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Jipper16

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  1. I don't know if anyone else has had this happen but I always liked this... The good part is in red.

     

    http://i1002.photobucket.com/albums/af143/Jipper16/WMMA/Fighter%20Bodies/ClayGuida.png VS http://i1002.photobucket.com/albums/af143/Jipper16/WMMA/Fighter%20Bodies/AnthonyPettis.png

    Clay 'The Carpenter' Guida vs. Anthony 'Showtime' Pettis

     

    UFN 23: Aldo vs Reinhardt (Created 05 June 2011)

     

    >Moving on, Clay 'The Carpenter' Guida competes against Anthony 'Showtime' Pettis in the UFC Lightweight division.

    >With expectations of an exciting match behind it, it'll be interesting to see if this bout can live up to the hype.

    >The fight begins!

    >Guida swiftly avoids a barrage of big punches.

    >Guida catches a right body kick and goes for a takedown, and gets it! Pettis pulls guard.

    >Guida begins trying to pass guard and get a better position.

    >He finds himself unable to pass guard on this attempt.

    >Pettis brings his legs up and tries to lock Guida in a triangle choke.

    >Guida blocks the triangle attempt.

    >In guard, Guida begins working to pass to side control.

    >He can't get free of the guard.

    >Pettis attempts to lock on a triangle choke.

    >Guida pulls free before the triangle can be locked in.

    >We are now at the halfway point of the round.

    >Guida fires off a few punches, but they aren't thrown with any great force.

    >In guard, Guida begins working to pass to side control.

    >He can't quite manage to get past guard on this attempt.

    >Pettis uses his legs to push Guida back, and tries to scramble for position.

    >He may regret that choice, as it gives Guida the perfect opportunity to come over the top and get side control.

    >The end of the round is coming quick, there's under a minute left.

    >Guida starts trying to work to use side control as a way to get behind Pettis.

    >Pettis rolls to the side to try and escape, but gives up his back!

    >Time expires and we come to the end of round one.

    >You can hear some boos from the audience, they weren't impressed with that round at all.

    >That round goes to Guida, 10-9 on my card.

    >In his corner, Clay Guida lets out an enormous belch.

    >There's the bell for the start of the round!

    >Pettis throws a barrage of big right hands but Guida moves out of range.

    >Guida moves out of range of a tidy combination of punches.

    >Guida avoids a tight combination.

    >Guida almost tastes a head kick after falling for a feinted inside leg kick.

    >Guida feints stepping in.

    >Guida moves out of range of a tidy combination of punches.

    >Guida slips out of the way of a combination of short sharp punches.

    >We are now at the halfway point of the round.

    >Guida comes in closer, looking to attack from the pocket.

    >Guida can't get near enough to engage, Pettis uses strikes to keep him out of range.

    >Guida throws out a couple of jabs as a set up, then shoots in for a takedown.

    >Pettis tries to step away from the takedown.

    >Guida doesn't get the takedown, Pettis avoided it.

    >Guida slips out of the way of a crazy spinning back fist.

    >The end of the round is coming quick, there's under a minute left.

    >Moving in closer, Guida looks like he may want to wrestle Pettis.

    >Pettis uses his strikes to stop Guida from getting close enough to grapple.

    >Moving in closer, Guida looks like he wants to strike from the pocket.

    >Pettis is too quick, and manages to hit Guida with a good clean left jab.

    >Guida catches an attempted body kick and goes for the takedown, and gets it! Pettis has to pull guard.

    >Time expires and we come to the end of round two.

    >That was a close round, but I'm giving it to Pettis, 10-9.

    >Round three begins!

    >Between rounds, his corner told Guida to watch for strikes but to be aware of takedown opportunities.

    >Guida avoids a right kick to the body and hits a series of lefts.

    >Guida avoids a quick jab and hits a jab.

    >Guida throws out a couple of jabs as a set up, then shoots in for a takedown.

    >Pettis tries to avoid the takedown.

    >Guida doesn't get the takedown, Pettis avoided it.

    >Pettis misses with an attempted right hook to the body.

    >It seems that Guida is happy to let Pettis circle for the moment.

    >Both fighters advance and strike, but neither hits anything.

    >We move into the second half of this round.

    >A speculative right hand from Pettis doesn't find a home.

    >Not letting Pettis settle, Guida moves in closer.

    >Guida comes in with a couple of jabs, using them as cover so that he can shoot in.

    >Pettis counters with a left jab that catches Guida hard.

    >Anthony Pettis doesn't look like he has much left in the tank.

    >Pettis throws a right kick to the body but Guida avoids it.

    >Hopping from foot to foot, Guida is in constant motion.

    >Pettis presses in closer to attack.

    >There's under a minute left in this round.

    >Guida avoids a jab.

    >Pettis throws out a quick left jab.

    >Guida seems to be waiting for Pettis to make a move.

    >Time runs out and that's the end of the fight.

    >I'd say that was definitely 10-9 in favour of Guida.

    >The ring announcer is now giving the official scores.

    >Judge #1 scores the contest as 29-28 to Guida.

    >Judge #2 has scored it 29-28 Pettis.

    >Judge #3 has given 30-27 to Guida.

    >Making Clay 'The Carpenter' Guida the winner by split decision!

    >Official Result: Clay 'The Carpenter' Guida defeats Anthony 'Showtime' Pettis (Split Decision in 5:00 of round 3). The match was rated as being Very Poor.

  2. That wasn't a criticism of the game or an expression of my desire to simplify it. That's just a fact about mod making, and yeah, there's no way to simplify the mod maker more than it is.

    I wasn't trying to say that you were saying any of the things I referred to, nor did I mean to imply it. I just thought the things I said needed added on to what you said. Like I said I agree with you, I just don't want those things to decrease any advancement of future games. All we need is one great Mod that people can add onto over the years with the various WMMA series that come out.

  3. WMMA1 had very frequent mods. WMMA2 was more complicated so mods were less frequent. As a result, a lot of people who play RW mods only stopped playing the game entirely. WMMA3 was even more complicated, and I think the effect has been just as bad. I'd be willing to bet a lot of WMMA1 fans don't even know there is a WMMA3 out, or just don't care. The better and more comprehensive the game gets, the more work it's going to take to get mods out.

    While I agree with everything you said I also have to say that I hope that any future WMMA games continue to be more in depth to improve game quality. The game has room for improvement and instead of being simplified to increase interest I think that the mod maker should be the only thing that's made easy or simplified and that the game itself continues to grow.

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