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thecoolestjedi12

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  • Birthday 05/29/1980

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  1. Just wanna pop in and say; I own no ownership over 2000 and if people wanna make a 2000 mod; I say more power to them, I’m a pretty slow guy with the mod, so it will be a while before I get something I deem playable going, but by all means take 2000 if that interests you, I took it up because it’s a great time period for wrestling and super fun to get into
  2. Still being worked on, never stopped. Kinda put it on the backburner as I put more time and effort into the 1990 mod I was working on; especially with the Sting retirement and farewell; spending my days working on that January 1990 mod over 2000 rn, but still working on 2000. I don't have anything to download rn as I am working on permission stuff in the background and hoping to get it reuploaded here sometime in the future,
  3. Link REMOVED BY GDS MOD TEAM A/N: Had some time on my hand and began to work on this again; noticed I couldn't find the thread I made for this, so just throwing this back up there. Not gonna be a thing where I say its completely finished; as my original goal is 2,500 overall workers and I'm nowhere near that, but still playable with your big 3 in America. Welcome to the Beta Version 2.0 of the Millennium Bug mod. This mod is set to begin in January of 2000 and leaves the player open to choosing from the various promotions in the wrestling world to take control of, but the game is mostly optimized for the big three of ECW. WCW and the WWF. Not to say you cannot pick up NJPW or a AJPW and run wild; it just will be that much more difficult to do so with where those companies are right now. This mod includes: 323 Agers 2 Alliances 501 Alter Egos 833 Broadcasters Contracts with gimmick pros/cons for ECW, WCW, and WWF. As well as employment history for workers in all 3. 48 Companies to start End of The Year Awards ending at 1990, mostly based on the Observer 5 Eras 769 Events 59 Free pictures 278 Graduates 1280 Movesets 31 Narratives including 3 that put ECW/WCW out of business if they are AI controlled. 35 Stables 20 Starting Storylines 270 Titles 1067 Venues 402 Worker Relationships 1235 Workers active on start and 301 yet to debut +So Much more! I've partnered up with JoMo for this American section of the mod who has provided extensive help on the American Indy scene at this time. JoMo also has an amazing Real World Events Graphics - The Ultimate Pack that I would highly recommend to download for this mod in order to make it just that more realistic. bethebooker.net/thread/418/jomos-ultimate-event-logos-posters The Broadcasters are from Asaemon's broadcaster mod, just did some tweaking on certain broadcasters in order to bring the TV ratings in line. The Othertvshows are used from Ropacm's OtherTVShows database, which is a great resource to add on some realism and bring the TV ratings around for the companies. The NGO Picture pack should be compatible with this, I have tried the naming and such of people to match it and I implore you to use it, since it is a great picture pack for any historical mod. All credit to them for the pictures for this. As well as working with iDOL's stable logos. forum.greydogsoftware.com/topic/48071-idols-stable-logos-download/ And last, but not least, Gendai for permission for Moves, Move Sets, Workers, Alter Egos. Anything you noticed wrong in terms of errors and issues? Send me a message at thecoolestjedi on the greydogsoftware.com or pop into the thread and drop that.
  4. Oh for sure. Usually developmental relationship companies go out of business. It’s not a accurate portrayal but it’s a workaround for WWE to not lose all of their developmental workers to hanging out on the main roster.
  5. Right now, pretty far out since I’m mostly pouring through making sure the 2000 mod is as good as it can be. 1990 is still a passion for me but just a far out one. Don’t think anything will come of it until like late 2023 if that
  6. I’d say there are a lot of new people making mods for 2020 and man does it take a lot of work. I expected to finish my 2000 mod for 2020 by this month and a combination of moving, a new job and school + some things I just wasn’t too happy about in my mind forced me to overhaul and keep working on it. I’d say this is the same boat as a lot of people. Mods take a long, long time to fully create and even more to “perfect” and I know that I want the 2000 mod I’m working on to be as close to perfect as possible.
  7. What a show, what signings. This company is something else. I get it isn't for everyone, but man I'm glad its around as just a option
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TCP1" data-cite="TCP1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53494" data-ipsquote-contentclass="forums_Topic"><div>I'll probably stick with JPEG for now then.<p> </p><p> Next question: Future Workers</p><p> </p><p> I have roughly 80 so far, but I'm concerned about the stats being far too high. Seems unrealistic for them to start as top workers. As far as I can tell, the focus should be on lowering Psychology, basics and Charisma? Or are there specific stats which can rise faster with good training and experience?</p><p> </p><p> Happy to find a middle-ground, but I don't want workers bursting onto the scene as a top 25 in-ring worker on day one.</p></div></blockquote><p> </p><p> Personally I’ve started a lot of them very low. They grow really, really quickly especially with potential settings and from what i’ve tested, setting them at the lower end of the skills spectrum upon their debut helps them gradually grow to a point of being where many would and should be like 3-4 years into their career, but everyone has different opinions. I’ve noticed from other mods this year, that future workers around the board are mostly nerfed in their skills to stop people going into their 1-2 years wrestling as a top 50 worker.</p>
  9. Loving everything in this thread, gonna try and work up some logos and contribute once I get around too it
  10. This has plagued me as well and my fix has been the territorial type. Where they only run their home region, which works out since most Mexican promotions active run out of the Centro region. Not a perfect fix but the one I’m testing now.
  11. Always, just some life stuff denying the next small update, but you can follow all of that progress here, decided to create a new thread for it: http://www.greydogsoftware.com/forum/showthread.php?p=2476733#post2476733
  12. Bummed for the ending of that deathmatch, a proper introduction to many fans and it kinda duds with the ending great match and storytelling before that explosion. I was eh on Bucks Vs. Jericho/MJF, I expected the Bucks to change it up for a "blood feud" type match with more brawling and less high flying and the superkicks, but their style is their styles.
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