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gambler1650

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  1. Still keeping my fingers crossed for this one. TPF really 'felt' immersive, unlike other similar sims which felt more like spreadsheets than games. The draft was pretty much perfect in its execution and was the heart and soul of the game. I created a league concept where the NFL more or less collapsed 20 or so years in the future, but an outside non-U.S. consortium bought it. They kept half of the current NFL teams (under certain restrictions, like the Colts moving back to Baltimore) and added 16 'world' teams: 8 from the Canada, Latin and South America; 4 from Europe and 4 from Asia. The first two seasons, NFL teams won the 'World Bowl'. But then the Paris Musketeers defeated the Washington Redskins (ironically, I was playing this when 'freedom fries' became popular here in the U.S.). After 10 or so simmed seasons, I took over the Amsterdam Admirals, secure in the knowledge that at least I didn't have to worry about my 6 years in the league All Pro strong safety, who was the one real bright spot on the team.. And then he promptly retired before the draft. I was hooked instantly. I loved being able to come up with goals for the team besides just winning (I was working on making a running game good enough to turn a stud I drafted into the leading rusher all time in the WFL). I watched a defensive end on my team get into the Top 5 in sacks all time, only to hit the wall (from a consistent 5.0 player down to a 2.5 in one year, and then a 2.0 the next year). With 2 games to go in the last season he played, he needed 3 sacks to tie the record, but had only had 2 all year. He got 2 sacks in the second to last game, but couldn't get the QB in the final game, ending up #2 all time. The team became pretty consistent in my last few seasons, making the playoffs in each and in the last two they got to the World Bowl, losing badly to New England in their first appearance, and winning a nail biter the next season aganst Cleveland. At that point I stopped playing when other interests reared their head, and partially because a patch had screwed up the interface so that I couldn't access some buttons any more (specifically the hiring and firing of coaches). I'd recently gotten interested in playing again, but like davehibb's post, the computer the game was on died. Yesterday I popped off an e-mail to e-license via their support section of the website, since I still had my original order and license number, to see if they can make the license available again. Have yet to hear anything back.
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