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Goliath764

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  1. The Movie Game is back under a new name! Movie Tycoon 1.0 is a forum game where you create your own movie studio, make movies, hire actors, director, and advertise your upcoming hit. Can your secure a foothold in the everchanging movie industry of Hollywood? Perhaps you can bring a C-list star into the A-list, perhaps you can develop your own signature style of movies, perhaps...you should start playing!

     

    Basic Rules:

    Every new studio starts with $3,000,000(or $5,000,000 if you choose investor). The player cannot go overbudget!

     

    Each day players can make movies with cast of their choice, however, if a cast member has already been used in any role other than a cameo then they cannot be used again until the following day. To be precise, "the following day" starts at 00:00 GMT.

     

    There is a limit of 1 movie per studio per day. Again, the new day starts at 00:00 GMT. You can directly go into pre-production of your next movie after you release a movie(post-production), this is to ensure faster gameplay since talent negotiation can take time.

     

    Keep an eye on the current trends; they have a fair impact in determining the success of your movie. Still, if you write a godly movie, you are guaranteed earn a ton without the help of trend. The trend is there to help, but not necessary.

     

    To enter yourself into the movie industry, please create your studio:

     

    Studio Name:

    Founder Name(i.e. your IGN):

    Studio Bonus: Investor, marketing genius, negotiator, adaptor, VFX expert, in-house stunt team

     

    Investor - Extra startup money, bonus money per 5 films

    Marketing genius - Better marketing power, your studio's marketing team can sell your movie like a boss.

    Negotiator - Benefit on any sort of negotiation aside from player-to-player, this include talent negotiation, adaptation license acquirement and so on

    Adaptor - Bonus on adaptation as your studio has some of the best adaptation writer that can really turn something from media X to movie(Easier and better negotiation process for source material + slightly higher profit from adaptation)

    VFX expert - You want to amazed people with your graphic? Take this bonus to get yourself a top VFX team in the business to join your studio

    In-house stunt team - You love blow-by-blow realistic action rather than a graphic spam? Get yourself a superb stunt team for that!

     

     

    Then, you can start to make a movie:

    (You can do this in the same post as your studio application)

     

    Step One - Pre-Production

     

    Title:

    Rating (i.e. G, PG, PG-13, R, NC-17):

    Genre: (Drama, Thriller, Comedy, Action, Sci-Fi, Arthouse, War, Western, etc)

    Brief summary of the movie:

    Amount you plan to spend on production:

    Amount you plan to spend on marketing:

    You then must list the actors/actresses/directors you want to contact for this film. You should include things like:

    What will their role be? (Director, main lead, second lead, supporting, cameo)

    Role detail: (Optional but highly recommended, but you can go ahead and describe the role. Short and long are both fine.)

    Will they be expected to show any nudity?

    What other perks are you offering? (This can range from a leading role in your next film to a larger sized trailer during shooting)

    You then must wait for a response from the actor/actress/director before you can begin shooting your film.

     

    Note: Each talent can only be used on one movie per day but you can always negotiate for him/her for the upcoming day.

     

     

    Step Two - Post-Production

     

    Title-

    Lead Actor- (Secondary leads are also lead. There can be more than 1 main and secondary lead.)

    Lead Actress- (See above.)

    Supporting Actor- (OPTIONAL, but gives better quality value.)

    Supporting Actress- (See above.)

    Director - (This could have a huge impact on the direction and overall success of your movie.)

    Genre- (Drama, Thriller, Comedy, Action, Sci-Fi, Arthouse, War, Western, etc)

    Rating- (G, PG, PG-13, R, NC-17)

    Plot- (Give an explanation that is decent enough. The better the explanation of the plot, including referring to which actor is which character, and what the gist of the story is, the more likely your movie will succeed. Feel free to write how short or how long as you like, I am sure to read them all and break them down in my review. Try to give me at least the main plot points though so I can judge it fairly and easily)

    Location- (Location filmed in, whether it be UK, US, etc. You can go more detailed, stating states, city or specific venues.)

    Budget: (Total of talent + production + marketing)

    Talent fee- (Actors and director's fee)

    Production- (A single number will do but one can go more indepth(like groundbreaking 3D effect) if they want to, no big advantage of going indepth)

    Marketing- (A single number will do but one can go more indepth just for fun)

    Duration - (Length of the movie... Too short and people won't bother wasting their money, too long and they will grow bored of even a great flick. Genre has some impact on this, it's much harder for someone to accept a 150 minute comedy than a 150 minute war movie.)

     

    Movies sizes when paying for production: > 5,000,000 = Small/Independent, > 25,000,000 Average Production Costs, 100,000,000 or more is considered a Blockbuster with Mega advertising.

     

    Click here to access the Movie Tycoon Spreadsheet

    (You are not limited to use talents in the spreadsheet, we can always add more people to the spreadsheet)

     

    Adaptation

    If you want to use a book or a comic or something else that is considered copyrighted you can make a request and I will reply to your request with the copyright owner’s demands. You can attempt to haggle, however there is no guarantee the company will bend to your will.

     

    If somebody has contacted a company about the same copyrighted material you would like, you can enter a bidding war. In doing so the price of the movie will be driven up, but the movie will gain publicity and hype through it.

     

    Note: To ensure that fun is the main priority, even the biggest franchises(like Avatar, Star Wars) are negotiable from the beginning and there will be reasonable and profitable deal. I will make the deal harsher to employ a bit of realism. For example: George Lucas will only give you 20% profit from the Star Wars film but if it is very good, I will make the film earn maybe 50M in net profit and you still get a solid 10M out of it. A solid original too, has the potential to earn 10M. It's all fair to both original and adaptation.

     

    I do this "profit adjustment" because it's hard for me to imagine that a Star Wars movie can only earn 5M total profit so I need some extra immersion to convince myself. If this seems too complicated then I can make it simpler, just let me know.

  2. - Yoshiro Makamori vs. Zhao 'Ka' Pau

    - From player-controlled event 'KDM FC 10' (from the save game '123')

    - Created 10 January 2011

     

    >The co-main event is up next. Yoshiro Makamori fights Zhao 'Ka' Pau in the KDM FC Featherweight division.

    >KDM FC have made sure people have been hearing a lot about Makamori in the last few weeks; can he repay their faith with an impressive win?

    >There's the opening bell!

    >An errant jab sets Makamori up to counter-strike with a crisp jab.

    >Makamori uses a nice combination as a set up, then shoots in for a takedown.

    >Pau sprawls to stop the takedown, then pulls Makamori up close into a clinch.

    >Pau is trying to muscle Makamori up against the ropes.

    >Makamori ends up backed against the ropes.

    >Unable to get free, Makamori is smothered up against the ropes for about thirty seconds.

    >Makamori gets caught with a knee to the inside of the thigh.

    >Pau exerts total control, keeping Makamori smothered against the ropes for thirty seconds or so.

    >We are now at the halfway point of the round.

    >Smothered against the ropes, Makamori is trapped there, unable to do anything but take the occasional nasty short punch to the ribs, for about half a minute.

    >The referee decides that the grappling against the ropes has been going on too long, and he brings them back to the center.

    >Pau circles around Makamori.

    >Not letting Pau settle at all, Makamori comes in closer.

    >Makamori chooses to shoot in on Pau.

    >The takedown is successful, it's a single leg that leaves Pau pulling guard.

    >The end of the round is coming quick, there's under a minute left.

    >Makamori looks to get past the guard.

    >He does excellently, getting past the guard and into side control.

    >Makamori tries to ensnare Pau in an arm triangle.

    >The arm triangle is fully applied, but the round ends right then!

    >Round one ends as time expires.

    >Round two begins!

    >Both fighters fire off strikes, but neither does any significant damage.

    >An exchange of strikes doesn't really lead to anything.

    >Pau looks like he might be trying to get in close and wrestle with Makamori.

    >Strikes from Makamori keep Pau from stepping in too close, and he is forced to step back.

    >Pau comes in closer, looking to wrestle with Makamori.

    >Makamori is pulled into a grapple.

    >Pau tries to wrestle Makamori backward and up against the ropes.

    >Pau manages it, and controls Makamori up against the ropes.

    >Smothered against the ropes, Makamori is stuck there, unable to do anything, for roughly sixty seconds.

    >We move into the second half of this round.

    >Pau tries to throw a knee strike, but Makamori uses wrestling to prevent him from launching it.

    >Pau exerts total control, keeping Makamori smothered against the ropes for thirty seconds or so.

    >Makamori is trapped against the ropes and takes a sharp stomp to the foot.

    >We move into the final sixty seconds of this round.

    >With the fighters having been stuck against the ropes for quite a while, the referee bringing them back to the center.

    >Backing out of range, Pau circles tentatively.

    >Time slips away as Makamori doesn't press Pau, allowing him to circle.

    >Time expires and we come to the end of round two.

    >Hopefully we'll get a little more action in the next round, as there certainly wasn't any in this one.

    >There's the bell and round number three begins!

    >Between rounds we could hear the corner of Makamori telling him to watch for strikes but to look for takedown opportunities.

    >Makamori uses a nice jab.

    >Both fighters go to exchange blows, but neither hits a telling strike.

    >Using head movement, Makamori slips past a left jab and counters with a straight left.

    >There's a stalemate as both fighters throw strikes but neither hits.

    >Not comfortable in the pocket, Pau steps back and creates some space.

    >Pau fakes a lunge.

    >Not letting up, Makamori steps in closer to pressure Pau into action.

    >They come together and throw strikes, both miss.

    >We go past the halfway point of this round.

    >Pau circles, looking for an opening.

    >The fight slows as Makamori sits back and allows Pau to circle.

    >Pau throws a looping punch, but Makamori avoids it.

    >Time slips away as Makamori doesn't press Pau, allowing him to circle.

    >Makamori throws a couple of jabs, then chooses to shoot in on Pau.

    >Pau first stuffs the takedown attempt, then manages to wrestle Makamori the the floor! Makamori has to pull guard.

    >We're into the final minute of the round.

    >Pau wants to stand up, but cannot get out of guard.

    >Makamori grabs an arm and raises his legs, trying to lock Pau into a triangle choke.

    >The triangle is locked in deep, Pau has to tap out!

    >The winner, by submission, is Yoshiro Makamori!

    >Official Result: Yoshiro Makamori defeats Zhao 'Ka' Pau (Submission (Triangle With Armbar) in 4:59 of round 3). The match was rated as being Average.

     

    Lesson of the day: If you are out of time for a win, try a triangle armbar.

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