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kdcastles

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Everything posted by kdcastles

  1. Sean O'Haire is my guy. He's the most over guy in my SWF save and is rivaling The Rock to be the most over wrestler in the US. I started the SWF after WCW closed down in my 2001 save. He's a 2 time world champ with 15 defenses of the title total.
  2. I have a question. Why does JD McDonagh start toxic? I don't remember hearing anything about a scandal involving him, and can't find anything about a scandal either.
  3. I'd like this mod as well. Any chance you could share it?
  4. I would love to be able to talk to a worker to raise morale after it's dropped. Even if the worker isn't under contract with me.
  5. I've had a few great newgens. My favorite is this generation's Dean Malenko. A muscular light heavyweight with 72 SQ, 78 Puro, and 81 Tech. He is in the 40's for all entertainment skills, but I can work around that.
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Ben Nook" data-cite="Ben Nook" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52366" data-ipsquote-contentclass="forums_Topic"><div>There is literally no reason to use the average large wrestler over a smaller one for any reason unfortunately.<p> </p><p> In previous TEWs, big men had a small niche if they had charisma in the high 70s or low 80s they could be pushed as Brute and gain roughly 1 pop per show with the Dominant note. Additionally, Menace angles were easy grades for less popular wrestlers, and angles gave far more popularity per show than they do in this version post patch.</p><p> </p><p> </p><p> So let’s look at all the advantages big wrestlers gain over Lightweights</p><p> </p><p> Pros: </p><p> </p><p> Higher power stat on average: The power stat is literally 100 percent functionally useless and at this point shouldn’t even be in the game. It literally does nothing except add an inconsequential randomly generated power spot for a worker once in a blue moon.</p><p> </p><p> Higher menace stat : Another stat which has been effectively made worthless due to game engine updates. Menace and Sex Appeal angles were so badly nerfed they are just not even worth using anymore, not only do they not gain overness for being used in these types of angles most of the time, these angles just get flat penalties to their grades and will nearly always be lower rating than a Fighting or Entertainment angle using the same exact worker.</p><p> </p><p> Higher star quality: This matters a lot, but this is only an argument for a wrestler going up in size, the generated wrestlers have no particular bias towards Heavyweights in terms of SQ, in fact you’ll see plenty of 100 Menace Giants being generated with 2 Star Quality. It’s just the default database has this quirk, along with encouraging you to make wrestlers bigger to squeeze out the extra 5 or 7 SQ.</p><p> </p><p> Now the cons</p><p> </p><p> Extremely scarce : Both in default data and generated, big wrestlers are extremely uncommon compared to smaller ones, meaning the good ones are usually very likely to be small.</p><p> </p><p> </p><p> Generally terrible wrestlers : Again, in both default and generated, the big wrestlers have huge stat biases that make them extremely poor overall. Most of the big guys have stamina in the 50s, and selling below 40. The bigger guys even tend to have absolutely no top row stats making their size effectively worthless in the ring.</p><p> </p><p> Have skill ceilings : Even more oddly, big wrestlers have skill ceilings that smaller wrestlers do not have. For example, lightweights do not get punished in their brawling or puro or hardcore stats, but big wrestlers not only generate with lower aerial stats, they actually have a hard limit on how high their aerial can be depending on their size. I’ve personally seen a guy lose almost 6 points of aerial at the age of 20 years old simply from going from Middleweight to Light Heavyweight. Wrestlers that generate over middleweight will never have over 70 in aerial, where smaller wrestlers can easily have over 80 brawling/puro/etc</p><p> </p><p> </p><p> Dominant fairly worthless gimmick category : The one bonus of being able to use dominant more frequently, previously the Brute gimmick has also been nerfed into the ground. Instead of being able to put a monster Brute against a local jobber and get a steady 1 pop per show using the dominant note regardless of popularity level, the dominant note now effectively does nothing. In fact, even pushing an 85 charisma Goldberg with Explosive Ring Style, Squash Master and a Legendary Dominant gimmick, I did not observe a single point in popularity gain in over a year of booking using 6 minute domination matches. It literally does nothing and even worse, using the dominant gimmick effect nearly guarantees your worker will lose a disproportionate amount of momentum and popularity per loss while having absolutely no positive effects in that regard. Contrast, Swagger, which at least also gives you more momentum and pop per win as well as the losses.</p><p> </p><p> </p><p> </p><p> Basically big wrestlers are functionally completely useless and the only reason to use one is you just happen to like using big wrestlers or for roleplaying purposes. Using one in this version of the game is just handicapping yourself unless you are using one of the default Japanese hosses pre-programmed into the game to be Godly.</p><p> </p><p> They have almost no real purpose mechanically and their use in purely mechanically driven games would be limited strictly to happenstance.</p></div></blockquote><p> </p><p> I've seen this argument in another thread and while I agree with a lot of what you are saying. I feel that the 2016 version of the game made it too easy to get high menace guys over. Now I think it's too easy to get anyone over. Looking at my bloated main event scene in my modern day WWE is proof of this.</p>
  7. No, no, no, this can't happen. Someone connect Dawson and JamHead and just have JamHead post Dawson's changes. Easy fix.
  8. Damn, dude. That's one hell of a month. Hopefully working on this mod will be something to lose yourself in and take your mind off everything else. Looking forward to the release.
  9. I've had multiple games where generated workers have their height and weight listed in their biography and games where they were not. I'm sure it has to do with how the database is set up, but what can I turn on to force the height and weight into the bios.
  10. WWE June 2021 WWE - Randy Orton (Ended Drew McIntyre's 1-year title reign at WrestleMania) US - Andrade (Defeated Ricochet at WrestleMania to end his 9-month reign) Raw Tag - Viking Raiders (Defeated AOP at Mania) Raw Women's - Charlotte (Defeated Asuka at SummerSlam 2020) Universal - King Corbin (Defeated Roman Reigns at WrestleMania after winning the Royal Rumble) IC - Adam Cole (Defeated Elias at Mania) SD Tag - Undisputed Era (O'Reilly & Fish) (Defeated New Day, Shinsuke & Cesaro and Fogotten Sons at Hell in a Cell) SD Women's - Alexa Bliss (Ended Paige's title reign at Mania after Paige returned to the ring in September 2020) Doing this, I just realized I have only one face champion and that's the Viking Raiders as Raw Tag champs. Corbin is a transitional champion, as Elias has skyrocketed up the card and will be my champ on Smackdown soon. I also know Ricochet will be the one to dethrone Orton as well.
  11. I see everyone's point in this thread, however, I do feel we've seen a hardcore company actually appreciate technical wrestling. Those Malenko/Guerrero matches in ECW were enjoyed by everyone.
  12. I know it's all opinion, but my wife was beaten by a boyfriend before me, and I can't enjoy male on female violence, even when it's text-based. So I always have a women's division, if I have women wrestling in my company.
  13. I only play real-world and historic mods, so it really depends on which mod. I can tell you, I always like to try to push The Warlord to the WWF title as a monster heel. I also have a soft spot for Bo Dallas. I'm not even a fan of these two in real life, but there is something about pushing them to the top that I find enjoyable.
  14. What are you doing in your angles? I know if there is someone I want to push, I use angles, and no matter what happens in the angle, I make sure the person I want to push has a major success. If you are always giving major successes in angles you will keep their momentum high. Just use the guys gaining the unwanted to pop to uplift others. I'm sure you have someone buried down the card you'd like to push.
  15. Wrestlemania 36 from Phoenix, AZ Glow-EST = Naomi and Bianca Belair
  16. I like to run pop over perf companies, and I look for star quality and entertainment skills first. After that, I want someone who can put on a decent match. These things will get a worker to the upper mid-card, however, to be pushed as a main eventer with the possibility to win a world title, the worker has to have good chemistry with at least a few members of my roster. I want my champion to put on good matches, so good chemistry is my barometer for that.
  17. Does anyone have a Dominik Mysterio cut for their game? I can't seem to find one cut for TEW.
  18. Which mod are you using? I haven't found one from this time period that is complete enough to do a proper game with.
  19. Below is how King Corbin has increased his pop in my game. I do this with simple things. He beats people with more overness. I like to use tag matches to protect those I don't want to lose pop. I also put him in angles that score really well. My goal is to have him in angles and matches that are rated higher than his overness. As you can see, doing those things lead to quick increases in popularity.
  20. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Paige Turner" data-cite="Paige Turner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47538" data-ipsquote-contentclass="forums_Topic"><div>I will be more than glad to take over the reigns.</div></blockquote><p> </p><p> While I hate to see landxx go, I think I've seen your work Paige Turner. If you are the same Paige Turner that was once on the EWB boards, I know this mod is in good hands.</p>
  21. 1. I use a lot of TV to determine who might have chemistry and use those with good chemistry with my champion for feuds between the big shows. That means if you want to hold a title for me, you must be able to work with a lot of people. 2. After finishing a season finale how do you decide who will face who at your next PPV? Use run-ins during or after matches, or promos to set up whoever you want to use. Just make sure it's someone who will get good enough ratings with your champ to keep him or her over. 3. Kind of mentioned it earlier, but I like to get that positive chemistry bonus, so I usually make decisions based on that. If no chemistry is known, I just pick based on who I think would have good matches together. 4. I book backward. I usually decide my WrestleMania main events about a year in advance. This allows me to book those two or three or four or whatever strong all year while also keeping them apart. 5. Star quality is very important and is usually the reason I push someone to the top. Just pushes to mid-card titles is usually based on chemistry, look, and or talent. 6. I usually try to have a balanced roster where for every face, I have a heel on the other side. So in a WWE, I treat Raw and Smackdown as two distinct rosters and there is never any crossover. I want to have 6 males with at least 91 OVR in America (3 faces and 3 heels). Then I want 10 between 90-81 (5 faces and 5 heels). Then I look for 16-20 mid card guys between 80-61 OVR (again, half faces and half heels). With my women, I want at least 2 over the 91 OVR threshhold, 4 over the 81 OVR, and the rest above that 61 OVR threshhold. I want a variety of people to keep my matches different and I know I need some guys as fodder. I also keep more people in developmental than on my actual roster. If I'm keeping someone and I don't have anything for them at that moment, I'll send them to development so that they can work. Also, don't be afraid to build someone up to that 91 level and then let them go. It's more fun to work against a viable rival than somone that you crush. For instance, I've booked Miz to be my most over heel, and now that he's had his run at the top, I'm lost with what to do with him. So he's not getting booked much and his contract is up in a couple months. I'm probably going to let him go and see what another company can do with him. I'll probably cut Morrison and Maryse when I let him go as well because they are more just supporting characters for Miz than anyone I want to build around. This opens spots up for other in development.
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