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consortium11

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  1. I believe WWE have somewhere between 15-20 road agents currently. There's no definitive list anywhere I believe and because WWE refers to them as "producers" any of the unofficial lists that do come out seem to be a combination of typical road agents and actual producers hence the somewhat vague total but it's around that figure.
  2. From what I picked up from ubernoob's posts he wasn't suggesting that the major tournaments/tours in real world Japan are the equivalent of TEW's current touring system but that those major tours are the equivalent of TEW's "lesser" intent shows (lower attendance and popularity gain) with the culminating shows being "normal" intent shows. That seems to correspond pretty accurately to real life; a typical mid-G1 block show has much lower attendance than the finals and while the G-1 has obviously been key to NJPW's growth in recent years I think that's been more down to overall strong G-1's in general (so lots of really good shows in a short time period even if they're "lesser") and specifically good finals rather than say B-Block Night Four alone being a great show and boosting the entire company. I don't really play with lesser intent shows much so I don't know what impact they have on worker effort; does it tank that in the same way that tour and throwaway shows do? Honestly, I think the G-1 in general is a pretty hard thing to program into the game under the current system; being in the G-1 is prestigious and workers almost always want to do their best during it but it's not like they go all-out every night. The multi-mans from the block which isn't having tournament matches are obviously largely rest and recovery with a little bit of storyline thrown in and if we're being honest I think we can all even think of tournament matches where the workers didn't really go all out, instead saving their powder for when a "showcase" type match appeared. Frankly, for a player to book it accurately as things stand they'd need to get very familiar with the in-game editor, adding and subtracting the Dynamo attribute (never holds back during matches, even on unimportant shows) as needed on a worker-by-worker, match-by-match basis... but that's a vast amount of effort for each and every show.
  3. So, just finished my first "proper" run through of the demo period, with the stories, angles, events etc here probably pretty close to what I'll do when the game is released and I do a long-term save. One thing I will note is while that "Aussie Rules" invasion still excites me and is something I still intend to do, I didn't bother for this run. In my mind that's very much a long term project, both because it involves getting a bunch of people who start at zero popularity to the upper midcard and because I'll use it as a way to establish a bunch of guys who I can then base the show around when I start trying to directly expand into Australia... and that's a while off yet. So, what did I do? Steel Cage Challenge Main Event level Honestly, I've run Cornell vs Cornell so many times in 2016 that I'm just bored of it and the addition of the rest of the House of Business doesn't really help. It's probably a story I'll come back to in a longer game (likely as a way to build Beskov up to his solo run) but for now I let it play out for a month and then ended it. I know World War is meant to be the season finale and thus should be where stories end rather than Steel Cage Challenge but with only two months to play with I wanted to try out my new ideas rather than be stuck with the existing ones; in a full game I'll probably stretch things by a month to accommodate that. Anyway, the storyline was pretty by the numbers stuff with Tommy running through a gauntlet of HoB members, defeating Doomsday week 1, BE Eddie week 2 and winning a six man tag week three where he defeated Edward and the Red Devils with the help of Absolutely Flawless (who had been doing an unofficial program with the Red Devils) to set up his one-on-one steel cage match with Edward. Edward wins to retain the title with enough interference/distraction from HoB to give Tommy an excuse but no so much that the win is really cheap. End the storyline, both move on. Adam Matravers had a similar gauntlet type series with Hot Stuff in another unofficial program; he beat Buff Martinez week 1, JB Cash week 2, had a gauntlet against them both week 3 where he beat JB Cash but lost to Martinez (with interference) later in the night and then had a promo where he said he could take them on at the same time and won the eventual handicap match at SCC due to some miscommunication. Tag Scene With the tag titles being held by the Men of Steel and them being in the Three Man Army Takeover storyline it's simply enough to put them against Sifu and Ricky Storm which also has the advantage of being a pretty great way to train up Adonis and Hulk. When the rest of Three Man Army interfered in a match between Adonis and Muckletruck Crouching Storm, Hidden Sifu ran in to help out and chase the heels off. I'm borrowing heavily from a story I ran in 2016 which had Muckletruck and Jeff Nova compete in tests of strength just with the roles reversed; the faces earned a tag title shot when the lightweight Storm was able to beat the heavyweight Hulk in an arm wrestling contest due to Muckletruck helping out, a contest between Muckletruck and War Machine to see who could do more reps pressing Sifu and Adonis over their head respectively ended with the Three Man Army just beating up the faces but then at SCC Storm and Sifu won the titles in another cage match when War Machine was unable to pull the door open to help his peers while Muckletruck was able to rip it open (smashing War Machine in the face) and giving the faces the opportunity to escape by climbing over (with Adonis too intimidated to go for the open door with Muckletruck standing there). As mentioned, I ran an unofficial program between the Red Devils and Absolutely flawless largely as a way to get them briefly involved in the Cornell storyline. Pretty simple stuff with the Red Devils winning matches in the build up to SCC with some help from the rest of HoB and then winning the eventual match. Upper Midcard I got around the heel vs heel nature of Cool vs Burton by adding Koller to the mix; he had a 1 v 1 match with Cool but got DQ'd when Burton interfered and attacked Cool, had a 1 v 1 match with Burton but lost when Cool interfered and attacked Burton and then a three-way match between the three just descended into a brawl setting up a rematch for SCC. Burton won after Koller hit his Hamburg Rock City shooting star press on Cool, Burton tossed him out of the ring and stole the pinfall. Burton leaves the storyline to go on to other plans and Cool and Koller continue on. Apollo vs DBF isn't a story I'm really invested in but there's also been no real reason to end it early. I've got Prince as a Velveteen Dream type character, utterly aghast that the fans would take to such a boring, mundane man as DBF rather than one as stylish and fabulous as him. Not a huge amount of direct interaction between the two but lots of interviews with Prince giving regular "critiques" of DBF's matches. DBF won the match as SCC but Prince beat him down post-match and the story continues. Kevin Jones has formed the "Franchise Players" heel stable with Phillip Cooper and Rolling Johnny Stones, essentially a group of upper midcard veterans who have been around 21CW for a decade+ and are complaining about all these new arrivals being the focus rather than them. While 21CW are far too family friendly a company to ever make a thing out of it there's a distinct unspoken subtext of "these people coming over here and taking our jobs!" going on. They haven't really done much other than try to recruit faces to join (which they obviously say no to) with their attempts to bring in Wade Orson leading to a match at SCC where if Jones won Orson would have to join; Orson won. Simply due to the number of heels vs faces in the upper mid-card (especially as a lot of your faces are in tag teams) I've turned Harry Wilson face while keeping the Antithesis gimmick, albeit now as a bit more a prankster than a full-blown anarchist (think Dean Ambrose when he feuded with Seth and kept pulling tricks on him). He's got an unofficial story going on with Beast Bantom as he provokes the monster. Midcard and lower Hellbound vs The Rising Stars has consisted of each of the stars getting a match against Bedlam for the UK title and losing before being beaten down by the rest of Hellbound and Faust cutting promos against them. Andrew Lee stepped in to help the Rising Stars, using his own history of being put on the shelf as his reasoning for not wanting it seen done to other young talent and this led to a four-on-four match at SCC which Hellbound won. Outside of that I haven't really done a vast amount with my undercard so far. Often they've just been fodder for when I need a match featuring one of my higher ranked guys, involved in dark matches where the likes of Mark Misery and Smiling John Smithie train up the more raw talent, throwaway tag matches for the Demolishers when they need to regain momentum having lost to my better face tag teams and Phil Harmonic having dark angles where he tries to whoo Phoebe Pulmridge and gets nowhere. World War Main Event level With Edward having seen off Tommy and Matravers beating Hotstuff, the pair are facing off in a fairly standard "fan favourite faces takes on arrogant heel and his stable" stuff reminiscent of The Rock vs the McMahon-Helmsley Era. Nothing too exciting here, more fairly generic "heel champion puts unfair obstacles in face's way but face overcomes them". Because I think a company like 21CW would always have a face win the main event of their biggest show of the year, Matravers beat Cornell to win the title at World War but the storyline will/would continue as Edward does all in his power to take it back. The reason Edward can claim to have seen off Tommy is that when Tommy came out to cut a promo about his loss at Steel Cage Challenge he was attacked by Leigh Burton and choked unconscious by Burton's sleeper. I hope my memory of moves is correct because otherwise this feud may not make that much sense, but if I recall correctly Tommy's "Guilt Trip" finisher is the Tazzmission and the story of this feud is that Tommy can't get out of Burton's sleeper but Burton is always able to escape the Guilt Trip, frequently by turning it into a Back Suplex (one of his other finishers). Basically every interaction up to World War ends with Tommy getting put to sleep by a smiling sociopathic Burton and even at World War while Tommy wins he does so via a roll-up prior to the sleeper being put on and then post-match gets choked out again. I intend to run this feud for a fairly long time once the game does release with Tommy finally locking on the Guilt Trip being a big moment for the fans to cheer for. Tag Scene The titles are still a big part of the Three Man Army Takeover storyline and so are being contested between the MoS and CS,HS. More feat of strength challenges between Mucketruck and War Machine, more sneak attacks by the Three Man Army and promos by Adonis etc etc. The storyline comes to an end with CS,HS successfully beating MoS to retain the titles (because I want to move them up the card a bit) but War Machien defeating Muckletruck. The TMA will continue to be the terror of the midcard (and a way to develop both War Machine and Hulk as wrestlers and entertainers), CS,HS will move onto a program with Hot Stuff and Muckletruck will basically be 21CW's version of Big Daddy, squashing a lot of low level heels to big cheers from the crowd. Hot Stuff got the above mentioned title shot off the back of winning a three-way match with the Underdogs and The Demolishers which in all honesty doesn't have much more to it then giving them something to do and building the next challengers for the title. On one level Hotstuff are too good and too over to be in a feud for the secondary tag titles but the same could be said for CS, HS and while I do want Buff Martinez in particular to get involved in the singles main event picture sooner rather than later there's just not really a "space" for him at the moment. Upper Midcard Koller and Cool's feud continued with Cool claiming that rockstars aren't cool any more and that the teenage girls who scream for Koller once screamed for him but now he knows better. Again, pretty standard stuff. Koller wins, proves a rockstar is always cool and begins his transition to the main event while Cool drops back somewhat and may well end up joining the Franchise Players. Speaking of them, their attempts to recruit Absolutely Flawless went as well as their attempts to recruit Wade Orson and led to a six man match between them that the faces again won. Orson is also destined for the main event while Flawless are basically marking time; I just don't really "get" them as faces at the moment but the roster is too heel heavy already to turn them. With their skills and overness they can be plugged in pretty much anywhere and do well so in the near future they're basically just going to be around, beating lesser teams, losing to the top ones and making up the numbers when I need extra faces around. As for the Franchise Players while I wouldn't go so far as to call them a joke stable I don't really intend them to be dominant and they're largely there to be a challenge to get overcome. Going forward they're either going to be dropping down the card to help train up the newer workers and/or have Jones in a storyline with Koller to really help cement Koller in the main event. While the upper midcard is heel loaded, the main event scene is more balanced (especially with Koller coming up) so Orson may well turn; the "reality star/Instagram influencer" storyline I ran back in 2016 may get dusted off and brought out again. Bantom and Antithesis ended their unofficial story with a cinematic match largely because I wanted to see what they were like, with Bantom raiding Antithesis' lair and setting off a sort of Home Alone series of traps, pranks and hi-jinks... although the bad guy won. Bantom needs a bit more work to truly be main event ready but is by far the most prepared of your monsters so he'll be moving up the card eventually while Antithesis is a mechanically a solid hand and little more but with his gimmick is quite fun to plot things out for and is useful to just put into storylines (official or not) with the multitude of upper midcard heels. Apollo vs DBF ended with a clean Prince win. Prince will likely move into the UK title picture while DBF ends up with a similar role to Antithesis, being a good foil and opponent for my heels as needed. Midcard and lower In the HellBound storyline, Andrew Lee defeated Bedlam for the TV title and left the storyline; he'll likely feud with Prince going forward as the contrast between the wild man Lee and the flamboyant Prince seems to work pretty well for me. On the other side the rest of Hellbound (including Faust) beat the Rising Stars in a six-man tag with Faust pinning Alpass. This will eventually lead to Alpass challenging Faust to a one-on-one match with the stipulation that if he wins Faust has to free his monsters from his control and disband his stable. Faust accepts but warns Alpass that he's "bound for hell", will win the eventual match and forcibly recruit Alpass into his stable leading to him getting repackaged. Mechanically it's not the best move to focus on Alpass because while he's not awful there's just nothing special about him and there's far better candidates out there but it fits the story. Hellbound will start to move up the card somewhat as Faust begins to pick fights with my upper-midcard and main eventers while Boulder and Flynn will develop in the tag ranks. Other than that, there's still not a huge amount going on lower in the card. I may bring the Phil Harmonic wooing Phoebe storyline onto TV leading to an incredibly brief and one-sided "feud" with Matravers (probably with Edward egging him on) while I'm making a concerted effort to develop Ruin and Assassin as, all being well in a long term game the pair look like people you can do a lot with. I've also dreamed up an "Edison Silva: Martial Arts Master" storyline which features him having "exhibition bouts" with a variety of martial arts masters (Glen Ward, Vernon Gage, Dwayne Dark etc) which he wins (albeit with some cheating/sneak attacks at times) before proclaiming himself the ultimate fighter but I really need a face to pair him with for it to work; I may end up teaming him with someone like Nightmare or Badberry (as his corner man or bodyguard... although as Silva makes clear that's not to protect him of course but to protect everyone else from him) and putting him up against Storm and Sifu at some point. I didn't really want to hire anyone new for this game; the roster is large already and most of the people you hire will need to be developed (either in skills or at least overness) which can be a challenge in a two month game. When I start playing properly in a full game there'll likely be some new additions; mechanically it makes basically no sense not to hire Landon Mallory and Konrad Makinen, although I may only do it to a handshake deals so I don't ruin their current employers, the Northern Lights are old favourites and now developed to the point where they just need a chance to show themselves off, Billy Robinson with either Nigel Svenson or Don Henderson can make an excellent "training team" to help develop your stars in ring, while they don't really fit 21CW's style the likes of Gram Gorman and Reaver (although beware time decline) are such good talents that they can be good mid-card workhorses for you, Michael Gregory fits 21CW's style perfectly (and his father already works for you) and Melanie Florence can be a great colour commentator for a B-show (and pretty damn good manager). On the more prospect-based side of things, Dangermouth obviously stands out due to his excellent entertainment skills, Bret Heartbreak looks to be a great prospect with excellent star quality, good brawling and reasonable enough entertainment and fundamental skills (although you'll want to build his consistency), Dylan Drama is a solid, well rounded and entertaining prospect as is Magnus Cage, you've got so many monster heels already that Quake would be superfluous but he does have a good base to work from, at 37 Stuart Wilson is a lot older than your typical prospect but is an excellent athlete, decent entertainer and reasonable worker already... and actually I could go on. There's a lot of workers out there who I think "you know, I could really make something of them..." but without wanting to bloat my roster even more while I may hire a couple for my proper game, I'll try to limit myself to a couple.
  4. With only two months to play with it's impossible to see how the AI does at what are traditionally some of the things it struggles with and which most impact long term games; roster management and worker development. We simply don't have a chance to see how it handles bringing new stars up the card, improving prospects skills and dealing with declining veterans. On the other hand the AI doesn't appear to have some of the problems it did in previous years. I haven't seen the "start of game hiring spree" that happened in every C-verse 2016 game and basically featured the same companies hiring the same workers to the same written contracts time after time after time (although that's more down to the database rather than AI itself) and more importantly, AI companies seem to book reasonably competently and to the strengths of their product. In 2016 for example USPW was infamous for struggling when under AI control because without the player manipulating their product sliders to emphasise angles they kept being booked like they were NOTBPW, getting underwhelming ratings and losing every battle. There's none of that this time and whether that's directly due to improved AI or the result of the changes to products, the effect is they seem far more competent. You still see some odd things that hurt their ratings and a player should be able to do better when they understand the mechanics but there's not the glaring issues we've seen before.
  5. Christopher Lister I imagine. Jase Cole and him used to be known as Jed High and Toby Juan Kanobi while teaming together as "The Force", using a Star Wars gimmick before dropping the gimmick, changing to their real names and becoming "The X Force" back in 2010 and I believe.
  6. Misawa may not have fallen down the card when not champion but, at least during his time with NOAH, ratings and attendance did which is why he gave himself that long reign for all of 2007. Misawa with the belt was a draw, Misawa without the belt and competing in the penultimate bout while someone else held the belt wasn't anywhere near as big of one, which is why ratings and attendance shot back up when he regained it. Misawa appeared on pretty much all the shows during Marufuji's infamously unsuccessful GHC reign, his matches even occasionally headlined tour shows above Marufuji's, but it was still infamously unsuccessful with nosediving ratings and attendances... ratings and attendances that almost immediately picked up when Misawa put the belt back on himself. As I said previously, I'd probably argue that Misawa was still a draw even without the belt... God knows how bad NOAH's ratings and attendance would have been if he hadn't appeared at all during that period. But what can't be argued against is that he was a vastly bigger one with the belt compared to without it. The fact that he had so many title reigns and held them for so long supports that; despite all the talent around him, the decision was still made to keep the belt on him for so long.
  7. He may well have been but he also held an awful lot of belts for an awful lot of the time. He still has more defences and (considerably) more days as Triple Crown Champion then anyone else, from first winning the title (August 22, 1992) to him leaving AJPW (July 20, 2000) he held the title for 1,799 days out of 2,889 (around 63% of the time) and that's without touching on his six reigns and nearly 900 days as world tag champion or the lesser titles he won there. He may not have held the belt quite so dominantly in NOAH but he still had three world title reigns totalling over 700 days and just under 400 days as tag champion. Just to put some perspective on that, from him first winning the world title in AJPW to his tragic death, Misawa held a world title in either AJPW or NOAH for 2,509 out of 6,139 days... that's over 40% of the time... and while there's some crossover between his world and tag title reigns for some of the time when he wasn't world champion he was a tag champion. Just to give a quick comparison, from John Cena's first world title win to him stopping being a full time wrestler (Greatest Royal Rumble, 2018) he held one of the world titles in WWE for 1,392 out of 4,772 days... just under 30% of the time. Honestly, Misawa's probably one of the worst examples of someone not needing a belt to be a draw because while I'd argue it's probably true, the truth that can't be argued against is that from the moment he first won a world title companies kept putting belts on him and keeping them on him. I'd also note that his last reign in NOAH was pretty explicitly done because he wasn't enough of a draw without the belt; the fans NOAH were getting didn't want to simply see Misawa on the show while Marufuji held the title, they wanted to see Misawa with the title.
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="goldendragon" data-cite="goldendragon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48006" data-ipsquote-contentclass="forums_Topic"><div>It's seems to have lost a lot of top guys due to age and not replaced them despite the depth of quality talent below.</div></blockquote><p> </p><p> I can't say I'm seeing this. If you go back to 2016 and look at your top guys then yes, Dark Angel and DJ Reason have retired while Kevin Jones has lost a slight step (although nowhere near as much as his bio hints at, pretty similar to Faust) and yes, I'm somewhat disappointed there's not been more movement to the main event for some of the younger workers but the likes of Leigh Burton, Wade Orson, Sebastian Koller and Buff Martinez are only really one decent push away from getting there while guys like the aforementioned Faust, Jones and JB Cash can all still do a job at that level. If you're willing to split teams then any member of the Red Devils, Crouching Storm, Hidden Sifu and Absolutely Flawless aren't that far away, I struggle to think of him as more than a midcarder but DBF has the stats to be a decent main eventer if you get him a bit more over and it shouldn't be that difficult to get one of your monsters (likely Beast Bantom for his relatively complete skillset but Balder, War Machine and Muckletruck could all be used) to main event level. Yes, if you get terrible time decline roles for Tommy and Matravers things could be hard to begin with but even then it's probably only a couple of months at worst before you can have younger guys in the main event scene (especially if you're willing to sacrifice some of the older guy's overness.)</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="goldendragon" data-cite="goldendragon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48006" data-ipsquote-contentclass="forums_Topic"><div>... Mass Hulk ended up at rehab... </div></blockquote><p> </p><p> Just slip Assassin in there and pretend nothing has happened; no-one will notice the difference and Assasin's bio even notes how similar they are.</p><p> </p><p> I may not be entirely serious with that suggestion...</p>
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="codey_v2" data-cite="codey_v2" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48639" data-ipsquote-contentclass="forums_Topic"><div>I'm away from my PC now so I can't check what the to-be-debuted companies products are but it would be cool to get two polar opposite companies running in a new territory to help establish it.</div></blockquote><p> </p><p> You've basically nailed it in one. Delhi Superstar Pro Wrestling has a family friendly wrestling product and their profile talks about how it's designed to appeal to all age groups, be a riot of colour and noise, be big on theatrics and have a distinctive Bollywood influence while Mumbai Grand Prix Wrestling has a wrestling as a sport product and a profile which emphasises the focus on in-ring action, PGHW influence and treating wrestling with respect and seriousness.</p><p> </p><p> Whether it's from users creating their own workers (or using faceless generics) or waiting for the next instalment of TEW, once the Indian scene kicks off it could be the region with the clearest division and competition between "fun" and "serious" wrestling in the world with roughly similar size companies (at least since the Canadian merger).</p>
  10. So, is anyone doing anything about Leigh Burton vs Luke Cool? On the face of it it's a decent enough, if somewhat by the numbers, storyline about elevating one of the pair to the main event which with Burton being the younger, better and already more over guy I imagine most people will have him win. With 63 heat it's one of your stronger starting storylines and considering the two guys in question and their skills (both in and out of the ring) on paper you'd think it's an easy banker to at least keep heat above 65 to avoid penalties and then grow it. The one issue... They're both heel. And in a promotion with a strictly enforced face and heel divide that's going to kill your ratings if you run it as a "normal" storyline as things are. I haven't really settled on what I'll do once my first "proper" game starts post demo (and me getting the hang of all the ins-and-outs of the new systems) but these are the options I can think of off the top of my head. 1) Assume it's an oversight/database error (although I note it hasn't been corrected in any of the updated database releases) and do some pre-game editing to correct it, either by turning one of them face or changing who's in the feud. I'll talk about some of the issues I have with just changing one of them face below but I'll also add that I'm always somewhat reluctant to change the database too much for what is meant to be a "vanilla" experience but this doesn't obviously correct the problem straight away. 2) End the storyline immediately and create a new one. If you want to keep one or both of them in the story then you've got enough spare faces around to do that (Matravers for an immediate main event level storyline, Koller to keep the "elevating to the main event" aspect or perhaps team them up to face off with say Absolutely Flawless) while getting the required heat. But just like I dislike changing a database too much pre-game I also tend to dislike ending default storylines immediately rather than letting them play out. 3) Turn one face. In many ways the obvious solution and one that helps overall; as things stand your upper-midcard is very heel heavy anyway and another face or two really doesn't hurt. My issue here is that mechanically it makes more sense to turn Burton as Cool is better as a heel but Burton as a sociopath suplexing and choking people out without a hint of remorse is one of the relatively few in-universe changes that excites me about 21CW in 2020 considering he's always been a pretty white meat babyface for me before. Perhaps I just need to bite the bullet and take the fact Cool will underperform as a face on the chin. 4) Book around it. A storyline in wrestling doesn't have to be two people facing off and mechanically TEW allows you to keep heat high and progress a story without the two having to have matches against each other. "Rivals being made to team up and ally together" is a trope in wrestling but it's a trope for a reason and I guess I can imagine something fairly fun along those lines. If you do want the story to end with a match then you can always do a slow-burn face turn for one of them and use the time they're rivals but teaming up to build it up rather than hotshotting that turn. 5) Add someone to the storyline. Sebastian Koller for example is a face and in a position (upper mid-card on the verge of the main event) that makes him seem like a natural fit for the storyline as described. Adding him in gets around the heel vs heel issue and will probably actually help out the storyline mechanically considering how good he is. Has anyone decided what they're going to do (or done it already)? Any ideas I've missed out on that seem like they'll really work?
  11. Resolution is probably the big one for me. I know it's basically the definition of a first world problem but I'm running a 1440p monitor and the window is noticeably on the small side and can get frustrating on long play sessions (although hopefully the revamped skins help with that). I can scale my display of course (but adding to the first world problems side of it) I also run a Rainmeter custom desktop and changing the display scale messes that up. The other issue with resolution is that it always acts as a reminder of how limited things are. All the other quirks I can (and to an extent have) got used to already, from the arrows for moving angles and matches around to the cluttered screens to having to make extensive use of the notepad for things that I'd instinctively think are a pop-up window away but every so often I just instinctively think "shouldn't I be able to resize this window or at least make it full screen" only to remember "no, I can't" and that in some ways this game which is a labour of love and clearly has a vast amount of time and effort put into it is in some ways far less functional than the most basic and low effort of asset dump "games" built on a more modern platform.
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="djthefunkchris" data-cite="djthefunkchris" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>It's like that other poster all upset because you have to run it in admin mode, but... I mean the application is able to change picture files while making a database, in your programs folder. Are there programs that do that without admin mode? I realize that's a cheap come back, but I mean, it's there and not really new.</div></blockquote><p> </p><p> I think the complaints about having to run in admin mode are less directly to do with running in admin mode itself (although it is a touch annoying) and more than it's a sign of how... I guess "old fashioned" is just about accurate... TEW currently is. No, other programs (and games in particular) can't change picture files while making a database in your programs folder without being in admin mode but that's because they don't need to change picture files while making a database in your programs folder to begin with; they generally use the Documents folder for things like that and have for years. It can be seen in the same light as the complaints about things that can't be changed due to limitations in the programming language.</p><p> </p><p> My take is that people had too high expectations about what TEW 2020 being rebuilt from the ground up meant and represented. I think people made the assumption that it meant it would be rebuilt in a more modern way using a more modern method and thus have a more modern back end and modern functionality when the reality is while it was rebuilt it was rebuilt using the same language and thus has those same limitations and limits. Pretty much every complaint or question where the answer is "sorry, we simply can't do or change that" fundamentally comes back to that point. People have to decide whether that's a dealbreaker for them or not. It's not for me; yes, so far TE2020 has limitations and is probably an inherently less satisfying user experience then you might expect from a 2020 release but nothing that wrenches me out of it or really impacts on my overall enjoyment. If nothing else, while someone being harsh may pejoratively call it "Stockholm syndrome", once you play enough and get used to all the little quirks they end up being second nature.</p>
  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48639" data-ipsquote-contentclass="forums_Topic"><div>I wasn't around at the time, but from what I've heard, Australia/Oceania was originally a similar wasteland that was only expanded on in future games. If that's true, it's at least got precedent. One of the issues for India in particular is you need a whole new set of renders. So far, I've been able to gather about 30 pictures around the forums. 50 doesn't seem that bad for a burgeoning industry.</div></blockquote><p> </p><p> Australia was never <em>quite</em> as empty as India currently is; when it appeared in TEW 2008 it had a promotion already open (albeit without any set to open) and about 50 people to hire (including refs, commentators etc). It's certainly been massively expanded since but there was enough there for you to be able to start TEW 2008, pick out APW and have a reasonable game without needing to mess around with the editor or disabling pictures to really make it viable at all.</p><p> </p><p> That said, I think your overall point is correct. There wasn't much to Australia when it first appeared in the game and it's gained a lot of depth and detail in the games since; I imagine the same will apply to India.</p>
  14. I'm going by memory here but I believe the Ace Crusher is just known as the Face Crusher, the Tiger Suplex is in but the originator is left unnamed, the Dragon Suplex is more commonly known as the Full Nelson Suplex, Elemental innovated the 450 splash, I believe Sensational Dragon was the first to use the shooting star legdrop (known as the "Sensation Shock"), Emerald Angel was the first to perform a 720 splash (and for a long time was the only person to pull it off) and the Muscle Buster was made popular (and may have been invented) by Frankie Perez. The Burning Hammer exists but has the more "technical" name of the Saddled Reverse DVD (if done by first lifting the opponent onto the corner) or the Standing Saddled Reverse DVD (if done purely from standing) and isn't really anyone's signature.
  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="spiffyone" data-cite="spiffyone" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Moreover, even if they wouldn't be successful and would be assured failures...so what? The past is littered with pro wrestling product ideas that never really caught fire and died quickly. That's happened before, it will happen again. <p> </p><p> If this is supposed to be a simulation, then simulating the failures as well as the successes (however minor or major either are) should be part of the package.</p></div></blockquote><p> </p><p> I'm in favour of giving us the ability to tweak products so don't take this as a condemnation of your overall point but I think one can make the argument that a product being an assured failure, not catching fire and dying quickly can already be effectively stimulated by how you <em>book</em> a company regardless of its product. If I want to do the aforementioned "Sexy Naked Barbed-Wire Deathmatch" company then I could do one with a Risque Adult product and take the lumps from all the dangerous and bloody matches being penalised or one of the Deathmatch products with the eye candy/sex appeal stuff being capped/penalised; if we're simulating failure then then booking matches, characters and angles that upset my fans (whichever way it goes) does exactly that.</p>
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