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cwamaniac

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Everything posted by cwamaniac

  1. My advice Shortlist anyone you hire whether sent to developmental or not at least this way you avoid most issues in the game involving ai signings and contracts (why the game doesn’t inform you of this without the shortlist considering they are your developmental guys I don’t know)
  2. Is it just me or has the stamina been adjusted a bit from 16? Just curious if others think it’s normal to have a wrestler with 90 stamina penalized in a 16 minute steal the show (despite no pop up warning me of her not having the stamina needed) just seems odd
  3. I second this Can someone post a list of the new products?
  4. <p>No-Style is the closest</p><p> </p><p> But I’m not willing to wait possibly weeks or months on a suggested product just to get it rejected, it’s just not a fluid system imo</p>
  5. <p>Seems like it skews towards liking perception</p><p> </p><p> Personally I'm not sold on the system , it wasn’t enough to make me stick with 16, but I just don’t see it as realistic at all, pushes in my eyes was 100x more realistic and used real wrestling lingo compared to perception imo</p>
  6. I have noticed one thing in particular The Experience stat which I believe is 100% new is converted to zero on new databases automatically (or at least it was on mine) so that comes to mind immediately, attributes are an interesting case as some seem to be generated but some of the more unique ones don’t seem to be
  7. Out of the business We should be able to talk to Workers who are out of the business and try and convince them to return, or at least it should be in the editor as many workers have returned to the business after doing nothing in the business previously Tiger Mask Shawn Michaels (4 years is a tad long to argue a hiatus) The Rock CM Punk (No one expected him back and yet here he is) Paul Heyman (non wrestler example) Terry Funk (one could argue wasn’t a hiatus) I’m sure there’s plenty more examples but thing is few people in the wrestling business truly leave the business in the end, to me I still think it’s weird Christian Faith hasn’t done anything (I could have predicted he’d be running SWF instead of the Eisens after their power switch), Champagne Lover could possibly return for the right price is another example
  8. Basics Firstly I think High basics should provide a boost to a workers performance in general and I could see this working towards road agents at least to help matches their involved in
  9. I do remember someone suggested the drag & drop system Perhaps that could be implemented? If not maybe just use the style 16 did?
  10. I like to try and book in different mindsets For almost all my files I always book Main Events first, followed by my opener, then figurehead match if they aren’t in one of those two, I suppose my booking is rather plain in that regards at least, I’m always pursuing the 5 star match in my tv events while keeping the story’s fresh, for the hopeful ppv to get 5 stars as well Certain characters I treat very differently for example if I see a wrestler as a jobber it’s rare for them to change my mind, if they cause me issues the day of an event, I won’t forget and will punish them either immediately or down the line, example Logan Wolfsbaine has a match with my figurehead pre booked for my ppv a Scaffold Match, he decided to say on the day of the event he couldn’t do it and there was no way he was beating the figurehead So I had said figurehead “apologize” to the crowd prematch for not being able to deliver on the promise of the scaffold match as Logan decided to be a coward who instead lost a Tables match that night, after that Logan never even sniffed the Main Event scene as he became unreliable in the eyes of my character
  11. I second this While I can understand why we can’t edit deceased to I deceased and vice verse , I see zero reason we can’t have workers return to the business as it’s happened countless times in wrestling history
  12. <p>I’d love if this was implemented</p><p> </p><p> I like this idea but I’m almost certain I’d only use it to give back “pushes” via divisions as I am still no fan of perception as I find it unrealistic, if we could assign multiple tags that would be nice as well</p>
  13. <p>Sweet</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="franticloser" data-cite="franticloser" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49253" data-ipsquote-contentclass="forums_Topic"><div>Per the empleh code these are the current ones.<p> </p><p> </p><p> passport: all workers become available in all areas</p><p> themorethemerrier: all companies yet to open become active</p><p> sophie: all user talents are set to maximum</p><p> liftmeup: give the user one more talent point</p><p> foggynoggin: all relationships are forgotten</p><p> vivalarevolution: all AI owner and booker positions become vacant</p><p> companiesinneed: all in-debt companies are given a rescue package</p><p> iamkindofabigdeal: the current user gains maximum reputation</p><p> cleanslate: all addictions, current or reformed, are removed from workers</p><p> allseeingi: all previously hidden attributes are revealed</p><p> uwillrespectme: the user's image is changed to unlock motivational speeches</p><p> uwillfearme: the user's image is changed to unlock psycho sermons</p><p> jobreview: the user's owner's approval rating is reset to excellent</p><p> evenplayingfield: all companies are set to have $25,000,000</p></div></blockquote><p> </p><p> So other than </p><p> </p><p> liftmeup </p><p> allseeingi </p><p> </p><p> There are no new cheats?</p><p> </p><p> Also do I need to disable any “secret” features? (Never liked it in 16)</p>
  14. <p>Cool idea</p><p> </p><p> I imagine we could possibly do this via a road agent note of sorts, say for example we want Tommy Cornell vs Edward Cornell in a 5 round format match, each round is 5 minutes, round 1 no fall happens and is booked as though it was its own match round 2 has another no fall round and was booked as its own match, round 3 ends with Tommy pinning Edward at the 4 minute mark to end the contest in one fall format.</p><p> </p><p> Thus if booking from bottom to top it would look like</p><p> </p><p> Round Format - Round 3: Tommy Cornell vs Edward Cornell</p><p> Round Format - Round 2: Tommy Cornell vs Edward Cornell</p><p> Round Format - Round 1: Tommy Cornell vs Edward Cornell</p><p> </p><p> A few new road agent notes would be added such as Round Format Draw, Round Format Continue (lets the game know that the “match” isn’t over after Round 1) & Round Format End (would be used on Round 3 to ensure that any other booked round format matches later in the night wouldn’t be calculated in this matches score)</p><p> </p><p> Score i’d imagine for this match type would be calculated as though there wasn’t a round system and it was just 1 single match , I Don’t think a boost is necessary for this match type via dirt sheet notes, and some products would penalize use of this format , Stamina requirements would be slightly downplayed as there’s a minute or two of rest between rounds, and finally I picture we’d have some new Worker attributes related to the format such as</p><p> </p><p> <strong>Round Fighter</strong> - Worker does better than normal in Round Format Matches </p><p> </p><p> <strong>Bad with Rounds</strong> - Worker gets penalized when competing in round Format </p><p> </p><p> <strong>Round Specialist</strong> - This Worker does better than usual in Round Format but suffers when not wrestling in the format</p>
  15. <p>Good point</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BurningHamster" data-cite="BurningHamster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49025" data-ipsquote-contentclass="forums_Topic"><div>Agreed, to piggyback on this I also think that maybe a workers overseas popularity should be at least somewhat influence their pay.<p> </p><p> For example, If I am ECW wanting to bring in the Michinoku Pro guys for Barely Legal 97 and say The Great Sasuke is pretty much unknown in the US (as he was at that time) I can get him for 40 bucks and not even cover his travel expenses where he gets around a grand a show in Japan? Foreign stars should be paid better than local jobbers otherwise what reason is there for players to not just sign all the most talented available foreign workers for cheap as free and grind good matches to world domination?</p></div></blockquote><p> </p><p> This makes a lot of sense , perhaps make it that pay is based off of say 50% from their most popular region from another region? So if you had a Worker payed $50 an appearance and he has 40 pop in Japan, then you would pay half of his pay per appearance fee if you wanted him in the states?</p>
  16. This Agreed we need to be able to filter the brand split somewhat, it can be tricky to use brand splits without it
  17. Hmm Good suggestions djthefunkchris I can’t speak for others but I’d be ok with trying your ideas
  18. <p>Decline dates are somewhat debatable</p><p> </p><p> For example I can say someone like the undertaker is in decline and few would disagree with me as in Tew terms he’d likely be in terminal decline but if I said AJ Styles was in decline I’d likely get more disagreements as he would not be terminally in decline if he was in decline </p><p> </p><p> The attribute in my eyes is for workers who never really entered terminal decline</p><p> People like flair, terry funk, Dustin Rhodes, HHH, etc, I get what you mean though about age 65 being too strict a cutoff mark, but if I remember correctly it’s there to help the game run smoother rather any other arbitrary reason </p><p> </p><p> In a perfect world there would be no cutoff for mandatory retirement as it’s not really a thing in real life, heck hulk hogan allegedly kept trying to talk to wwe in doing a return match at his age lol, if that happened you can guarantee it’ll get more attention than say a 205 Main Event even if the 205 match is much better in quality, or in a cornellverse example Sam Strong could exit retirement and wrestle Tyson Bain’s in USPW probably get a better score than say Greg gauge vs Matthew Keith</p>
  19. <p>WWE can never be booked 100% accurately in Tew 2020</p><p> </p><p> The problem with most of the people who are agreeing with penalizing on the product is we have no idea how long they have been watching the product and when they last watched it to gauge them, if you fail to see why this is important consider this;</p><p> </p><p> A penalty in an ex fans eyes is not comparable to a penalty of a current fan, current fans who have been watching currently would immediately disagree with the angle penalty as 5 minutes is ridiculously short for the segment cap in a company that is known for having a 10 minute opening regularly, if you feel the issue is the length then you should also dislike the most legendary promos in the business, the issues is popularity has never been done well when it comes to wwe</p><p> </p><p> Consider the fact that the popularity of a worker in a database is determined only by the mod makers opinion and an attempt to make artificial difficulty, ive seen databases place WWE’s main event scene in the 50s of popularity and be called good, the stats are oftentimes off as well but they are a bit harder to judge so I’ll give them a bit of a break on that one</p><p> </p><p> The real reason WWE gets low ratings is almost solely it’s booking, they don’t use anyone to their full potential practically, consider this it took Strowman 5 losses to Brock Lesnar to not beat him, rusev vs lashley which people claim raised the ratings (it 100% didn’t), was almost universally panned as a storyline out of the gate and yet then still overran the story with only a small percentage actually giving a crap by the end, in terms of TEW it should 100% be possible to get decent ratings as most players seem to do the following </p><p> </p><p> A. Book to a wrestlers strengths and not there weaknesses</p><p> </p><p> B. Book a storyline that wouldn’t ignore the past character actions on a whim</p><p> </p><p> C. Take risks</p><p> </p><p> If you get a bad rating after following the bookers mantra it’s not the bookers fault it’s your roster or product </p><p> </p><p> No the roster isn’t as popular as they could be but more people know the people on top than you’d think </p><p> </p><p> The product itself if viewed in Tew terms and was accurate then it wouldn’t be the issue either</p><p> </p><p> The product in real world mods are rarely accurate enough so that’s likely your issue on your grades but who knows maybe your booking HHH vs Vince in an Ironman match for control of the company lol</p>
  20. This needs to be addressed I agree we need the ability to tell our employees of what we want to do with them down in developmental, If sending over workers down to developmental causes morale issues that is extremely unrealistic in this day and age. Considering Finn Balor literally Asked to be sent down to developmental I feel having a negative perception should be dependent on how much a worker can be taught if sent down there to train If sent down to get in shape I could see some negative perception depending on the personality of the worker If sent down to train it should have to do with the wrestlers personality, and they should ideally love the business without the fame goal If sent to just work down there it should have to do with popularity of the companies and the worker, if my main company has 80 popularity worldwide and my developmental has 40 popularity it would make since my 80 popularity Worker isn’t looking forward to developmental
  21. <p>Blue or bust imo</p><p> </p><p> I used to enjoy getting that elusive blue rating but I get nothing from the “gold”</p><p> I like someone else mentioned see the “gold” rating as 70ish which makes me feel like I failed as I was hoping for a high grade</p><p> </p><p> Silly it may be but blue is the color we all got used to and in what scale is yellow better than green <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  22. My thoughts I’m sorry but I have to disagree somewhat, here you start by saying I’m checking it against a segment not rated on sex appeal but the problem is the handbook literally points out that entertainment segments do use sex appeal in the calculations, without adding that to the dirt sheet how do we know it’s there however? I am fine with variance in segment ratings in the boost or not I do however not enjoy not knowing if there is or isn’t a boost, that’s my opinion I know but I don’t think I’m alone on that, I have zero issues with others have different thoughts on this however. I guess I use the dirt sheet a lot (maybe more than some others) Fun chat curious what others think 🤔
  23. <p>Not a bad idea</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="djthefunkchris" data-cite="djthefunkchris" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48355" data-ipsquote-contentclass="forums_Topic"><div>Cwamaniac, I wish we could rate a segment on strength. Weird we can't, as those Mark Henry segments were pretty interesting to watch sometimes. <p> </p><p> It would probably be rated 25% Strength, 75% popularity, so the guy with 25+ popularity NOT able to lift the barbells would score higher than the unknown that lifted it up with one hand.</p></div></blockquote><p> </p><p> We’ve had wrestling matches built around a power spot plenty of times heck Hogan vs Andre the most famous match ever was based on If Hogan could slam the Giant, id be for a new rated on strength category </p><p> </p><p> But to stay on topic is it an error that the dirt sheet doesn’t list the boosts to the segment from sex appeal or intentional? After all it’s pretty easy for anyone to check, just run a entertainment segment with Emma chase to see if the dirt sheet lists a boost from her high sex appeal</p>
  24. <p>100% agree here</p><p> </p><p> I’m kinda surprised it’s the way it currently is honestly, just imagine how bad it could be if your one of those people who like to be year+ feuds, that would be terrible</p>
  25. <p>To return to this post thread</p><p> </p><p> I took some time to think about the test I ran and I’ve thought about the charisma and entertainment focuses on angles</p><p> </p><p> 1. After some thought I can see an argument on why charisma is unaffected by the sex appeal stat (which it 100% accurate unless that got changed via patch, as I tested that), charisma to me is something that is just there, you could be born with it or just develop it over time it’s not rated on something very tangible </p><p> </p><p> 2. Entertainment however should 100% provide a boost on entertainment, it doesn’t make any sense for entertainment based angles to not get a small boost from sex appeal, simply put people listen to beautiful people a bit easier (as their easier on the eyes) rather than someone with just a 50 (average looks?) </p><p> </p><p> Also while I appreciate that people ran their own tests as well </p><p> </p><p> “The intent was to look just at the effect of sex appeal and star quality on an entertainment-rated angle. (Ok a fair test) The actual ratings of the angles don't matter as much as the difference between them (uh they 100% should matter, even if the difference is small, as it determines if sex appeal needs in nerfing in comparison to star quality). Since the average pop - and the actual entertainment skills - in each case are the same, we would expect them to rate similarly. (Completely Agreed, they should rate similarly) Just for you, I went back and reran the Attitude cases, but this time with only one worker, with her pop set to 50, and got very similar numbers (certainly inside the error band due to randomness). (Fascinating) </p><p> </p><p> ..........................Classic Risque Attitude</p><p> Low SA/Low SQ................41..................43.................42</p><p> Low SA/High SQ...............49..................48.................48</p><p> High SA/Low SQ...............48..................50.................47</p><p> High SA/High SQ..............54..................51.................49</p><p> </p><p> This data gives me the following questions</p><p> </p><p> 1. If entertainment segments provide 0 boosts from sex appeal according to the dirt sheet then what is providing the boosts? Momentum? Gimmick Effects? Natural variance? </p><p> </p><p> 2. Why are these numbers at all comparable? Classic and Attitude are supposed to be very different levels of sex appeal, with the attitude booking typically using it more, and yet for some reason it’s numbers are lower than classic?</p><p> </p><p> 3. It makes little sense that the Risqué company is also scoring less than classic on some sex appeal “boosted” segments but that could just be variance skewing negatively </p><p> </p><p> 4. Outta curiosity does Star Quality still provide a boost in angles via the dirt sheet? If the answer is yes then why doesn’t sex appeal? </p><p> </p><p> This confuses me however </p><p> </p><p> “There clearly is a gain with a higher sex appeal and star quality (as I would expect, given that the handbook says there is). There is some variability in the results, so it's hard to tell exactly which is more important, but to me it looks like Classic Sports Entertainment puts a bit more weight on Star Quality and Risque maybe a bit more on Sex Appeal. But it also looks like there's a diminishing return for having both (at least in terms of ratings - I didn't check popularity gains).”</p><p> </p><p> 1. Where in the handbook does it say there is a gain for sex appeal? I’m curious to read it myself </p><p> </p><p> 2. If sex appeal does actually increase angle ratings rated on something other than sex appeal, why is there nothing in the dirt sheet about it?</p><p> </p><p> I realize that the ratings seem to increase a bit as the stats increase but it doesn’t confirm that sex appeal is the reason for the increase </p><p> </p><p> Honestly I still believe sex appeal is “nerfed” to an extent that is somewhat unrealistic as looks literally are the first thing one notices when looking at a wrestler, which would include star quality, menace and sex appeal</p><p> </p><p> Star quality is fine stat wise I believe, but sex appeal and menace have both been “nerfed” when it should be rated similarly to star quality (using the same scales)</p><p> </p><p> —————————————————————————————————————————</p><p> </p><p> Bonus - why don’t we get a few attributes based around some stats, I won’t go overboard as it’s not the ideal place to post them (I think) but for example </p><p> </p><p> <strong>Gorgeous</strong> - These characters get a small boost when rated on their looks</p><p> </p><p> <strong>Dog Faced Gremlin</strong> - These characters take an additional penalty when rated on looks</p><p> </p><p> <strong>Model genes</strong> - These Workers sex appeal decreases a lot slower than others and increase quicker when there still young</p>
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