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Abgas

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Macca316" data-cite="Macca316" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41191" data-ipsquote-contentclass="forums_Topic"><div><img alt="Y0oV23z.png" data-src="https://i.imgur.com/Y0oV23z.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> Wow</p></div></blockquote><p> </p><p> I really like this skin. Where can I find it?</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rayelek" data-cite="Rayelek" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41191" data-ipsquote-contentclass="forums_Topic"><div>I didn't start any of these. All the US Indies don't like me (or almost all).</div></blockquote><p> </p><p> I guess it happens when you become too good and use many of their talent?</p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Its not likely the product. I was thinking that if you had previously used an entertainment based product and were now using something performance based. But I doubt that would matter regardless. <p> </p><p> You can't know for sure if they have the potential to improve. But being young and having good Star Quality are a good starting point. Showing up on the Creative Meeting lists as a future star is also a strong indicator. </p><p> </p><p> Two things... One, make sure you are showing as numbers and not grades. If you are looking at grades, they could have improved but just not enough to change grades. And second, look in the In-Game Editor. Skills actually have a fractions. So you might see a skill is 60, but in the IGE, you could see that its 60.2. And if they have gotten a bit better, it might be 60.4 - an improvement, but not enough to actually show.</p></div></blockquote><p> </p><p> Ah okay, I see. I didn't really compare the skill ratings of the workers itself, but instead i only looked into the "worker improvements"-sheet after matches. Now I checked the entertainment skills of some wrestlers I used a lot recently and they improved their skills significantly compared to others I didn't use. I'm still wondering though, why I never see any notes in the "worker improvements" screen in my WWE save, but I get many in my CZW save. Anyways, thank you very much for your help!</p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>...the product?</div></blockquote><p> </p><p> The save in which I don't observe any progress is WWE, the other CZW.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>More likely the workers themselves. Are you sure the ones who aren't improving have the potential to get better?</div></blockquote><p> </p><p> How do I know if they have the potential to get better? I didn't see any options like 'potential' in the editor.</p>
  5. In my recent save my workers don't make any progress when I put them in "rated on entertainment"-angles together with skilled workers. In another save they develop skills from that quite well. Why is this difference occurring?
  6. I've got two announcers and one colour commentator in my team. So every time I book an angle only on of the announcers is part of the segment. This doesn't happen for matches but only for angles. Does anyone know why?
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Nizzy_Tizzy" data-cite="Nizzy_Tizzy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>'Segment was penalised for the content risk being to low'<p> </p><p> I get this in every match, how do i combat this? By either changing match style or changing company product, i'm currently Progress on Fleisch mod.</p></div></blockquote><p> </p><p> I also used to have this and I made up a new regular match type with weapons and a higher content risk. So I usually book this match type instead of a normal 1 vs. 1. But you can also change the product, if you prefer that.</p>
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>1. When the result calculation got to the point where storyline heat is added into the equation, the match grade at that point was higher than the storyline heat, so it was a penalty for that reason.<p> </p><p> 2. As far as I know, no.</p><p> </p><p> 3. As long as the gimmick is generic, then you can have any as many of someone with that gimmick as you want. The game will tell you if someone has a non-generic gimmick.</p><p> </p><p> 4. The gimmick is going to have trouble scoring well since it's one dimensional. They don't cancel each other out, but since it's risky it may give it a small chance to be successful. </p><p> </p><p> </p><p> </p><p> It is accurate. It was added in TEW2016 to simulate NXT's rise. If you really need proof, it's not that hard to do. Create a dev promotion. Change their popularity to make them cult and advance a day and boom-shacka-lacka you have a cult developmental territory.</p></div></blockquote><p> </p><p> Thanks a lot! Does it depend on the product whether generic gimmicks are asked for or does every product (with gimmicks) has its type of "generic" gimmicks?</p>
  9. <p>I've got four questions:</p><p> </p><p> 1. I booked a match which got a rating of 97 and is part of a storyline which has got a 96 rating after the match, but was also in the high 90ies before the match. When I looked into the dark sheet it said "Segment rating was penalised due to the storyline's low heat". Why is that?</p><p> </p><p> 2. Is it making any difference to my finance to fine my wrestlers a lot after causing trouble?</p><p> </p><p> 3. Is there any penalty for having too many of the same gimmicks in one roster?</p><p> </p><p> 4. If the game gives me the message "Our fans like risky gimmicks like this" AND "Our fans wouldn't respond too well to such an one-dimensional gimmick like this". Do these messages revoke itself or is there any one of them which weighs stronger?</p>
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Show ratings don’t take a hit for a wrestler being used too much to my knowledge, the workers might lose momentum though</div></blockquote><p> </p><p> A few weeks ago, I asked why my show ratings were bad and the answer was that I used my jobbers too much. I tried to put them in very long pre-show matches for some shows, but it apparently hurt my overall ratings, so I stopped.</p>
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels 82" data-cite="shawn michaels 82" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>They do not count towards the show grade.</div></blockquote><p> </p><p> Pre and after matches influence the show grade if workers are "used too much" though.</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Editor6" data-cite="Editor6" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41263" data-ipsquote-contentclass="forums_Topic"><div>Just got the idea to put Running Wolf and Jebediah together in USPW. Might try to play it for comedy. Could use a name.</div></blockquote><p> </p><p> You might won't find it funny, but many years ago I saw a heel wrestler in wXw in Germany who was from England and had the in-ring name "Wolfgang". In Germany Wolfgang usually is a name for old men with a moustache. Also there is a famous, but very trashy (folk-)pop-singer with this name (see: <a href="https://www.google.de/search?q=wolfgang+petry&client=opera&hs=nR4&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj23LzIn_3XAhUR6KQKHVNxCVcQ_AUICigB&biw=1242&bih=633" rel="external nofollow">https://www.google.de/search?q=wolfgang+petry&client=opera&hs=nR4&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj23LzIn_3XAhUR6KQKHVNxCVcQ_AUICigB&biw=1242&bih=633</a> ) and the whole crowd was singing dump/cheesy songs of him while the wrestler from England was totally confused and irritated. So "Wolfgang" would probably how I would call this tag-team.</p>
  13. Do I still have to pay for transport and hotel even if I don't book a written worker at a show?
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Apupunchau@optonline" data-cite="Apupunchau@optonline" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Its not the pre show matchrating that's bringing it down. Its just seeing the workers in general. It taints the whole show.</div></blockquote><p> </p><p> Okay, thank you for explaining.</p>
  15. But then I find it kinda weird the Pre-show match is still getting a C- rating. Additionally as all the people watching the show on TV couldn't see it, it shouldn't affect my popularity over there (that much). Wouldn't it be more realistic if the Pre-Show match is getting a F-rating for pissing the audience off and everything else is affected just the way later matches are usually affected by awful matches?
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