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BuddyGarner

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Everything posted by BuddyGarner

  1. Okay I've been playing for a while and booked a lot of shows and added a lot of cans(which are still pretty good) to the database. The problem is that it's too easy to get high international(major), medium international(lesser), and lower international(throway shows). And I only care about the main event and don't care about credibility at all. So I get 1 main event slot and 19 slots to build fighters up. And at mid level national fighters start being able to main event and they get to that level as low as crushing 5 or 6 cans. So the number of main eventers keeps multiplying so I have to keep booking more shows and importing more cans to the database. It's basically becoming a nightmare to book shows with me booking like 6 shows per day. Any advice?
  2. Max in marketability and excitement stats. Lowest age. 100s in all offensive stats, 0s in all defensive stats. You can give him good attributes in things like chin and toughness but no defense that involves technique. Goal is to get to hall of fame.
  3. This could be a road agent note that retires the wrestler who loses and gives the winner a bonus for being victorious. Their would be a warning for using this road agent note. The rub would be an attribute so if the retired wrestlers unretires the one who retired him loses the rub. The retiring wrestler has to be a certain popularity relative to fed size for their to be a rub to give. This would give bookers an alternative to jobbing workers into the ground.
  4. Bad matches(and occasional bad promos) in huge companies become the stuff of legends. Right now it just hurts the crowd and then is forgotten about. There should be a risk in large companies for bad segments to go viral. This will encourage proper development/training of workers rather than just developing horrible workers in dark matches as botches/bad matches have risk of going viral and hurting company momentum/popularity.
  5. Right now it is in my opinion too easy to get around workers demands. You can have even the most difficult workers go on long losing streaks in the undercard just with adding a few road agent notes. It's incredibly easy to deal with creative control. Makes it impossible to simulate Hulk Hogan and Bret Hart! Here are some ideas: 1) Wrestlers demanding a certain win percentage. 2) Wrestlers wanting to be in the last segment of the show(CM Punk) 3) Wrestlers not wanting certain people to be involved in angles with them.(relationships or based on star power) 4) Wrestlers refusing to do storylines with certain people 5) Wrestlers wanting to be figureheads 6) Wrestlers wanting to be added to storylines(Hulk Hogan wants to be added to storyline with A* heat brother)
  6. Dark is spammed squash matches just like a TEW gamer would do for a B show or preshow. Dynamite spams Sting segments because he's over. All matches are prebooked to avoid penalties. Everyone gets a manager just to benefit from chemistry or boost to segment rating.
  7. Conflict is the heart of drama. An angle of all successes wouldn't make for a good angle. I think peaks and valleys should be important to storylines too so all workers can't walk out as successes.
  8. I think wins and losses don't matter in the game as much as they do IRL and it reduces the in game challenge. For some products wins and losses should matter more like realistic sports based products and others they should matter less like in comedy. Here's some suggestions of how to make wins and losses matter more: -Pop growth is slower if a worker has more yearly losses in the company than wins -Pop growth is faster if a worker is undefeated -handicap matches and multiman matches should be less important to these calculation. And specific wins and losses should matter more If a wrestler faces someone who he has never fought before he should gain more popularity than beating him again or if that wrestler has a victory over him. Popularity and competitive ability could also be separated like it is in the MMA games.
  9. Spamming being the best tactic always killed the game for me. I haven't bought TEW for a while. Just hold daily shows except for financial reasons. And that wins and losses don't really matter.
  10. What if you just want them to win as a one off?
  11. The thing about this bug is that it makes it possible to have a complete game experience within the demo period which may decrease game sales. It's why I didn't buy 2016. I got everyone to 100 popularity within the demo period.
  12. Charisma/Star Quality Sex Appeal over 71 for women so they can do eye candy Comedy skills for Comedy matches I tried going for Menace workers but they don't seem to pay off
  13. I think instead there should be special matchtypes for menace like there is sex appeal and comedy. Maybe menace helps in brawling type matches. Also menace is relative so maybe the for the most menacing person on the roster they get a boost to menace type angles.
  14. I think the goal of such features is to reward not punish people who book realistically. I don't think say flatcapping all angles at 5 minutes for some products is very realistic. For example, the angles without anything interesting happening is a good feature because a 30 minute overness angle is not realistic. Sandbox players are vital to the game because they are the ones who do diaries and make content until the next TEW comes out. Gameplay players get bored. I think maybe make the limits less rigid. A lesser penalty for 6 minutes over 7 minutes for example.
  15. what does a performance center do when you send a worker there?
  16. I'm saying that I want it be able to set so that worker x is always rated on menace unless I change, worker y always on sex appeal, etc.
  17. I'd like there to be someway to set certain wrestlers to always be rated on different things to save clicks. If that's not possible I'd like to be set default 'rated on' for angles so I could set people to be rated on entertainment to save me clicks.
  18. I have gotten a 92 with a 5 minute angle FYI with skit entertainment product. But I'd rather have longer angles be viable to simply to reduce the amount of time it takes making a show. I don't want to do a different product because it's the only one that allows both eye candy and comedy IIRC.
  19. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49195" data-ipsquote-contentclass="forums_Topic"><div>Work The Crowd generally belongs at the start of the show. Though, as long as you put a good match or angle in the first segment, you don't really need the "Work The Crowd" aim.<p> </p><p> Lift the Crowd, in my experience, should follow a Calm the Crowd match and prep the audience for something like an Epic or Spectacle. Again, an angle can accomplish much the same end.</p></div></blockquote><p> </p><p> Some products don't allow many angles.</p>
  20. To use a real life example Orange Cassidy got over without really being in angles.
  21. <p>Best is victories over more popular workers with the more popular workers being kept strong + protected if needed to avoid unhappiness.</p><p> </p><p> 5 minute angles are the turtle way.</p><p> </p><p> I'd bet dominate with the right stats would work too.</p>
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