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danjanow

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Everything posted by danjanow

  1. Hopefully you think some of these are cool: Both: A "miscellaneous" quest/scheme type that has no other effects (catchall) Improve Own Popularity: "They will know I am their better!" Reduce Enemy Popularity: "You will be humiliated!" Learn New Power Quests: Liberate a Kidnapped Hero/Civilian Create an Alliance Create a Team Prevent Escape (Villian locked to current location) Rescuscitate the Dead (Time Heist) Schemes: A "miscellaneous" quest/scheme type that has no other effects (catchall) Destroy/Takeover Site (You could also actually let sites be "destroyed" or perhaps have a rebuilding period?). Having Site "Owners" (as with Area/Time Etc) with advantages would be cool and make sense (Fortress of Solitude, the Batcave). Expose Secret Identity (You could add a secret identity text field for color, or just generically) Prove Better: Crime: High Level Robbery (Blackmail the UN for One Hundred...Billion... Dollars) Crime: Takeover Public Event (The Joker taking over a talk show or the Parade from the Original Batman) Break Up Allies: Break up a paid of heroic allies. Turn Allies Against Each Other: Same as above but results in them being enemies. Could end with them fighting each other. Destroy an Artifact Destroy a Hero's Power
  2. Especially if there's one enemy. If we can get a dropdown menu and (ideally) a "remember from last time who was targeted" or "set as default target" it will save a lot of clicking. Love the game. Thanks!
  3. I'm having this exact issue. I used Era to set a class of newly generated fighters, but it only seems to work the first 1-2 years. No new generated fighters in the most recent year.
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Yes. There are only a handful of injuries that are directly from specific lines of commentary, and those are primarily facial injuries, hand / arm breaks, and knee injuries. All other injuries are handled via the Injury file and are not linked to commentary.<p> </p><p> </p><p> </p></div></blockquote><p> </p><p> Sorry to clarify (I am modding). Injuries happening during a fight can only happen to:</p><p> Jaw</p><p> Nose</p><p> Hand</p><p> Fingers</p><p> Knee</p><p> </p><p> Is this accurate? Are there any additions/subtractions to the list?</p><p> </p><p> Also, an injury to any other part cannot happen during a fight (whether linked to a specific line of commentary or not). Correct?</p><p> </p><p> Thanks!</p>
  5. As injuries only happen to the nose, jaw, arm and (possibly) knees during a fight, it would be helpful (and more realistic) to include the possibility of in fight injuries to the rest of the body parts.
  6. It seems like in-fight injuries only EVER happen to the nose, jaw, and wrist/arms. Is this by design? Is there a way to fix this? I've played 25 in game years and never seen, say, a concussion from a blow to a head (during the fight-- I've seen many of them during training).
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