<p>Nothing yet, been creating the original crop of fighters for the 1981 database I'm working on, the auto generate feature is bloody lovely, had to take off random spread after 20 or so fighters as I was starting to get more and more grapplers at the national and world level and I already have a good 80/20 strikers/grapplers of fighters at those levels so I'm just generating poor ones to fill the brawlers quota, have about 60 now, looking to get to 120 with 80+ available from start and the rest and some of the more talented fighters debuting between 82 and 87 before the C-Verse fighters start really populating the world.</p><p> </p><p>
Been going through every fighters stats and giving them attributes so they stop behaving like they did when I was testing the first few, giving a lot of people ground and pound to limit the large amount of failed sub attempts by strikers who knocked people down and tried to make them submit instead of finishing them off, running people through the quick match feature is showing that its starting to work as intended. Ground and Pound, No Submissions and No Kicks are an absolute godsend. </p><p> </p><p>
Haven't even touched the default database yet but when I do you can be rest assured an attribute overhaul is going to be coming about a month after I start, no fighter will remain untouched.</p><p> </p><p>
Hopefully the new CVE comes soon since I use a lot of its content as a base, if the new fighters don't come as a pack to merge I'll have some work separating them out just for my own personal reasons of making everything I make as modular as possible and be balanced. </p><p> </p><p>
Oh and one last thing, Unlimited Auto Advance is going to cut our testing time in half when trying to balance the AI over time.</p>