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chunk

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  • Birthday 08/28/1980

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Iceman90" data-cite="Iceman90" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Does the company essentially fire their booker for you? So when you're done editing is the origianal booker still in power, or is the position vacant?</div></blockquote><p> </p><p> If you take control of their current booker, that worker will remain booker when you choose Leave Game under options (so long you don't quit the promotion beforehand). Choosing the owner, on the other hand, will automatically take over the booker position too, so watch out for that.</p><p> </p><p> Another thing to watch out for is that when you take control of a booker or owner yourself, their contract converts to an exclusive written. This will would void any handshake deals they might have elsewhere. You might or might not want to edit their contract to whatever it was before once you Leave Game.</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="kenseiabbot" data-cite="kenseiabbot" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Damn, didn't see that option when creating so I guess theres no way to add them in once I've already started the save file? But thank you for the quick answer!</div></blockquote><p> </p><p> You can use Add New Player in the options to temporarily take control of their owner or booker, then manually fill their schedule with events yourself.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Iceman90" data-cite="Iceman90" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>You could export the save as a database, fix it, and start a new save based on that database.</div></blockquote><p> </p><p> This would also work, but I'd only recommend this if you're okay with the game rerolling your random potential and destiny rolls.</p>
  3. What's their booker's booking skill? I don't know how much booking skill affects ratings in this version, but it definitely seemed to matter a decent amount in 2016. You could try raising it in the editor and see if it has a postive effect.
  4. If loyalty is turned on, any graduates of your training facilities that you sign will be flagged as loyal to your company. Loyal workers won't sign exclusive contracts with anyone else as long as they still work for you. True Born is basically super loyalty. According to the handbook, it works the same, but they also gain popularity faster.
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="thadian" data-cite="thadian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50942" data-ipsquote-contentclass="forums_Topic"><div>But "Floating" titles even at 100 prestige are still floating and generally won't count for the HOI. Just like Alliance Titles. Right?</div></blockquote><p> </p><p> A floating title with 70 or more prestige counts just like a primary title for the HOI.</p>
  6. Short of disabling the feature, there's not much you can really do in-game to affect the rating. If you're desperate enough to cheat, there is a way of doing it via Narratives. You can create a new narrative in the editor and set it's effect to British Industry Boom (I'd go easy on the effect strength). Make sure the trigger date comes after the current day in your save. Import it and you're done. This will also work if you use the in-game editor to change an old, existing narrative that's already triggered. That said, I'd suggest just riding it out if you can. The industry and economy seem to turn pretty quickly in this edition.
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dwells2015" data-cite="Dwells2015" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50905" data-ipsquote-contentclass="forums_Topic"><div>Hey I can’t find either of these match types anywhere in any mod. Are they called something else??</div></blockquote><p> </p><p> Actually, in the default cornellverse, they are called something else -- "1 vs 1 Steel Cell" and "1 vs 1 vs 1 vs 1 vs 1 vs 1 Chamber".</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="tnyrwn" data-cite="tnyrwn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50905" data-ipsquote-contentclass="forums_Topic"><div>right click the search button, it will re set you serach filter.</div></blockquote><p> </p><p> Hey cool. I wasn't aware of this. That'll save me some clicks in the future.</p>
  8. I just ran a test: I launched a subscription network with Big coverage in the US, where I'm averaging about 90 pop. I ran an event that night and pulled in $1,005,940 broadcast revenue. The cost/profit number for subscription networks is the money you'll pay/earn each month just for it exisiting (in my case a profit of $2,116). Any shows broadcast on it are pure profit.
  9. Sounds like the AI is booking lesser events the way it would book touring events. Tours are booked completely differently from regular events by the AI, with no angles and mostly multi-man tag matches (assuming the AI Booking Style allows those type of matches). They're basically house shows you can actually book. From the way lesser events are described in the handbook, I wouldn't think the AI would book them the same way, but it could still be intentional. For some reason, most of the money from subscription networks actually comes from advertising revenue instead of subscriptions. The number it gives you for profit or loss from subscriptions is really just the equivalent of the operating costs for the other broadcaster types -- in case of subscription networks, you can actually make a little bit of money if you're popular. Last month, I made close to 8 million in ad revenue on a subscription network I don't own. That be closer to 10-11 million if I didn't have to split the revenue 70/30% with the network.
  10. <p>I've just noticed that Aldous Blackfriar has reached over 90 popularity across the entire US (and several over areas as well), which should trigger a 25% jump in his HoI progess, but he's still sitting at 5%.</p><p> </p><p> Is there some additional requirement I'm missing, like maintaining that level of pop over a certain amount of time? A bug?</p><p> </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="brandon21" data-cite="brandon21" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>what does title considered an achievement mean? what does it change?</div></blockquote><p> </p><p> All it does is change the flavor text to exclude the word "title" when mentioning it. "WORKER wins the King of the Ring" vs "WORKER wins the King of the Ring title".</p>
  11. <p>Any suggestions on how to gain an additional 11 points of popularity for a worker that seems to already be at their pop. cap?</p><p> </p><p> I've been given an owner goal for Rob Reynolds to be over 83 popularity in the US. Thing is, Rob has hit 72 pop across the board and has shown no signs of an increase in months. I made a post about this in the tech section, in case it's a bug, but I'm still stuck with the goal to worry about now regardless.</p><p> </p><p> I recall in older versions you could get people past their cap temporarily by having them dominate more popular workers, but it wasn't permanent. Unfortunately, I'm not sure Rob's got enough charisma to dominate successfully, nor do I really want to sacrifice my other guys. I don't even know if it works in this version since the cap mechanics have changed.</p><p> </p><p> His destiny roll probably isn't great and I doubt think his stats will change enough over the next two years to effect the on-the-fly calculation much. I wonder if I convinced him to increase his size, would it change his star quality enough affect anything... hell, does SQ even have an effect beyond weighting his initial destiny roll?</p><p> </p><p> I suppose I could just reset the goals by disabling and re-enabling them, but I'm curious if there's a legit way to do this.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="VBigB" data-cite="VBigB" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Again though over saturation is only supposed to be applying to companies Medium and larger. Where we are observing the problem is with tiny companies.</div></blockquote><p> </p><p> Oh, I'm well aware that it's a separate issue. I was just trying to clarify the mechanics behind the specific post that Vocalite was replying to.</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Vocalite" data-cite="Vocalite" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Can you or someone else clarify this? Do I need to be getting to 31 pop in at least one other area before my "central europe" level goes up and I can get to small? This is so poorly explained in the game smh <img alt=":mad:" data-src="//content.invisioncic.com/g322608/emoticons/mad.png.69834f23b9a8bf290d98375f56f1c794.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Note: This is all just speculation and assumptions on my part. I'm way past the point any of this being relevant in my current save so I lack hands on experience. Hopefully the next patch fixes whatever's going on with the small broadcasters pop cap or whatever else has killed normal popularity gains.</p><p> </p><p> When the game first came out, a company on a constant schedule could spam events in their home region (assumedly their most popular region) over and over and grow super quickly. In this example, let's assume they're putting on great shows relative to their size and selling each one out in their home region.</p><p> </p><p> Pop. Gain / Attendance</p><p> Show 1: 0.8 / 5000</p><p> Show 2: 0.8 / 5000</p><p> Show 3: 0.8 / 5000</p><p> Show 4: 0.8 / 5000</p><p> Show 5: 0.8 / 5000</p><p> Show 6: 0.8 / 5000</p><p> Show 7: 0.8 / 5000</p><p> Show 8: 0.8 / 5000</p><p> TOTAL: 6.4 / 40000</p><p> </p><p> Recent patches added some mechanics meant to make limit this. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>- Added a limit to how much popularity a company could gain per month, based on size, to limit the exploiting of constant schedules<p> - Altered the rules so that when a company uses a constant / heavy frequency schedule of events then the fans recognise that and attendances for those events use the figures for weekly events, not annual</p><p> - Added attendance penalties for over-saturation of shows in a single region for companies of Medium size or above to stop the tactic of sitting in one place and running many shows in a row</p></div></blockquote><p> </p><p> Weekly events already have lower attendance than annual events, and if you spam them all in one region, you'll get increasing lower numbers.</p><p> </p><p> For the sake of this example, let's say the monthly popularity cap is 4.0 and the over-saturation point is 4 shows. I have no idea what the actual numbers are.</p><p> </p><p> Pop. Gain / Attendance</p><p> Show 1: 0.8 / 3000</p><p> Show 2: 0.8 / 3000</p><p> Show 3: 0.8 / 3000</p><p> Show 4: 0.8 / 3000 <- Over-saturation point</p><p> Show 5: 0.8 / 2000 <- Pop. cap</p><p> Show 6: 0.0 / 1500</p><p> Show 7: 0.0 / 1000</p><p> Show 8: 0.0 / 500</p><p> TOTAL: 4.0 / 17000</p><p> </p><p> If your break even point for an event was 2000 tickets sold, show 5 would net you no profits and shows 6-8 would increasingly lose you money. You'd also stop earning any popularity after the fourth show, making shows 5-8 effectively worthless as far you company goes (your workers could still earn popularity though).</p>
  13. Investments > Launch Your Own Broadcaster Be prepared to spend a lot of money. I'm currently saving up 56 million to launch worldwide at Very Big.
  14. Large. I'm running a Large promotion and my top belt is rated 6-friggin-1. The AI bookers are laughing at me. Hell, I could create a brand new title that starts with 80 prestige, but I'd lose my lineage. ...I just noticed it's also coincidentally ranked 61st on the compare prestige screen. Ugh.
  15. Is it just me or does title prestige increase at a crazy low rate? I've had 15 defenses of my primary title in the last year with an average match rating of around 90. The belt started at 57 and has risen to a whopping 61. At this rate it'll be on par with the other big company's titles in about a decade. That can't be right. Am I just bugged, maybe?
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