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Pogo92

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About Pogo92

  • Birthday 11/03/1992

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  1. Most workers are able to develop a high degree of proficiency with Basics because they're, you know, the Basics. The Potential for a wrestler isn't just a flat limit applied to all stats across the board, it's impact varies depending on their destiny roll and the type of skills that are being developed. Basics are not all that important for getting a high match rating, they're just important for avoiding absolutely abysmal ratings. For instance, someone with 100 Basics but 5 in the more important In-ring stats, they'll never score higher than, probably, an E+ without someone to carry them through the match. At the very least, though, they won't drag down a match against a good wrestler too badly.
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="gazwefc83" data-cite="gazwefc83" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>As the owner of a promotion how far into debut are you able to go, what is the eventual outcome if you keep getting further into the red?</div></blockquote><p> </p><p> A brand new promotion has 12 months of grace period, then an additional 6 months of standard In the Red before you are forced into bankruptcy.</p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Skill and popularity changes are taking place after 3 minutes, so says the manual. <p> </p><p> But what if I have Stacy Keibler shoot tshirts at the crowd 3 times for 1 minute, will those rate the highest and count for the "angle rating" of the show? I assume only 3+ minute angles are counted?</p></div></blockquote><p> </p><p> I <em>think</em> only major angles can contribute to the angle rating of a show. Anything minor is mostly for popping crowds.</p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dr. Hook" data-cite="Dr. Hook" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I believe it mostly effects what types of gimmicks a worker can use.</div></blockquote><p> </p><p> I would be HIGHLY skeptical of that being all. Athleticism probably has a modest effect on in-ring action (Though ideally it would also synergize a bit extra with in-ring skills like Chain Wrestling and Aerial).</p>
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Tussinewa" data-cite="Tussinewa" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41290" data-ipsquote-contentclass="forums_Topic"><div>How many shows should I be running at the start? I tried running a show once every two months using a hardcore product (obviously that didn't work). So I'm going to be doing another attempt tomorrow with a product more favourable towards sponsorship. Anyway my question is should I be running weekly shows for the first few months, then cool it off?</div></blockquote><p> </p><p> It can vary. One route that will almost always work is to run as many shows as possible early on. The only time this may not work is with a garbage Industry, however, since your Pop gains will be wretched. If you want to go this route fairly realistically, 4 shows a month for 4-5 month will make you pretty high on income the second half of your first year without too much of a debt. After your monthly sponsorship incomes are very solid you can switch to monthly shows and make your debt back over the next half of the year. This also gives your UC a lot of ring-experience to develop faster.</p><p> </p><p> If you have a really good Industry, you could go the even more realistic route of monthly shows--Your Pop will still climb moderately fast and you'll become profitable in a more "natural" progression curve. </p><p> </p><p> The thing to remember is that you need to minimize costs as much as possible. 6 in-ring workers and a ref at sub-300 PPA deals will keep you from hemorrhaging money. It may be worth investing in one decent worker who can train up your UC in dark matches during this time, even if he costs 400 a show. Remember that at this level your sponsorship is the critical income component to become profitable. Track its progress in your finances every month so you can understand when you'll be safe to switch strategy. You'll also have about 18 months to get your finances into the black AS LONG AS your Org debuts January 2016. It's okay if it takes you all 18 months in a bad industry to get out of debt. </p><p> </p><p> Mathematically speaking, the more shows you run in the beginning the more efficient you can complete the challenge. Worst case scenario (F- Econ and Industry) means running 30 shows the first month and coasting after that, for instance.</p>
  6. I'll hopefully be able to get a fairly accurate estimate later tonight because my owner is a VERY expensive ref, so I'm keeping an eye on him closely for when he takes his first wage.
  7. For what it's worth, running the newest patch I got a 0/0/0/0 company into the black in Japan--Four shows a month until the Tsunami hit, then a show every other month until my finances had stabilized. Economy started really bad and rising, industry started C+ and falling. Was out of debt before the end of the year. 6 workers a show with my owner as the ref.
  8. Stamina definitely increases at a moderate pace, but it's still not as fast as basics or safety are for green workers. Just make sure he gets a lot of ring time and even give him two matches a night using the post-show if his overness is high enough (To avoid over-use penalty).
  9. I'm not at my computer right now. What is Champagne's personality in this game? I figure either an extreme negative somewhere in there or when a worker's pop rises, so too does his visibility and vulnerability to scandals (Champagne being the most over worker in the game).
  10. I feel like the "habit" rolls (Steroids, smoking, ect.) should all include some kind of stat modifier as well. For instance, who starts doing steroids and doesn't get stronger/bigger? Painkillers could increase toughness. Smoking could increase... Charisma? Cool Gimmick? Religion maybe increases consistency? Drugs increases hardcore? Drinking... Um, brawling maybe? Or just give a negative to something, eh.
  11. It's absolutely fine. It's of course not necessarily the pure RTG experience, but it's a good approximation--You could even go into the editor and edit down some of the stats for the starting company if you wanted to bring the difficulty more in line. It does give you some interesting angles for your bio though. How does a fresh-faced 18 year old get a booking job at MAW? Are you Ripchords nephew?
  12. Holy crap your guy is a murderer in the ring. How do you expect to wrestle when you injure everyone you get in the ring with?
  13. He's A Pop in your home region right? That's hilarious that he's so over but everyone still regards him a a regional level talent at best. In the real world I'd imagine he'd get a lot of heat online and from critics for being a poor in-ring worker.
  14. Playing with the newer updates, finances are absolutely brutal. Economy and Industry are both middling right now in New England (USA), but at minimal pop I'm pulling in less than a couple hundred bucks from sponsorship a month. I think I'm just going to keep hammering out shows and see if I can get my pop up enough to make a difference income-wise. If not, I'm just going to edit in a "mysterious lender" loan mid-way through 2017. I suppose this is more realistic though. I mean, how successful will a reputationless organization do without any financial backing on start-up? Not very.
  15. The propaganda always said wrestling was dangerous to your health, but I didn't expect that.
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