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Blake Trask

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Everything posted by Blake Trask

  1. <p>Assuming you haven't put in their contract 'never lower than main event' and they are signed as active full time wrestlers, then it's because their overness is higher than the majority of the rest of your roster and hence autopush treats them as main event. They expect to be in the main event because hey, they're the most popular guys on the roster, right?</p><p> </p><p> You will need to reduce their overness--since they're older and probably in time decline, they will find it harder to retain and build popularity.</p><p> </p><p> If you've signed them so they can be teachers/enhancers, then you could put them in a feud with one of your midcard or upper midcard dudes you want to come up into the main event (or just give a boost) and have the lower card guys go over them in the feud.</p>
  2. Really nice to see Juliette getting a bit of love too. Can always use more of those powerhouse girls. =)
  3. It's 'transgender people' and if the representation is bad it isn't overrepresenting at all.
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I<p> Teh_Showtime is right that the Performance skills are critical to any decent match, though. You have to know <em>how</em> to work a match before you worry about how <em>good</em> it is.</p><p> </p><p> Think of the top row stats as different story genres - action, romance, comedy and so on. Whether you're writing horror (Hardcore), space battle (Aerial) action (Brawling) or whatever, it always needs to be written clearly (Basics), flow smoothly (Consistency), have a clear beginning, middle and end (Psychology) and convince you to buy in to the narrative (Selling).</p><p> </p><p> (I don't have a place for Safety in this analogy, but I hope it's self-explanatory!)</p></div></blockquote><p> </p><p> The quality of the book-binding so as to avoid getting papercuts!</p>
  5. If you access the editor from the main landing screen (so before new game or loading or anything like that), you can access the database you're using. If you then go to 'workers' on the editor, you can freely add new workers, which will allow you to build your RTG character from scratch. You can pick them as a user character in the drop downs at this point too so that they don't show up in your non-RTG games if you don't want them to. I tend to have a calculator program up at 750 and then deduct points every time I give the worker a stat, but that might not work for everyone.
  6. <p>Whilst I'm slowing going insane over the drudgery that is booking matches between the same four wrestlers over and over, it is also yielding some entertainment in the form of the various alter-egos of each of the wrestlers.</p><p> </p><p> ex 1. A pre-recorded 'live satellite uplink' telling two people to quit fighting, because the person playing the GM is also playing one of the fighters.</p><p> </p><p> ex 2. Wrestler A has a video distraction, resulting in a loss for Wrestler B against Wrestler C. A and C are the same person.</p><p> </p><p> ex 3. Wrestler running a 'no respect' gimmick, complaining that they keep getting skipped over for title shots and that the champion is ducking them. The champion is also them.</p><p> </p><p> it's hokey but it's the only fun I'm getting with this tiny roster right now.</p><p> </p><p> Finally on the home stretch for the arrival of THE STORY x__x</p>
  7. Oh I like that Phantom a lot. The original has the Oceano issue of kind of just looking like a white guy; your rendition is much more unique.
  8. <p>That is due to your product.</p><p> </p><p> Some products weight different workers differently, representing how someone with a particular style will have a harder time being regarded as a top worker, depending on the fan base.</p><p> </p><p> For instance, heavy traditional promotions weight cruiserweights lower (I think juniors too).</p><p> </p><p> So short of changing your product to favour them more (more modern, etc) there isn't really a lot you can do about it.</p>
  9. <p>Just started off a story-heavy game, kind of RTG-lite because I've started us off with 10k to approx simulate that we're not yet running this as an actual company. Kind of cheaty finances, but nobody would actually be getting paid, so eh. </p><p> </p><p> Playing it as a backyard fed with only four created wrestlers who are friends, have a custom arena which is literally called 'Chrissie's Backyard'. Everyone also wrestles under another identity, which I have to denote in my notes cause you can't change alter egos mid-booking sadlife. They consist entirely of paper thin disguises which fool nobody but aren't really supposed to.</p><p> </p><p> It's surprisingly fun, especially to keep kayfabe ratings/rankings with the alter-egos as different people even though they aren't. All four wrestlers are pretty bad since the avatar used a RTG template and the others have even fewer points than that.</p><p> </p><p> I've never really tried booking quite so micro before and it's sort of cool to picture it as like, the backyardiest of the backyard wrassling, what with our referee literally being one of the workers' older sister, road agenting our own matches and having this teeny roster all pulling double duty.</p><p> </p><p> Also my first attempt at a heavy Cult promotion, basically have Cult/Modern Key features with a sprinkle of Comedy at medium. Perf = Pop but very different from what I usually book. Think it's my first time ever without Traditional and one of few times I've had no Mainstream.</p><p> </p><p> The matches all suck but the workers are gaining pop since we all started at 0—surprisingly quickly in a couple cases, the avatar has gone from 0-14 in three months. Will be seeing if I can manage two shows p/month and go from there as I'd like to not be stuck at teeny tiny for too long and get the story I have in mind rolling.</p>
  10. <p>Absolutely.</p><p> </p><p> Chemistry isn't insurmountable—it's tougher to get a great match but by no means impossible.</p>
  11. <p>They're offering contracts.</p><p> </p><p> Having had something similar happen, my understanding is that sometimes their pool of eligible workers is very small so potentially they're getting rejected repeatedly.</p>
  12. I absolutely adore your female renders Poputt. I like your style in general but the women are outstanding.
  13. <p>The short version is that I originally had area restrictions turned off.</p><p> </p><p> Heath randomly got a tour with EX2010 and started improving very quickly. Touring being touring, they kept picking him up, he kept gaining popularity, he kept getting better.</p><p> </p><p> I want to say in... 2015? BHOTWG came in for him.</p><p> </p><p> He's actually very good.</p>
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blake Trask" data-cite="Blake Trask" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Has anyone come out as LGBT in 2016 (or 2013 I suppose) who wasn't denoted as such previously?<p> </p><p> It's an absolute pain to check unless it's been spelled out in their biographies.</p></div></blockquote><p> </p><p> Bumping this from a little while back.</p><p> </p><p> The Cverse has little enough queer without me overlooking the canon.</p>
  15. <p>More 'my data' than my game, but whilst it's a chore at times, it's also very fun to update biographies from nine years of gameplay.</p><p> </p><p> Interesting to see where everyone stood in TEW 2010 compared to where their careers developed as I update everything to the start of 2019.</p><p> </p><p> My favourite will probably always be Martin Heath making it into BHOTWG's junior division.</p><p> </p><p> --</p><p> </p><p> Still working on next generation wrestlers too. Eyeing up Japan at the moment (which is a little harder due to lack of familiarity)... but the children of Inuaki, Mushashibo and Kikkawa, anyone?</p>
  16. Unless you're doing a RW mod and you really want to make sure that IRL stars are likely to become great workers, (or want to guarantee somebody becomes a top worker in a original mod) then random is better.
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