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batsnumbereleven

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About batsnumbereleven

  • Birthday 08/08/1973

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  1. Still playing WMMA3 off and on as I find it frustrating that the improved areas of 4 and 5 don't always make up for the simplicity of 3. I had hoped for far less clickage required in 4 and 5, and was disappointed.
  2. If you mean you want venues in those states to be available, then just add them to the database before you start the game. If you are expecting every state to be listed out as a location by the game then that's not something that TEW has ever feature AFAIK.
  3. 2008 for me. Phantom Stranger's epic and magnificently written TCW diary (A Quiet Retirement) really got me invested in the characters around at that time. So much so that I ported the data to 2013 and then 2016 as well.
  4. This sounds to me as though in relation to the original question One bribe of $10,000 would have a much more lasting impact than Ten bribes of $1000 (assuming the impact of that larger bribe is to generate a stronger initial good impact).
  5. From today's announcement, I'm glad that keyboard support will still be available for lists if we choose it. I still use the keyboard a lot in booking and search screens, so losing it would be a real turn-off.
  6. <p>Adam, presumably the aging/de-aging changes are going to impact Popularity/Overness as well, are they?</p><p> </p><p> e.g. If you de-age Aaron Andrews to 20 years old, his popularity will reflect that at 20 he was a no-name in the TCW Academy?</p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eidenhoek" data-cite="Eidenhoek" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41174" data-ipsquote-contentclass="forums_Topic"><div>Guy who got beaten up in a monster unleashed angle did not come out of it looking good.<p> </p><p> ...</p><p> </p><p> Thanks, game...</p></div></blockquote><p> </p><p> I thought that note meant that the worker did a poor job of selling the angle to the audience.</p><p> </p><p> So in this case he probably completely messed up the timing of the angle, no-sold the beat-down and winked at the camera...</p>
  8. I don't think this is quite accurate for TEW16. The position of the worker on the card (or even their push) isn't relevant like it was in TEW13.
  9. <p>As TCW (2008 start. Now in late 2010):</p><p> </p><p> "Are you trying to kill SWF off by stealing all their good wrestlers?" (Yes!)</p><p> </p><p> "Seriously? The New Wave are still together?" (Yes, pushing them as singles seems redundant)</p><p> </p><p> "Ugh! Eric Eisen versus Enygma? Again?"</p><p> </p><p> "Why is RDJ jobbing to all these SWF guys?"</p><p> </p><p> "Really? Another jobber tag team?"</p><p> </p><p> "Any chance of Tommy Cornell losing clean?" (errr, no, not really).</p>
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TeemuFoundation" data-cite="TeemuFoundation" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I'm actually a big fan of a more streamlined, simplified approach. To most things, honestly. I know there are different types of players, but I'm one who thinks that too much freedom can sometimes be too much. I like being in a box and figuring out how the box works. Whenever I have too many choices, I can never really make up my mind and it all becomes too overwhelming. This just makes life easier, so it's a big quality of life improvement, and gets a thumbs up from me.</div></blockquote><p> </p><p> This is me, as well. I'm more interested in working with what's there rather than trying to create something new, but I found the TEW2016 product screen to be hard work to try and create anything and have an understanding of what the impacts would be.</p><p> </p><p> I can see that those who go into a lot of depth with "known" existing promotions or who like to set up their own companies might like the granularity that was there before, but I'm certainly not going to complain about it being simplified.</p>
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="UEWpro" data-cite="UEWpro" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I hope there's more of a business aspect to this game. Not only should a player have to manage his storylines and wrestlers, but also his business.Like an advertising budget per month, or ticket prices. Ticket prices doesn't haven't to be overly complicated, small venues can have 2 decisions, front row and not front row. Maybe medium size buildings have 3 sections and large buildings have 4 sections. <p> </p><p> For the advertising, it could be divided into 2 sections, national and local. Local has an impact on attendance and national has an impact on ratings and ppv buys. </p><p> </p><p> It would add another layer to an already great game. Right now anybody can take a local promotion and turn it national. But if you had to actually manage your money, could you survive?</p><p> </p><p> I want to find out.</p></div></blockquote><p> </p><p> I'll be honest - this level of micromanagement would be a huge turn-off for me. I want the game to be about booking and running the shows and managing the talent, not about the financial ins-and-outs of arena booking and advertising.</p>
  12. Presumably show rating would sell tickets for future shows though, as people will have come away with an impression of whether they would go again... However, I would say that this is already catered for in terms of how the show rating impacts on company popularity in the region, wouldn't you?
  13. It looks like head-to-head battles are gone though, as Adam says that the battles take place when three or more companies hold a show in the same area...
  14. Will this completely replace regeneration as the means of populating the world with new workers? Or will workers still regenerate separately as free agents as well?
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