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Infernalmiko

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  • Birthday 10/27/1985

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  1. 7. World of STARDOM Title Match – 1st Defence: Jungle Kyona vs Momo Watanabe © 6. Artists of STARDOM Title Match – Vacant: Cosmic Angels (Tam Nakano, Unagi Sayaka & Mina Shirakawa) vs STARS (Mayu Iwatani, Saya Iida & Hanan) 5. Queen’s Quest Leadership: AZM vs KAIRI 4. Himeka vs Maika vs Natsupoi vs Syuri 3. Hazuki vs Utami Hayashishita 2. High Speed Title Match – 5th Defence: Momo Kohgo Vs Saya Kamitani © 1. Lady C Retirement Match: Lady C vs Miyu Amasaki Pre. Koguma & Inihara vs Oedo Tai (Starlight Kid & Natsuko Tora) vs Oedo Tai (Saki Kashima & Ruaka)
  2. So sad there is no PURE-J in this mod. Tokyo Joshi Pro Wrestling The main competition for Stardom, this should be fun. Ice Ribbon My guilty pleasure promotion. They'll give anyone a chance to train as a pro wrestler, regardless of age, physical condition or talent. This makes for a more diverse group than some promotions. OZ Academy For a long time Oz was a retirement home for wrestlers not quite ready to retire. Nice to see a youth movement taking hold. Sendai Girl’s Pro Wrestling Sendai's always struggled with being in the remote hinterlands of Japan, though at least it's not Hakodate. Meiko's still one of the best (and strictest) teachers around. They'll be fine. SEADLINNNG For a promotion that only lists three wrestlers and a referee on their RL official webpage, 52 wrestlers is just crazy. They either have some suspicious new investors or Yoshiko is beating up people for extra money. Marvelous Amazed to see Marvelous still rolling along, that's kind of cool. Gatoh Move Nice to see Gatoh still around, though they are about as small time as it gets. Just check them out on Youtube (Gatoh Move ChocoPro) to see.
  3. Angle: Kaori Yoneyama retirement ceremony I can't tell you how much I was waiting for Yoneyama to back out of retiring yet again during her retirement ceremony and the chaos it would cause. I ordered a couple of guides with all the Japanese pro wrestlers so I can catch up quickly on who retired, etc. It'll be fun to start catching up. in RL and diary.
  4. I take a three year hiatus from wrestling related activities and come back to this. Nice! Strech, I love the look of the diary, nice design and use of colors. I've missed a ton of Stardom so now I don't know who alot of people are but it's easy to follow what's going on. I'm going to have to binge the diary and the shows I've missed. Keep up the good work!
  5. Strong Style I think is Strong Puroresu. With plenty of lariats if you are letting Riki Choshu book. Currently there is a western influence and the flamboyant characters have been around for years. There is still matwork, but it is not as serious as it used to be. The failed attempt to cross over with MMA back in the 00's has reduced the Inoki element.
  6. <p><span style="color:#4B0082;">Hard to beat murder hornets.</span><img alt="" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;"> Various factions coming to mind for 5SSW.</span></p><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;"> Speed/MAX</span></p><p><span style="color:#4B0082;"> Ragnarok</span></p><p><span style="color:#4B0082;"> Black Joker</span></p><p><span style="color:#4B0082;"> VIP (Vogue Impact Poison)</span></p><p><span style="color:#4B0082;"> DOA (Daughters of Armageddon)</span></p><p><span style="color:#4B0082;"> Dream Succubus</span></p><p><span style="color:#4B0082;"> Tokyo Riot Squad (from one of my older diaries, so no relation to Tokyo Cyber Squad)</span></p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="lr10540" data-cite="lr10540" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47647" data-ipsquote-contentclass="forums_Topic"><div>This is all great stuff. Now for an in-game question. If the tour shows basically allow you to tread water, pop wise, does that mean your only real chance to grow your company is through your PPV shows? How many tour shows would get you a point in pop? I've gone through the thread and seen the metrics of needing a rating 17 points higher to gain any pop and 24 for max pop gain, but I'd have to assume these are around .1%.<p> </p><p> I just converted the CV97 mod and gonna give PGHW a go!</p></div></blockquote><p> </p><p> <span style="color:#4B0082;">You can gain little pop from tour shows, though only in the area you are holding it of course. It's also useful to ad wear and tear in a tyle that is very physic al and intense. Maybe. The one thread that actually ran stats didn't seem to show a difference between tour shows and normal events in terms of injuries. Most matches in a tour show are where your canny ops will be taking the night off though.</span></p><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;"> 1980's puroresu had more cheap finishes and chaos, it was a way to let big names fight without either of them really having to lose. Then the UWF became a sensation with it's legit looking MMA style and only clean finishes. As so often happens, the other companies noticed this and started doing only clean finishes as well. In the 00's NJPW started easing back to teaching the crowd a few DQs are ok. Yano as a young lion lost every match by DQ. Then Taijiri and Iizuka lost by DQ when they were caught using the poison mist or metal hand. I've not watched NJPW the last couple of years, but at the time I was watching stuff like that was still just in the middle card. In main events the finish would still be clean.</span></p><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;"> </span></p>
  8. Answered in no particular order. The winner of Champions Carnival gets a title match. Much like the winner of G1 gets one. Ideally you can use the tournament to set up multiple title matches. If the champion retains his title against the winner, but he lost to someone else during the tournament, that's another issue to be brought up. If the challenger wins, it's the same deal. Anyone who beat him in the tournament can be used in a challenge. I don't think it needs to be seven defenses a year all the time, but title matches are rare because it's a big event. It's not like the US where there was a tradition is defending it on house shows throughout a territory. Submissions come and go. I know in Joshi Puroresu I mostly saw submissions taken seriously when used by MMA style wrestlers. There are sometimes one off challengers, it's usually used as a reward for a loyal wrestler (Misawa vs Williams or Nagata vs Norton come to mind). It's not uncommon for a challenge to come after a successful title defense. There are alot of little things. If a wrestler has an injured knee, his opponent won't start off attacking it. Instead, when the match gets intense and his opponent feels things slipping away, he'll attack the knee. This heightens the intensity and shows how badly he wants to win.
  9. Definitely not tl;dr, but Mike Lorefice's booking of the 98 AJPW Champions Carnival is worth a look. The Strong Style vs King's Road article also has some interesting points. The factions in NJPW helped the tag matches since it's easier to make the 3v3 match a faction vs faction fight. The two top stars will have limited time together, enough to tease an upcoming singles match. One top star gets the pin, the other is kept strong in the notes. TBH alot of lower down tag matches are tossed together. Though it's possible to create an issue there with a younger wrestler catching a veteran off guard and hitting them with some big moves, then after the match the bigger name wrestler cuts a promo about how the young punk just got lucky and will be shown their place. A big part of how AJPW worked their TC in the 90's was focusing on showing wrestlers development, with getting a draw instead of losing showing growth and the big moment being the first win in singles against an opponent.
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49591" data-ipsquote-contentclass="forums_Topic"><div>No, in the coding language the game is written in, transparent lists are incompatible with keyboard support.</div></blockquote><p> </p><p> <span style="color:#4B0082;">Didn't I see elsewhere the game is written in VB6? If so it's easy to imagine this problem.</span></p><p><span style="color:#4B0082;"> </span></p>
  11. I create cards for all wrestlers with useful information and different colored card sleeves for push. Then I just lay them out, mixing and matching to get something that feels right. I use One Note for notes on matches, storylines, who has gotten their first win on who, etc. So far I'm using minimal road agent notes. I'm doing 5SSW so one steal the show match. One storytelling match in the semi-main event. How much do people actually use Road Agent notes? I feel like I should do more with it than just deciding on the victor. I don't even do that if it's a lower card 3v3 where the winner doesn't really matter.
  12. <span style="color:#4B0082;">I always make cards of all my wrestlers with stats and information I consider relevant and put them in colored card sleeves depending on push. I use yellow sticky tags to denote champions and other colors to denote factions. Makes it so much easier for me to set up cards quickly.</span>
  13. The irony here is amazing. The Oz Academy title is held by Mayumi Ozaki, 51 years old. The tag titles by AKINO and Sonoko Kato, 46 and 43 years old respectively. There should be more variation, IMHO. Jaguar Yokota is 58 and still wrestling. On the other hand there are a number of wrestlers in their teens.
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Elim Garak" data-cite="Elim Garak" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48357" data-ipsquote-contentclass="forums_Topic"><div>While it's true BHOTWG is a closer representation to modern day NJPW with clear correlation between the factions and the Kenny Omega era NJ, I believe PGHW actually represents an earlier era of NJPW.<p> </p><p> For me PGHW is the post-Inokism stage with the original Musketeers (Keiji Mutoh, Masahiro Chono and Shinya Hashimoto) now gone it is left to the booker to find, develop and build the new Musketeers (Hiroshi Tanahashi, Katsuyori Shibata and Shinsuke Nakamura) or as PGHW called them the Golden Generation, it is your job as booker of PGHW to decide if you should remain pure Strong Style or move towards a more hybrid Kings Road / Strong Style mix found in modern NJPW.</p><p> </p><p> Maybe I'm alone in that view, but it seem's too simple to just say "oh it's NOAH" I truly think they are both NJ just from different eras.</p></div></blockquote><p> </p><p> <span style="color:#4B0082;">It's pretty hard to say. PGHW's product is Royal Road, which draws parallels with King's Road style. Burning Hammer with it's strong juniors division is most akin to NJPW, as well as the drift westwards.The Tanahashi/Shibata/Nakamura period also had plenty of broad character types (Yano, Iizuka, various baddies in masks) and more flash and showmanship than I'd associate with PGHW.</span></p><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;"> Five Star feels more or less like an AJW that never went out of business. It has the fast, intense style of the 90's, very technical and high flying. It's dominated joshi pruoresu, much like AJW did until it went bankrupt. </span></p><p><span style="color:#4B0082;"> </span></p><p><span style="color:#4B0082;"> I personally always associated WLW with Michinoku Pro and Exodus with Dragon Gate. </span></p>
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