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enemyviolent

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Everything posted by enemyviolent

  1. The current angle writer is intimidating and I don't think it naturally encourages creativity. Instead, replace it with a system of building sentences. You would build a sentence line by line using drop down menus. Each line in the sentence is structured like this: [Participant(s)] [Main action] [Modifier] [Conjunction] So, first you choose a worker, tag team, or stable that'll be in the angle. Then you choose what they'll be doing. For a simple angle, you'll already be done. After that, you might get to choose an optional modifier, which may affect which stats are used to determine angle quality, and add things like raunchiness, injury risk, etc. Finally, if you want to keep adding sentences to the angle, you can add a conjunction. If you add a conjunction, you'll be able to keep writing the sentence with more lines beneath the first one. For main actions that require a second participant, a specific conjunction will be required. So let's look at some examples. First, the typical backstage interview: [Participant(s)] [Main action] [Modifier] [Conjunction] [Renee Paquette] [conducts an interview] [backstage] [with...] [Chris Jericho] [who mocks and derides] [profanely] [...] [Adam Page] [who is off-screen] We start with Renee Paquette, who's main action is to "conduct an interview", which will require the "with..." conjunction. The "backstage" modifier affects how much the crowd will impact the segment. The optional "profanely" modifier makes the segment edgier, which will displease family friendly audiences. We get the "..." conjunction so we can put in who Jericho is mocking, who turns out to be Adam Page, who is off-screen, so he doesn't have to be available. Another example: [The House of Black] [attack] [in the ring] [...] [The Elite] [who get beaten down] [with weapons] The "with weapons" modifier makes the House of Black's hardcore stats matter more to the angle's rating, and The Elite's "get beaten down" main action means their Selling will be what gets rated the most for them. [The Acclaimed] [perform a diss rap] [with hilarious lyrics] [about...] [The Gunns] In this case, the "perform a diss rap" main action may only appear as an option in the drop-down because Max Caster has the "rapper" attribute. The "with hilarious lyrics" modifier will mark this as a comedy segment. However while adding conjunctions to write multiple lines can make angles more and more complex, like so: [Steve Austin] [calls out] [in the ring] [...] [Vince McMahon] [who cuts a promo] [] [and then...] [The Undertaker] [attacks] [with a weapon] [...] [Steve Austin] [who bleeds] You can also keep it super simple and just do: [Steve Austin] [cuts a promo] And that's it. It can be as simple or as complicated as you want to make it. I really think this drop-down sentence building angle writer style makes more intuitive choices like who's being rated for what and will give players the fun of seeing what's possible and booking different kinds of angles than they might have otherwise. Main actions and their modifiers should be createable with an in-game editor too (although conjunctions, not so much).
  2. Been simming for days now, up to 1970. All of the most popular wrestlers are women, 19 of the top 20 Most Popular. The entire time, a women's focused promotion has been at the top of the Company Wars, having gone from a US based promotion to a Joshi promotion. Has this happened to anyone else? Thinking of converting to database, cleaning it up, and releasing it if anyone is interested.
  3. It'd be nice to be able to turn on a period of rapid organic generation for promotions, workers, etc. So like "Organically generate things 20x more often for the next month". A cheat code maybe.
  4. Time could be less picky. Deciding each individual minute of length of each match and angle is burdensome. I suggest breaking time down in fractions of a segment. A segment would be 10 minutes, so a 5 minute match would be half a segment long, a 2.5 minute angle would be a quarter of a segment. No eighths, or you haven't really done anything. Every half hour of TV would be 3 segments, an hour would be six, so you'd have enough granularity to be picky about the lengths of matches and angles, but not so much that it's annoying. This would land right between the time detail levels of EWR and current TEW. It also makes it easier to book matches that fit into the needs of low stamina workers. It also makes the expected match length associated with particular products feel more forgiving, too.
  5. As the Economy and Wrestling Industry rise and fall, when a certain amount of time passes, Eras should also come and go. When a new Era kicks in, it'll start with a low Era Importance, then that number will rise, then fall, and then after that a new Era will be likely to begin. The timing can be pre-ordained by the Database but when the Database runs out of Eras it can be randomly generated as well. Era Importance would determine the intensity of the effects of the current Era's Attributes. Era Attributes would basically describe what the most common tastes are of the general public for wrestling at that time. For example, in the 90's hardcore matches could get a bonus but long technical matches could get a penalty, and in the current day, matches with high Aerial performances could get a boost but eye candy would get a penalty. The effects shouldn't be massive, but they should affect bigger promotions way more than smaller ones. If you're a small enough promotion they shouldn't impact you at all, as there's a niche for everything no matter what the public's tastes at large are, but as you grow in Size, catering to the demands of a broader audience will become more important.
  6. So, I've been thinking about how Products work and feeling not very satisfied with it... I usually play on the No Style Style, because I find anything else a bit too restrictive. Then I had a bit of an epiphany about what I would want. See, right now, the Product decides what you can do, but what if, instead, what you've done decides the Product. Sounds difficult to implement, but hear me out. Here's how it works. If you start a brand new promotion, you effectively start on No Style. As you play the game, and you start to do the same kinds of things repeatedly as you book, fans start to develop Expectations (capital letter because it's a mechanic) around what you've done in the past. Those Expectations together make up your promotion's Product, and each Expectation gives your Promotion Attributes. For example, if you don't book dangerous, controversial, or bloody matches for long enough, fans will come to expect a show without those things on it. That'll give your Product the Expectation of Family Friendly Matches. The upside of that Expectation is that your promotion will get the Advertiser Friendly Attribute, increasing your sponsorship revenue. The downside is, if you ever do want to book a bloody spectacle match, it'll subvert that Expectation, causing penalties. For another example, if you consistently book TV shows of about 35-40% matches and 60-65% angles, your Product will get the Angle Driven TV Expectation. The upside is, this will give your promotion the Angle Focused attribute, which will increase the effect that angle ratings have on your show ratings. The downside is, that Attribute will also reduce the effect of match ratings on the show's overall rating, and if you ever do start to book shows that spend more time on matches, those shows will be penalized. All the Products that exist in the game right now can be broken down into Expectations, such as: - Gimmick Use - Heel/Face Importance - Number of Ongoing Storylines - Eye Candy use As your Product gets more defined, some Expectations will have cumulative effects with each other, and your Product will actually get a name that matches one of the Products that exist now. If you've got a Product with lots of Angles, short matches, lots of storylines, eye candy, and hardcore matches, your Product becomes Attitude Entertainment and effects like bonuses to crazy spots and sponsorship will kick in. So how do you change your Product once it's been established? Well, you have to start consistently subverting those Expectations that have been created. That'll result in penalties temporarily, but eventually the Expectation will go away, and all its effects will no longer happen. What if you don't want to be limited by Expectations? Fine, you just have to book shows that are all significantly different from each other. Keep the fans guessing and they'll never know what to expect. It's also almost like a booking personality test. Just book the way you want and you'll end up with the Product that matches your booking style, rather than having to predict the Product that you think matches your booking style ahead of time. Oh, and, of course, if you're starting to book a Promotion that already exists, it'll come with a Product already pre-loaded with Expectations, so those who want the challenge of staying within an existing Product just need to start with a Promotion that already has the appropriate Product. Perhaps with an Owner Goal requiring certain Expectations to stay.
  7. <p>For anyone interested in checking out a database that's been simulated to the year 2000, here's mine: <a href="https://drive.google.com/file/d/13TrptPWBbdS0c9P0HX2sy6gw_q0pxNrY/view?usp=sharing" rel="external nofollow">https://drive.google.com/file/d/13TrptPWBbdS0c9P0HX2sy6gw_q0pxNrY/view?usp=sharing</a></p><p> </p><p> Chicago Style Wrestling has gone to Titanic size, dominating the whole world. Perhaps you can beat them?</p>
  8. i just want to point out that enzo has more microphone stat than ric flair in this
  9. Depending on the scenario you're playing, starting a new company at Easy could be much more difficult than starting at Medium. Without the right talent to give viewers what they expect at that size, you can rapidly lose popularity, and a Size drop can end your company, making that situation much more difficult than playing at Medium, having the talent you need to grow, and naturally getting up to the next size when you're more ready for it. I propose renaming these so they're not a difficulty level metaphor, but rather, simply state what Size your new company will be starting at. I think the implications made by the current language are misleading.
  10. For all the info available, I don't see a lot of "how to win" type tutorials. Does anybody actually have any sources for basic strategy and rules of thumb for how to succeed at the game?
  11. Is there a way to intentionally reduce your scouting level? I'd rather just see "In-Ring: Average" rather than get a number...
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