Irishwhiskey119
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Posts posted by Irishwhiskey119
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I'm not having any luck searching the forum. What is the "X Rising Star" news story based on? Has Adam gone public with some of this yet? Like is it hidden attribute related for a higher paced stat improvement or what is the news story tied to data wise?
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What's a product that makes more sense for RoH? Auto booker with Respectful Wrestling makes all the matches get churned out at 30 minutes when matches for that company have been 10-20+ in reality.
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What's the logic behind a parent company blocking actions? Not why does it exist, it should. But is there a reference for how different owners determine what is allowed?
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What do we have to change to influence the amount of matches the Auto Booker spits out? Would be nice if the variables were all made public..
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That's definitely not on the cards - it'd take several hours of very boring work to go through all the code and compile the information for every scoring move from every position, not to mention that there's contextual modifiers that make it even more complex.
Yea, no worries. Don't want to create more work or anything. Just wasn't sure if there was a list or if we can somehow view the files to go through it ourselves. Hard to totally gauge how far to push the modifiers without knowing the defaults.
Just working on trying to get the metrics to mirror reality a bit more.
Thanks for the reply anyway.
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Has enough time passed where I can request a full map of what each action exactly scores in a fight? You reference the hard non-KO as 14 vs the takedown being 10 in the fight engine edits.
I'd like to have as much context as possible for getting the fight engine adjusted.
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Thank you so very much for updating this. I try to do it myself occasionally and I just can't ever get it done. A BIG thank you for adding the new worker pictures, that's so damn needed. Can never have enough of those.
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Successful turns and gimmicks can reset negative momentum to neutral, but they have to be pretty good to do it. With that sort of thing linked to the risks you take assigning the gimmick, your creativity User Talent and some randomness it's not going to work every time though.
Can they win their way out of bad momentum with the same gimmick / disposition?
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The position in the card is irrelevant, it depends on the workers for how long they can go and if they are skilled enough (at least for psychology) other than that your product gives a minimum amount of time to get high rated matches and/or an indication if your audience has some kind of preference about match lenghts. In your specific case matches under 15 minutes can't score high and your fans wants your important matches (between major stars for exemple) to be long, don't know exactly how much through.
I appreciate the response, but still confused. Each match needs to be at least 15 minutes to avoid length penalties?
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Ok, I'm not having any luck searching.
Has anyone figured out match lengths for each product yet? I'm doing the East meets West but I'd like to know what most of these products require for different levels of the card. Trial & error is heavy on error for me.
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I just started a game for the first time with this mod and saw the starting screen of NLG. Tempted to delete the game but persevered.
Seriously though, appreciate you working hard on this.
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I did a search for an answer to this but I didn't see that anyone answered it. Does anyone know? I ask because I have been booking TCW with nine shows a month for three months now and my unimportant workers have not gained momentum at all no matter how many Pre show wins I give them. Most of the guys I am trying to push have had 10-15 wins and no change.
Curious of this myself.
Just had a worker put on the best match on a PPV with the highest match rating and it still says cooled momentum.
EDIT: I've found I think most of the posts talking about it so I want to accept that it just changes over time but it feels like it's a bit too much to swing it back.
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I've been searching for awhile and am tired of looking so apologies for maybe asking something that already has been asked.
Can the user avatar form all relationships over time with workers? Like dating, etc.?
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Does the AI add and take away managers for their workers?
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Is there a link for all of these in one?
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<p>One thing i noticed when doing a long watch in RWC is the game doesn't develop talent quick enough with popularity and it's more this mod but the fact the game allows so many wrestlers to compete at a high level deep into their 40's is a bit silly. </p><p> </p><p>
There's a noticeable drop off in many wrestlers, especially those that need high athletics to perform how they do.</p>
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I'd like the option to not have to wait 1 year for new recruits to start generating.
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After clicking and saving every Reaper belt for what feels like every iteration of TEW, all i ask is they are all packaged together into one downloadable file.
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I REALLY love the pics you used for your Killing the Business mod but this is probably even better.
Nice job and IDEA!
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I'm curious why Starting companies can sign such popular workers.
Feels like prestige would need to be at a particular level with no popularity to get a realistic signing. Unless the worker had no money or had a relationship with someone involved i suppose.
Just starting from scratch it seems like a lot is obtainable that probably shouldn't be as far as employees.
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This is such a great idea Celt fantastic work. I had an idea for something similar with rw pics a few years ago but not being very knowledgeable about hosting stuff etc couldn’t find a good system or site. Any chance you’d ever look at doing one for rw pics too?
Great work again. These projects become valuable assets for the community.
Edit - Sorry didn't read the whole thread you answered my question!
Yea, a RW version i would be very interested in.
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Appreciate you.
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Is there a way to filter the workers in-game to show everyone that has a particular attribute?
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Scrat" data-cite="Scrat" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Hi, I don't know exactly where to write it, but maybe other people had this bug.<p> My game is about three month long and in a loading between days, tew crashed with this message: "Run-Time error '13': Type mismatch".</p><p> Thanks for the help and maybe a futur patch. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> There is a demo version and a retail version. I'm guessing maybe you applied the wrong patch or you had the wrong base game. </p><p> </p><p> Just identify which version you have and then grab the correct patch in the tech support forum. Somebody else might be able to give you a better answer if i'm wrong.</p>
TEW 2020 Small Questions Thread
in Total Extreme Wrestling 2020 General Discussions
Posted
I changed women's royal rumble in one of the real world mods to 30 and it doesn't trigger. Does anyone know how many are needed on the roster for the AI to run the match?