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Irishwhiskey119

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Posts posted by Irishwhiskey119

  1. That's definitely not on the cards - it'd take several hours of very boring work to go through all the code and compile the information for every scoring move from every position, not to mention that there's contextual modifiers that make it even more complex.

     

    Yea, no worries. Don't want to create more work or anything. Just wasn't sure if there was a list or if we can somehow view the files to go through it ourselves. Hard to totally gauge how far to push the modifiers without knowing the defaults.

     

    Just working on trying to get the metrics to mirror reality a bit more.

     

    Thanks for the reply anyway.

  2. The position in the card is irrelevant, it depends on the workers for how long they can go and if they are skilled enough (at least for psychology) other than that your product gives a minimum amount of time to get high rated matches and/or an indication if your audience has some kind of preference about match lenghts. In your specific case matches under 15 minutes can't score high and your fans wants your important matches (between major stars for exemple) to be long, don't know exactly how much through.

     

    I appreciate the response, but still confused. Each match needs to be at least 15 minutes to avoid length penalties?

  3. I did a search for an answer to this but I didn't see that anyone answered it. Does anyone know? I ask because I have been booking TCW with nine shows a month for three months now and my unimportant workers have not gained momentum at all no matter how many Pre show wins I give them. Most of the guys I am trying to push have had 10-15 wins and no change.

     

    Curious of this myself.

     

    Just had a worker put on the best match on a PPV with the highest match rating and it still says cooled momentum.

     

    EDIT: I've found I think most of the posts talking about it so I want to accept that it just changes over time but it feels like it's a bit too much to swing it back.

  4. <p>One thing i noticed when doing a long watch in RWC is the game doesn't develop talent quick enough with popularity and it's more this mod but the fact the game allows so many wrestlers to compete at a high level deep into their 40's is a bit silly. </p><p> </p><p>

    There's a noticeable drop off in many wrestlers, especially those that need high athletics to perform how they do.</p>

  5. This is such a great idea Celt fantastic work. I had an idea for something similar with rw pics a few years ago but not being very knowledgeable about hosting stuff etc couldn’t find a good system or site. Any chance you’d ever look at doing one for rw pics too?

     

    Great work again. These projects become valuable assets for the community.

     

    Edit - Sorry didn't read the whole thread you answered my question!

     

    Yea, a RW version i would be very interested in.

  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Scrat" data-cite="Scrat" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Hi, I don't know exactly where to write it, but maybe other people had this bug.<p> My game is about three month long and in a loading between days, tew crashed with this message: "Run-Time error '13': Type mismatch".</p><p> Thanks for the help and maybe a futur patch. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> There is a demo version and a retail version. I'm guessing maybe you applied the wrong patch or you had the wrong base game. </p><p> </p><p> Just identify which version you have and then grab the correct patch in the tech support forum. Somebody else might be able to give you a better answer if i'm wrong.</p>
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