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Johnny_Boombatz

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About Johnny_Boombatz

  • Birthday 11/19/1991

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  1. Hi all, hope everyone is doing okay in this time. Like most of you, I have a ton of free time now and am looking to get back into TEW2016 so that I am ready for 2020!!! Looking for rules to a January 2006 WWE mod. Playing as Shane O-Mac. I'm trying to keep it as realistic as possible, but because the Spirit Squad hadn't debuted yet (middle of January), I'm sending them back down (that won't happen!) I also cut The Dicks (lol), Juventud and some lower name guys I didn't like. Just looking for a set of rules. Maybe limits on who I can hire, call-up. Maybe one of those list of 4 superstars and I have to do choose 1 thing out of the list for one of them. Thanks and stay safe everyone!
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>You don't need a ton of top guys, just one you can rely on to deliver a B/B- main event and elevate your show grade. A hard, consistent push for one of your better performers should get you there. Nothing wrong with bringing in an outside guy to fill the role either.<p> </p><p> Also, depending on money, switch to weekly shows as your workers' overness will quickly increase with exposure and you can quickly start getting the B show grade needed to (almost always) win regional battles.</p></div></blockquote><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels 82" data-cite="shawn michaels 82" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>National Battles are mostly won based on the overness of your main eventers. If your top guys are more over than the competition, than you're on the fast track for winning them. That simple.</div></blockquote><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="kesselll" data-cite="kesselll" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>based on my personal experience, i would suggest creatin 4 monthly events, as events bring more people, money, plus boost morale if achieve success</div></blockquote><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Don't increase production values until you are consistently bringing in a lot of profit. You can win Regional Battles without them.</div></blockquote><p> </p><p> Thanks for the responses. I haven't considered doing weekly shows so I'll haveta try that later. Looks like 'Bulldozer' Brandon Smith will be my guy (if he isn't on tour)</p>
  3. <p>Man, I'm just lost as to how to deal with the regional/national battles. I guess I can turn it off but I would like to play the game with everything on. Just confused on how to balance increasing my production and losing a ton of money.</p><p> </p><p> For reference, I was playing with NYCW. I can't seem to ever beat PSW or RIPW even after I had upped production. My guys just aren't as good and I like to stay realistic and not just hire a ton of top guys.</p><p> </p><p> Any advice. Should I just play without it on? (I wish National Battles would stay on, regardless)</p>
  4. Man, I've tried a few different saves and I find it virtually impossible to not go into debt. The production value arms race is just too much of a hindrance along with the regional battles. Any suggestions? I would like to play with everything on but it's discouraging me.
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Before you start a game you need to assign the owner a proper contract with the company, then they will show up in the box to be set as an owner. An owner can only be assigned if they already work for the company. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> The potential founder option is only for companies that are yet to open and are then opened by the AI, which will then look at whoever is set there when trying to open the company to use whoever is set. If all of the owners are set to mandatory and are not actually available (all on written deals elsewhere) then that company wouldn't be able to open. IF they are just preferred, the game will look for those owners first and if none are available or don't meet the size preferences of the owner in question, then a different owner can be chosen instead. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> DELIGHTFUL! Thanks.</p>
  6. <p>I'm setting up a company. How can I get the desired person to be the owner? The top part is grayed out and I added the persons name below for potential founder, yet it didn't happen when I started it up.</p><p> </p><p> Thanks</p>
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