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lemoneyes

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Posts posted by lemoneyes

  1. No problem jhd1, my mod is still in beta, and things could change.

     

    In the case of Riddler, he has the same reasoning than Batman: 600, he has the attribute puzzle maker level 3, so normally he has six rolls against eight for Batman (Well known + detective level 2). Batman has a better chance to win, but he's not guaranteed a win every confrotation. If I had to choose between increasing Riddler's reasoning (even by 5 or 10 points) or Riddler's Popularity. I think I'll go with increasing his abilities because a popularity increase could have some side effects, like being better in fighting.

     

    Also I try to balance the game for the other characters, a challenging game for Batman could turn to a nightmare for other low level characters.

    Adapting a rich and diverse universe like DC for a mod (and more generally for games) is not an easy task and sometimes you must do some compromises that you would never have accepted at the begining. Even if it's a challenging work, it's also a fascinating task, and I'm always interested in how other people are doing their mod (even if they choose a different path).

  2. I have some suggestions and stat alterations that I'd be willing to put forward as these moves towards being 1.0.

     

    I'm open to any suggestions. Once I finished toying with numbers I'll post templates and stats guidelines. With DCverse 0.1 I focused mainly on martial artists, speedsters and criminal masterminds. Currently I'm working on magical characters, and after that powerful metahumans. When I find a satisfying balance between these different kind of characters I think adding new heroes and villains will be easier and faster.

     

    Riddler and Scarecrow should also move up a bit. These aren't "minor league" villains.

     

    Sure Riddler and Scarecrow are are some of the most recognized characters in Batman rogues gallery. The problem I have with Batman family and their foes is that most of them are only human with no special powers, and compared to metahumans it could lead to trouble when balancing the game.

     

    For example I'm working now on Shadowpact, for the moment they are from obscure to notable characters. And they are really more powerful than Riddler and Co.: Blue Devil's weapon is Lucifer's trident, Zauriel's weapon is Archangel Michael's battle spear, Enchantress has a death touch spell, Nightshade could summon creatures the size of buildings.

     

    So until I find the right scale between less known powerful characters and the big guns like Green Lantern, Captain Marvel or Wonder Woman, I try to keep most of the human characters in the lower popularity level.

  3. Version 0.1b available ( http://planet-of-sound-radio.com/dcverse/dcverse1b.zip )

     

    I've made some changes, but it's a little tricky to balance the game. Upping the bad guys to let them resist better to Batman could make the game harder for lower characters. With these changes, villains should have higher chance to hit and to defend against Batman, but the Dark Knight should still win "easily" on one-to-one fights. Against several opponents he could be in difficulties.

     

    What's new:

     

    -Agility and reaction lowered for speedsters

    -Level of powers reduced for speedsters

    -Some reasoning and cunning readjustments

    -Batman was nerfed with several abilities lowered

    -Batman & Bane popularity lowered, Penguin and Floronic Man popularity increased

    -minor tweakings for other characters

    -5 new characters (Chancer, Signalman, Zeiss, Vandal Savage and Sonar II)

    -some mini pictures has been resized

  4. The timeframe of this mod is the dc universe somewhere between the end of Battle for the cowl and the begining of Flashpoint.

     

    If you don't roleplay Batman (Bruce Wayne), at the beginning of the game,he's lost in time, and the actual Batman is Dick Grayson. By the way I've not tested the mod very long, and I don't know how long Bruce Wayne is lost in time (his status is Different Time).

     

    Seeing two Batmen is a little odd but it did happen in the comics:

     

    http://www.comicvine.com/dick-grayson/29-1691/batman/108-268801/batman_annual__28_021/105-1608069/

    http://www.comicvine.com/dick-grayson/29-1691/batman/108-268801/bw_dg_dw_lunch_tomorrow/105-1488717/

     

    Perhaps in the next update, I'll add an alternate to Batman II with Dick Grayson reverting back to Nightwing, this would have surely happened even if Flashpoint never occured.

     

    For Batgirl IV and Black Bat, I forgot to change the bio :)

  5. Finally the first draft of DCverse is here:

     

    http://www.megaupload.com/?d=NK1PJ92P

     

    Pictures are included, some are too small, I'll try to update these later.

     

    As it's a draft version, it's not complete, there are no teams and no dialogs. There are 5 locations but only Gotham City has a decent number of characters.

     

    Any criticisms and recommendations are welcome. I'm especially interested in balancing issues and in knowing if fights are not lasting too long.

     

    Future plans are:

    -adding a dozen more characters in Gotham

    -add more members of the League of Assassins

    -version 0.2 will spotlight Central City/ Keystone City

    -version 0.3 will spotlight Shadowpact and Hell

  6. Currently I'm still doing some fixes with attributes. I'll add perhaps another twenty characters and I'll post the 0.1 version. Most of the characters are based in Gotham, I've included three others locations but mainly for test.

     

    For a few number of characters I'm not yet decided about their alignement. For example how do you consider Secret Six characters like Bane, Deadshot or Catman? Are they anti-heroes, wildcards or just plain villains?

     

    Two other screenshots:

     

    http://imageshack.us/photo/my-images/252/screen2ge.jpg/

     

    http://imageshack.us/photo/my-images/249/screen3tx.jpg/

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