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thadian

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About thadian

  • Birthday 08/09/1979

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  1. You're correct - Media Groups should be done AFTER Broadcasters, I will change it. 1. I re-looked at it and you are correct. It seems there are several Catch 22 situations where - Alter Egos won't import by company unless the company is there, but the company won't import worker contracts (or alter egos) unless both are already present. I almost feel like some things need imported for something else - then be deleted, and reimported a little bit later. I will have to look at what happens when importing the worker - company - alter ego - delete company, add broadcasters, reimport company? 2, 3, 4. I believe this might also require importing it first to get the required thing - then, delete and reimport later? If companies are done before workers, then importing workers will not import their contracts. There seems to be some conflicts where the company needs imported both before AND after importing the worker. To best cover these instances, I think it's best to modify this order to include at which stages companies should be deleted, then reimported. For example, it's not that much work to set Reverie manually to own USWA, but it's a lot of work to manually set every Mask/Hair loss. In some cases, it might be necessary to note which import order leaves some manual work. I did go point by point, rather than reading everything - my mistake, or I would've noticed you mentioned the notion of import it early, then later delete and import again. I will have to look at which stages this should be done, and which data might be lost by this. Example, by reimporting the company once the broadcaster is already done, we will have to reset Reverie to reown USWA and WWE to reown WWE Network. In any event, this can be made note of, along with what needs to be manually redone. Thanks to everyone - it's going to take multiple people to troubleshoot and determine the best practices.
  2. Adding to this, it would also reduce a situation where a Company borrows my worker for an appearance and doesn't use him for 6 months.
  3. It would be nice to search Training Centers by Active/Inactive/Closed/Yet To Open type of status.
  4. 1. When deleting a worker in database, make the game also delete their Moveset like it does their other stats. 2. Please put in "Search" for Editing Movesets for parameters "Assigned" and "Unassigned". This can help us bulk delete movesets if we just deleted a large share of workers. Actually, if we could have this for Moves as well, to delete unassigned moves, that would also be great.
  5. This is the best practice when importing databases. Break it into two phases. Import Order: Phase 1: Moves > Move Sets (This will include new moves into move sets) > Injuries > Workers > Alter Egos (They will be applied), Agers, Injury History, Mask/Hair History, Chemistry, Announcer Experience, Worker Relationships, Starting Absences/Morale/Injuries Phase 2: Companies (This will import Worker Contracts and Worker Employment History) > Titles This will import Title History), Company Relationships, Alliances > Tag Teams, Stables, Alliance Members, Starting Storylines, Excursions, Training Facilities > Graduates, Broadcasters*** > Media Groups > Events, TV Shows > Broadcasting Deals > Scandals, Eras, Hall Of Fame, Hall Of Immortals > All Else *** Some Broadcasters own Companies, and some are owned by Companies - some Broadcasters are owned by Media Groups. I suggest importing Broadcasters first, then Companies. This will cause it to import companies owning broadcasters, but NOT import broadcasters which own companies (you have to do this yourself). Regardless which you import first between a Company and Broadcaster, you will have a tiny amount of manual work. If you import in this order, it should retain all your histories - work history, title history, etc. There are a few points where things can go wrong - like above with Broadcasters/Companies. When you import something, it will auto-set what it can based on what else has already been imported. If you import companies before workers, it will not import work history or contracts. If you import belts before workers, it will not import title history. If you import broadcasters before companies, it will import companies which own broadcasters but not broadcasters (like Reverie) owning companies. In the Broadcaster/Company situation, you will have a tiny amount of manual work ahead, but it's paltry. Best of luck - I will answer any questions about Import Order. IF YOU ARE A MODDER: Please, copy and paste these instructions to your mod. Most players will probably use an incorrect import order and have some kind of mistake. If you done goofed up - delete what you just imported. Go delete the companies, import the workers who work for them, then re-import the companies and you will get their contracts and work histories. Edit - someone sitcky this bad boy, or quote the text into a stickied appropriate post. I see a lot of people confused by this, and I was too for a little bit.
  6. This is the best practice when importing databases. Break it into two phases. Import Order: Phase 1: Moves > Move Sets (This will include new moves into move sets) > Injuries > Workers > Alter Egos (They will be applied), Agers, Injury History, Mask/Hair History, Chemistry, Announcer Experience, Worker Relationships, Starting Absences/Morale/Injuries Phase 2: Companies (This will import Worker Contracts and Worker Employment History) > Titles This will import Title History), Company Relationships, Alliances > Tag Teams, Stables, Alliance Members, Starting Storylines, Excursions, Training Facilities > Graduates, Broadcasters*** > Media Groups > Events, TV Shows > Broadcasting Deals > Scandals, Eras, Hall Of Fame, Hall Of Immortals > All Else *** Some Broadcasters own Companies, and some are owned by Companies - some Broadcasters are owned by Media Groups. I suggest importing Broadcasters first, then Companies. This will cause it to import companies owning broadcasters, but NOT import broadcasters which own companies (you have to do this yourself). Regardless which you import first between a Company and Broadcaster, you will have a tiny amount of manual work. If you import in this order, it should retain all your histories - work history, title history, etc. There are a few points where things can go wrong - like above with Broadcasters/Companies. When you import something, it will auto-set what it can based on what else has already been imported. If you import companies before workers, it will not import work history or contracts. If you import belts before workers, it will not import title history. If you import broadcasters before companies, it will import companies which own broadcasters but not broadcasters (like Reverie) owning companies. In the Broadcaster/Company situation, you will have a tiny amount of manual work ahead, but it's paltry. Best of luck - I will answer any questions about Import Order. IF YOU ARE A MODDER: Please, copy and paste these instructions to your mod. Most players will probably use an incorrect import order and have some kind of mistake. If you done goofed up - delete what you just imported. Go delete the companies, import the workers who work for them, then re-import the companies and you will get their contracts and work histories. Edit - someone sitcky this bad boy, or quote the text into a stickied appropriate post. I see a lot of people confused by this, and I was too for a little bit.
  7. When in the Database Editor and editing Move Sets, I would like to be able to search - two options, "Assigned', and "Unassigned". This would make it easy to gather and clear/delete Unassigned Movesets.
  8. When in the Database Editor and editing Move Sets, I would like to be able to search - two options, "Assigned', and "Unassigned". This would make it easy to gather and clear/delete Unassigned Movesets.
  9. Logo Request: UJPW, Ultimate Japan Pro Wrestling (likeness of All Japan Pro Wrestling) Ultimate Japan New Wave (Child Company of UJPW) Thanks in advance to whoever!
  10. To better simulate wrestling realism (especially in the last 10 years), companies should be able to feature a championship from another company similar to borrowing a worker. There should be a few rules: 1. Borrowing a title comes with two options: A. Borrow Champion (who can defend, but not lose, the belt) B. Borrow Title - Your worker can win the belt, but either: must drop back to the Former Champion (you get him/her with the belt), or your guy (with the belt) will be auto-loaned to their company to drop the belt to the former champion. The screen should have a pull-down menu for you to choose the worker who will win the belt (no surprises). There should be a "Number Of Dates" for both sides - meaning, during the time you have their belt, you can both book the champion for title matches. This should prevent players from "cheating" by bringing in other champs to screw things up. Also, the player has to book around the borrowed champion's creative control, so we shouldn't be able to job Okada to Orange Cassidy or Baron Corbin. This should require a positive Company Relationship, and have an option in Company Relationships for "agrees to loan championships". If you double cross the worker, it should count as an ultimate aggression/betrayal of that worker AND their company, and reduce your company's reputation among neutral companies - reduce it even more among that company's friends - and no effect or a small increase with that company's enemies.
  11. To better simulate wrestling realism (especially in the last 10 years), companies should be able to feature a championship from another company similar to borrowing a worker. There should be a few rules: 1. Borrowing a title comes with two options: A. Borrow Champion (who can defend, but not lose, the belt) B. Borrow Title - Your worker can win the belt, but either: must drop back to the Former Champion (you get him/her with the belt), or your guy (with the belt) will be auto-loaned to their company to drop the belt to the former champion. The screen should have a pull-down menu for you to choose the worker who will win the belt (no surprises). There should be a "Number Of Dates" for both sides - meaning, during the time you have their belt, you can both book the champion for title matches. This should prevent players from "cheating" by bringing in other champs to screw things up. Also, the player has to book around the borrowed champion's creative control, so we shouldn't be able to job Okada to Orange Cassidy or Baron Corbin. This should require a positive Company Relationship, and have an option in Company Relationships for "agrees to loan championships". If you double cross the worker, it should count as an ultimate aggression/betrayal of that worker AND their company, and reduce your company's reputation among neutral companies - reduce it even more among that company's friends - and no effect or a small increase with that company's enemies.
  12. On the left, I see a tall, kinda thin guy - W. Morrisey earlier in his career. On the right, I see a guy who's around 6'. Either way, that punchable face screams top heel.
  13. I would like to QuickGen based on "Style" to a degree - by picking Wrestler oriented or Entertainer oriented for the type of worker I want to generate. Just like the game gives us a vague parameters for fame and skill level, this would be a good vague parameter.
  14. I would like to QuickGen based on "Style" to a degree - by picking Wrestler oriented or Entertainer oriented for the type of worker I want to generate. Just like the game gives us a vague parameters for fame and skill level, this would be a good vague parameter.
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