Jump to content

SirMichaelJordan

Members
  • Posts

    993
  • Joined

About SirMichaelJordan

  • Birthday 04/12/1986

SirMichaelJordan's Achievements

Newbie

Newbie (1/14)

  • Reacting Well Rare
  • First Post
  • Collaborator Rare
  • Posting Machine Rare
  • Conversation Starter Rare

Recent Badges

11

Reputation

  1. If the desire is to go the play by play route, it does a good job with that as well. write a summary between a 3 star match featuring Kenny Omega and CM Punk. The match ended in an interference by the young bucks and was overbooked. The match was open where both wrestlers looked evenly matched. Both wrestlers went all out. Make it a play by play commentary.
  2. I think bringing back the blog style match write up when running your event would add tons of immersion back into the game considering that this type of game would probably never add a 2D or 3D match engine.
  3. Here is another summary with the parameters of: write a summary between a 1 star match featuring AJ Styles and Shawn Michaels. The match ended in an interference and was overbooked. Shawn Michaels suffers from an injury that had to alter the outcome of the match. A summary adding more TEW road agent notes: Write a summary for a 3 star wrestling match featuring Ricochet and Gunther. The match was made to make Ricochet look strong in a brawl based match. Gunther wins decisively in a 15 minute all out match. Here is the result after regenerating the original outcome.
  4. The problem with this in past version was that it got receptive very quickly. Now when AI tools like chat GPT, I think coming up with a lot of text line in a short amount of time is now possible. I asked the tool to write up a summary for a wrestling match which was given basic guidelines as I only told the AI that is was a 2 star rated match. Here was the results: Not bad. This time I gave it a little more detailed parameters : Write another summary with opponent 1 being a high flyer and opponent 2 being a technician. The match is a 5 star match and opponent 1 wins the match with a frog splash Here's a summary featuring the full known attributes of each wrestler: Being curious to see repetition, I asked the AI to regenerate a response to the same scenario. https://chat.openai.com/chat#
  5. Not really. A false finisher isn’t something that is typical and would be considered taboo in wrestling psychology since a finisher is suppose to finish the match. Doing so doesn’t exactly scream great psychology. Laying it out and making it believable is where that psychology come in at. Also the same could be said for a bump, stunt, inferences, etc. all of those spots are made to get a specific reaction from the crowd same as a false finisher would. Adding 2.9 counts, kicking out of a finisher from a dominant menace doesn’t necessarily require good wrestling psychology. It just helps to make it believable. However, I would say that this is somewhat available via the Overbooked and All Out note but that also have its limits and all out requires good in ring workers to pull off.
  6. Same could be said for stunts and bumps. As for spamming, that wouldn’t be needed because in theory it will harm the match unless the psychology involved in the match was around the grade before bonuses / penalties took effect. I can see a note saying: “The match was given a bonus due to the suspense of a false finisher” or “The match was given a penalty due to the amount of false finishers” (the match lacked the psychology)
  7. A open match is back and forth. Someone performing a finisher and almost getting a 3 count doesn’t have to be strong in a match or even have equal offense throughout. This note would most likely be something on the level of a stunt or bump to add (or harm) to the match assuming the psychology is there. I can also see this being an attribute for a product. Some products will like false finishers and others will not.
  8. False Finishers No, I am referring to false finishers. Workers with poor psychology for the match would spam finishers dragging the grade down. But workers with good psychology for the match will result in a false finisher that would result in a 2.9 count adding a bonus (excitement) to the match. Basically a light version of a spectacle.
  9. It would be nice to have False Finish as a road agent note. Bonus should be given based on the psychology for the match. Maybe act as a light version of spectacle.
  10. Yea I wish attributes and rating gains were handled somewhat like mega man when he adopts his opponent’s traits. Workers could adopt traits from their mentors or someone who they have been working with a lot. Like sticking a young wrestler with a tag team specialist for a long time and eventually the young worker may adopt the tag team specialist trait. Or a hardcore vet may have lots of matches with a young guy, then after awhile the young guy starts gaining in his hardcore stats or maybe receive a trait. Football Manager handles traits somewhat like this but it’s through mentorship.
  11. I may be wrong (haven’t played in awhile) but I believe that this is adjustable in the era section.
  12. There isn’t a “shock debut” bonus. If the worker debut with a good gimmick that is the bonus for the debut.
×
×
  • Create New...