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AlaricRose

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Everything posted by AlaricRose

  1. I feel like the Japanese scene will be much smaller. There's a tsunami event in 2016 that crashes the Japanese economy and wrestling scene. It'll probably put the struggling BCG out of business as well as probably one or two of the Modern Japan companies. I feel like the Indian market will probably benefit from this with a handful of Japanese workers heading there as at least part timers. As for Europe and North America, I see SNP either being closed due to scandal or being sold, a European company rising to the equivalent of Cult to truly fill the void left by the close of UCR, CGC either closing or being sold, NOTBPW swallowing up ACPW to shore up its roster, TCW falling into the equivalent of Cult but is rebuilding with a youth movement, and AAA having its own network and branching out of the North West.
  2. Thanks for doing this. 2010 was my favorite year for the Cornellverse, and all three of my favorite companies were still in business.
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ThatChizzle" data-cite="ThatChizzle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41540" data-ipsquote-contentclass="forums_Topic"><div>Couldn't really find a good Spartan Helmet side view with a scar, but I tried with this one. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> <span>http://i1203.photobucket.com/albums/bb387/ThatChizzle420/SpartanLogo.jpg</span></p><p> <span>http://i1203.photobucket.com/albums/bb387/ThatChizzle420/SpartanBanner.jpg</span></p></div></blockquote><p> </p><p> Perfect! I was thinking something along the lines of San Jose State University's logo, but this is way better. Thank you so much.</p>
  4. <p>Would it be possible to get another logo (and possibly a banner) made? I'm creating a company called the Spartan Combat Coalition. The colors that I have in mind are navy blue and gold, with a side view of a Spartan helmet with a scar mark along the eye hole. I'd do it myself, but there are five-year-old's with better artistic skills than I do. Here are the product ratings for guidance.</p><p> </p><p> Key Feature: Traditional</p><p> Heavy: Mainstream, Realism.</p><p> Medium: Pure</p><p> Low: Daredevil, Hardcore, Modern, and Hyper Realism.</p><p> </p><p> Thank you for your time, and keep up the great work, everyone! You guys are awesome!</p>
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WillyWillyWilly" data-cite="WillyWillyWilly" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41540" data-ipsquote-contentclass="forums_Topic"><div>That's not my logo. Can't remeber who made it, but i use this<p> <a href="https://postimg.org/image/fi154scvh/" rel="external nofollow"><img alt="Katana.jpg" data-src="https://s30.postimg.org/rwnx544dt/Katana.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></a> <a href="https://postimg.org/image/598nyyotp/" rel="external nofollow"><img alt="KP_1.jpg" data-src="https://s30.postimg.org/kupzix0s1/KP_1.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></a></p></div></blockquote><p> </p><p> That's awesome and works for it. Thanks for sharing it. KP1 was one company that I'm surprised didn't make it into future releases.</p>
  6. Would it be possible to get an updated and version of the Katana Pro-1 logo from Wrestling Spirit 2? I would just like it to resemble the original, but other than that, go nuts. Thank you for your time.<p><a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_01/KP1.jpg.33c188cb38d8d2896d01e5d33686f624.jpg" data-fileid="3274" data-fileext="jpg" rel=""><img data-fileid="3274" class="ipsImage ipsImage_thumbnailed" alt="KP1.jpg.33c188cb38d8d2896d01e5d33686f624.jpg" data-src="<fileStore.core_Attachment>/monthly_2017_01/KP1.jpg.33c188cb38d8d2896d01e5d33686f624.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></a></p>
  7. <p>I have a quick question about randomly generated companies. I plan on doing an organic play through going from 1958 until the present day, and I am only starting with one promotion per area (US, Canada, Japan, etc.), as well as a few preset future companies.</p><p> </p><p> How quickly do random companies generate? Additionally, how do they choose their products? Do they follow the major trends if they generate in certain eras?</p>
  8. I was wondering if I could get some help. I'm working on a rookie, but I can't seem to get the overness right. The concept is an American college football player decides to forgo professional football in exchange for wrestling, which is their true passion. They were a Heisman trophy winner and projected to be the number one overall draft pick. I can see them having a lot of popularity, but I can see there being a bit of a backlash amongst football fans.
  9. I'm working on a home brew mod that creates a new universe from the ground up. Thanks to Derek B's input, I have creating rookies down, but I'm now shifting to veterans. Thus far, I've been simulating them by creating them as rookies and fast forwarding to their experience levels, but I need help with creating them from scratch. So, I'd like your guys' input on three veterans that I'm creating. From here on out, these three are designed to be on the level of a Kazuchika Okada: solid experience (six to nine years) but young enough that they have plenty of room to grow into future legends (late 20's). For my ranges, when I give a range, I mean the lowest number plus a dice roll of six. For example, 70's will be 70+1d6. I'll separate the first wrestler (the most in depth and detailed) from the second two by separate posts. Please tell me what you think. First Worker Name: Orlando Alvarez Size: Middleweight Home: Born in the Andalusia autonomous community of Spain, calls Seattle home. Biography: Please bear in mind that a lot of the information on Andalusia as well the Romani and the drug problem is from Wikipedia, not first hand information. Anyone more familiar with these topics is free to correct me and I will update this. It's a relatively small part of his biography, but I do strive for accuracy. A gitano from Andalusia, his family moved to America when he was four. His father had seen the booming drug trade in the region among his people and went to the American embassy to enlist in the US Army to give his family a fresh start. Orlando grew up bouncing from military base to military base as his father was reassigned (standard procedure for the Army. When my dad was in, I lived in Texas, Colorado, and Germany, respectively), living in North Carolina, Texas, and Japan before his father left the Army after twelve years and settling in Seattle, which was the family's last duty station. After graduating from high school, he enlisted in the Army himself and served for four years as an Army Ranger. His career came to an end after an IED shredded his knee. He still has shrapnel in it that the surgeons couldn't get out without severing his ligaments and tendons. After a brief identity crisis, he went back to Japan (where he had spent his 8th, 9th, and 10th grade years and still had friends) and trained in the dojos there and was also tutored by his uncle, who was a professional wrestler, though his uncle was relegated to jobber status throughout his 20 year career due to lack of charisma and interview skills. He's spent the last six years wrestling primarily in Japan, and while he primarily wrestles in Japan, he has a deal with most of the promoters that he's worked for that allows him to place his matches on YouTube in exchange for a pay cut and a cut of his merchandise sales. Please note that this will be the biggest biographical section, as he's the one that I've put the most thought into. In-ring and persona: In the ring, he's well versed in both Wigan style wrestling (from tutoring by his uncle) as well as the Japanese King's Road style. He uses a lot of forearms, knees, kicks, and painful submission holds to wear his opponents down before busting out the high flying moves and head dropping suplexes. He's also adept at using the ring itself to his advantage, using maneuvers such as the reverse STO into the turnbuckles, DDT's and suplexes on the ring apron, and Brainbusters into the top turnbuckle. He uses a maneuver that he calls the "World Without Logos" as a finisher, which is a Vertical Drop Fisherman's Brainbuster. His personal is basically Spike from Cowboy Bebop, but a little smoother. Abilities: Brawling and Hardcore: I'm rating him in the 50's for both of these of these attributes. He's proficient in these abilities, but he's not playing to his strengths by relying on them. Puroresu: I'm rating him in the 60's for this due to him training in the dojos of Japan. He uses a lot of kicks, forearms, knees, elbows, and head dropping suplexes that you see in Japan. Technical skills: I'm rating him in the 70's for all three of them because of his training in Wigan style wrestling. He's good at making the fans care about how he grounds and works his opponents over. He's good at counter wrestling, staying on his opponents (if this were TEW 2010, I'd rate his intensity in the 70's) and chaining together different moves and holds. He's also great at applying leverage in an obviously painful way that makes even the basic submission hold look like a match ender. High Flying skills: I'm rating these in the 40's. His flashiness primarily comes from his wide array of suplexes, not his top tope moves. For aerial, he tends to use the Misawa/Samoa Joe suicide forearm through the ropes to the outside, a slingshot move to the outside that rams both knees into his opponent's chest on the way down, springboard and diving European uppercuts, and Muay Thai knee strikes to the face from the top rope or a springboard, and a basic leg, knee, and elbow drops off of the top rope. He doesn't use these very often due to the aforementioned shrapnel in his knee making the landings very painful. Entertainment: I'm rating his Microphone skills in the 80's and his Acting in the 70's. I'm picturing him being a promo on par with CM Punk whether he's delivering them in English, Japanese, or Spanish. During his down time, he's had a few minor roles and he has a sizable YouTube presence due to his ability to self promotion and use of social media to his advantage. Camera skills: He has a very magnetic presence, and most people who watch his matches describe being drawn to him immediately and state that he just oozes "cool." He's quite good looking, and women tend to scream when he comes out (a la Tyler Breeze), and he has a lot of merchandise geared towards that demographic. Men can take him seriously due to his realistic and brutal style. Therefore, I'm rating Charisma and Star Quality in the 90's, Sex Appeal in the 60's, and Menace in the 30's. Performance Skills: If you took his Entertainment and Camera skills away, he'd be a great mechanic. I'm giving him 80's in Basics, Safety, and Selling. He rarely has an off match, so I'm giving him 90's in Consistency, and his Psychology is in the 70's. Physical skills: He's a tremendous athlete (due primarily to training). I'd give him 80's in Athletic ability (his knee holds him back), 90's in Toughness, Resilience and Stamina (he wrestles a lot of high impact matches without complaining, wrestles a lot of 60 minute matches, and the only time that he seems worse for wear is when his knee acts up). I'm giving him a power rating in the 50's, as that seems appropriate for his style. Overness: I'm giving him a D+ in Japan. He doesn't allow himself to be tied down to one single promotion, so while he doesn't get much television time, he does have a size-able presence online and he wrestles five or six days a week. Due to his YouTube presence, I'd give him an E+ throughout the rest of the world. Weaknesses: I'm giving him an 87 in the legs section, and he's a reformed smoker. He smoked cigarettes in the Army (prior to being diagnosed with PTSD), and since then he has gone over to the electronic cigarette. I'm rating him at 15 with the Reformed box checked.
  10. You know, talk about timing. I was talking with my fiancee about wrestling company names. She basically pointed out that any company with the name "Wrestling" in it sounds pretty generic nowadays. Names like Wrestling Society X and Extreme Championship Wrestling don't really get her attention. Mind you, she is a casual fan, as in she only watches wrestling when she watches it with me. Names like Ring of Honor, Ring of Fire, Warrior Engine XXV and Golden Canvas Grappling grab her attention. That got me thinking, because I like to play as promotions that try to stand out (my key feature is always Modern for homebrew compaines). The point is, may I use Cerberus when I finally get around to writing a dynasty?
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="PhenomenalPat" data-cite="PhenomenalPat" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>You certainly don't NEED selling, now that doesn't mean selling won't increase the "effectiveness" of it...I'm not sure.<p> </p><p> Your product is the main thing. Daredevil MUST be set at ATLEAST "Low". If it's "None" or "Very Low" a Crazy Bump will have a negative effect.</p></div></blockquote><p> </p><p> Like I think I said, I'm not sure for TEW 2013. I haven't used sick bumps since TEW 2010, so it could be entirely different. Kind of afraid to, seeing as it tends to put my guys out of commission for a month plus. I hope I don't sound defensive. I'm just saying this for full disclosure purposes.</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mrwhippy" data-cite="mrwhippy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>Is there a special skill set required from a worker to be able to take a bump successfully? I've only ever done it a few times but it's always been a negative on the segment.</div></blockquote><p> </p><p> Sorry for referencing this old post. Who have you used for the sick bump? I haven't tried it yet in TEW 2013, but when I'd use a sick bump in TEW 2010 (always my avatar, btw), it boosted the segment. of course, I always played as TEW 2010's Takayuki Avatar or Jack Avatar, and did it in big matches, and in promotions that don't have similar products to WWE's current product, where a nosebleed seems to be enough to stop a match. </p><p> </p><p> Assuming it has the same algorithm that I believe TEW 2010 did, you need a combination of overness, psychology, and selling.</p><p> </p><p> - Overness makes them care about you in the first place. After all, Jeff Hardy's sick bumps from the TLC matches are still remembered because people cared about him, but random indy jobber #329, not so much.</p><p> </p><p> - Psychology is needed because you need to set it up and build up to it. Using Jeff Hardy as an example again, let's look at his TLC match at Wrestlemania 18, and that sick bump where Edge speared him off of the ladder. You had Hardy and another wrestler (I can't remember who off of the top of my head. I believe it was Christian) on the ladder, slugging it out. When Hardy gets his hands on the belts, Devon Dudley pulled the ladder from underneath him, leaving him dangling there....with Edge clearly perched on the top rope. There's a good two or three second pause between Devon removing the ladder and Edge coming off of the top rope, giving the crowd enough time to think "holy s***, this isn't going to be good." Now, compare this to say...Wrestling Society X in general, and Teddy Hart's contributions in particular. The moment that sticks out to me the most was Chris Hamrick getting dropkicked off of the apron and doing a front flip onto the floor. It just seemed kind of random.</p><p> </p><p> - Finally, selling. What's the point of a high spot/sick bump if the victim gets up like nothing happened?</p>
  13. <p>So, I have a quick question for everybody. I was looking at the formula for match rating. It looks like it's mathematically possible for a wrestler to be so bad that they can score a negative number for their segment. However, what is mathematically possible what is actually possible are often different. Has anyone actually run into this scenario?</p><p> </p><p> For example, a brawler with a brawl rating of 20, but a 0 psychology. Mathematically, it would look something like this:</p><p> </p><p> 20 (brawling, which, for argument's sake, is the brawler's highest skill)</p><p> -10 (for psychology being the lower)</p><p> =10</p><p> -14 (70% of the difference between the highest top row skill and psychology)</p><p> =-4 (Overall)</p>
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