken her off the list of stars as my company has 90 pop in the US. It also means that it's difficult to justify booking her to get in main events.</p><p> </p><p> My newest outlier is Electric Dreamer, who seems to have a cap of 85. Unfortunately I think relatively low brawling, technical and pysch hold her performance level down so my best bet is still Fuyuko's godlike powers of everything. It's ridiculous that she's capped at 82 when she has 96 star power, 81 charisma and fantastic in-ring skills.</p><p> </p><p> I think the game has been trying to limit the number of god-like popularity workers this iteration. Either that or it needs serious adjustment.</p>
  15. It would cut down on the clicks per minutes if you were able to close pop-ups by pressing enter. Stuff like Road Agent notes that you shouldn't have asked a worker to call in the ring. It gets to be a drag to have to click on these messages to close them when a simple OK button connected to Enter would cut down on the clicks,
  16. August 2023. I dunno if it’s a bug or something specific to my save but it’s been incredibly easy to get people up to white hot momentum. Also switching to ensemble show rating once I had the workers to pull it off really helps. I can survive the odd bum main event because some match will high roll a 90+ rating and I generally can get 2 or 3 over 90. Oh and I’ve been helped by the area battle system not working. I also basically book everyone in every show with 5 shows a month. 4 Tv shows/one event. And an extra 8 lesser events a year for our Grand Prix competition. I can normally justify most of the matches from a booking standpoint but a lot of the lower card just all get thrown into random matches.
  17. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="lr10540" data-cite="lr10540" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49512" data-ipsquote-contentclass="forums_Topic"><div>CWAR just got another huge shot in the arm, and more specifically, I got a huge shot in the arm, as I signed 2 time 5-star match participant........<p> </p><p> <img alt="U95E3Lc.png" data-src="https://i.imgur.com/U95E3Lc.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Now I just gotta hope I can't ever sign anyone worth more money than him! Was also trying to get Spencer Spade, as he's been having great matches in SWF, but I lost out on him to USPW. USPW also stole Atom Smasher from SWF, who was their world champ at the time.</p></div></blockquote><p> </p><p> Jay Chord became toxic in my game. Not trying to worry you or anything, <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Got my first 100 rated card with Estrella Blanca/Purple Viper losing to The Uprising in the Tag GP finals (99) and my UC losing to Higa in the World Title match (98) co-headliner. I was amazed to get a 98 for our match- a hundred seems very achievable as long as I avoid the psych ding and PSW don’t decide to sign Mitch Naess to an exclusive contract/he doesn’t quit as owner. Naess is the only announcer available with over 80 in announcing. Without him 100 will be impossible. </p><p> </p><p> I’m seeing the pop cap stretch a bit with my top end workers but that doesn’t apply to me. Someone is going to have to carry my substantial frame to an 100 match.</p>
  18. Getting pop capped at 70 is going to make getting a 100 match challenging. Especially as everyone else seems to be capped between 70 and 81 - my main short-term hope is Paige Croft who has been up to 82 for a bit but lost pop again so I’m not sure what her cap is. Also my technical seems to have capped at 51 which won’t help. Still it should be possible in a performance fed. I have been eying fast and furious for its 75:25 split. Not keen on the wear and tear factor though - or the All matches with stars have to be 20 minutes long bit. Currently Big size in the middle of 2023. We’re second to USPW around the world but 4th in the US. Fuyuki Higa has been a kitten since her suspension and was rewarded by ending Shiori Jippensha’s 2-year long title reign. There’s loads of top-notch luchadoras in the game as well, but it’s been a long-term project to get them over when no-one wants to job to them. My UC had to do a lot of that legwork herself - not quite the vicious ass kicker I had envisioned.
  19. No it isn’t just you. I tried different things during the beta and couldn’t get it to work. Which is why I ran with the most favorable conditions I could think of. As it turns out I probably overdid it. I think choice of home region is vital. You ideally want a region with 90+% importance. You’re also in the hands of fate as regards to wrestling and economic state in your area.
  20. So that's the end of 2021 - in the space of a year Kanzen has gone from worrying about debt to making $500k/month. We are the most improved company of the year and are starting the slog towards Bigness. I haven't really been pushing BULL Kimika primarily using her in a losing tag team. I haven't won any titles with her but still she's viewed as a star in Kanzen (popularity in the 50s throughout the US). Not so small after all - Small -> (gain soft drug addiction) We are the moment - Medium ->Play Bad Ass well and become Dynamo A true alternative - Show card 75 -> Play weasly/underdog and Giving Perfomer Taking the next step - Match rated 75 - become steroid user Into the Bubble - Figured in the Power 500 (ranked #408) -> Lean on me. (Gain Strong Friendship with Skye Hermosa, addictions become forner). End of year - Gain +5 in bawling, hardcore but actually all in Puro, as that's my highest stat of the three. The world's in an interesting place with QAW about to break Medium (yes we beat them to it) and they're much more popular in the whole of the US. OLLIE have pinched a couple of my midcard wrestlers (the top of the card is all written). I have a lot of workers from CZCW but don't dare try to get them on writtens because CZCW are a lot bigger and richer than us. I made a couple of sneaky bids in for USPW wrestlers but soon got beaten back. I thinking about trying to make Alina America our figurehead. Unfortuanately her charisma is a bit lacking and while she's a great performer she's no Shiori or Fuyuki. At the moment Alina, Selina Svelte and Shiori are our Major Stars, while Talia Quinzel, Fuyuki Higa and I am Stars. I appear to have solved the Higa problem for the time being by suspending her for a month following a fight with Darkness Cat. She's hardly been noticeable in the locker room after that - just a couple of Wrestler Court notes that have improved her attitude apparently. So that's all good.
  21. I've been doing this a lot as the pool of female wrestlers is shallow if you're worried about QAW locking down all their talent. Generally it seems as though unemployed workers will happily agree to a new area while anyone with any sort of work won't. There are some attributes that probably influence this (homebody probably won't agree - traveller might even if they have a job). The only real big star I've got is Shiori Jippensha (who had walked out of 5SSW). But then again she is my biggest star now having beaten Talia Quinzel to become only our second champion in nearly 2 years so it was quite a big deal to get her available. Her pop took some building up but QAW chipped in with her pop gain once she appeared on their radar so there's that. I think it is a bit too easy to get workers to become available. I'd like it to be still possible (which is why I don't switch it off altogether in the options) but have them require more money. The $200 travel is a lot when your just starting out but as they will generally only want $30/show if they've no pop in your region and not insane pop in their own region then it quickly becomes cost-efficient, particularly in a performance-based fed.
  22. Loads of goodness further down the main page in the TEW 2020 mod forum.
  23. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="EdJames" data-cite="EdJames" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50109" data-ipsquote-contentclass="forums_Topic"><div>79. <p> </p><p> But most of the participant's performances were in the 90s.</p></div></blockquote><p> </p><p> I got something like this - turned out the huge drop-off was due to the match being set to spectacle when the crowd was too hot rather than the announcing ding. But that was only mentioned in the dirt sheet so it could look like the announcing did the damage if you only read the basic info.</p>
  24. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Evilman" data-cite="Evilman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49512" data-ipsquote-contentclass="forums_Topic"><div>I am also doing this challenge. Just hit year 2023 now, for last couple of months bigger companies have captured some of my talent. Signed Danielle Sweetheart to written contract because she has been my biggest star since almost the beginning.<p> </p><p> I think this turns into local to global since my UC hasn't gotten very much better. Well, that would be ok.</p></div></blockquote><p> </p><p> Yeah, the ease of reaching Medium/Cult (thanks to Wrestleworld - no more brand splits to reach 2 regions - yay)! and the slowness of gaining psychology/charisma/ent skills does seem to mean that you’ll always be catching up your company while in 2016 it seemed like you were dragging the company after you.</p><p> </p><p> I embarrassed to say that an initial test run of 5SW lead me to believe that Higa was somewhat reformed. So much so that I gave her a 2 year contract so no-one would poach her. Turns out the test run was misleading as she’s been poison ever since she arrived. Started 3 fights, bullied someone and has been basically how I remember her. On the plus side I managed to Jippensha and Heart Whatsername and they have excellent team chemistry, which is nice. Jippensha has finally end Quinzel’s year and a half title reign. So I’m fully expecting CWA to grab her.</p>
  25. Can anyone explain why BLAST Ikoma is so much worse than the elite guys? I mean I can see that he isn’t as good but he doesn’t seem that much worse in terms of skills but his match performance are way off the top guys.
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