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vbase

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="hassnain123" data-cite="hassnain123" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>thanks for replying also how does a wrestler gain loyalty to your company</div></blockquote><p> </p><p> They gain loyalty when they work for you. Also, correct me if I am wrong, loyalty gains are Japan exclusive. So for companies outside Japan, workers won't become loyal to your company.</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BiffJordan" data-cite="BiffJordan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Does he have a manager? Is he on a time decline? Does he have a bad relationship with the referee or road agent (just a wild guess on that one)?</div></blockquote><p> No manager. No bad relationships. A positive influence. 25 years old so not on time decline. Nothing catches the eye.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SanX" data-cite="SanX" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>As brokencycle stated,it maybe is destiny stat. Check news considering that worker. He must have stated something like he doesn't like wrestling with dudes bigger/smaller than him or he get nervous if he is pushed or he prefers opening matches etc.</div></blockquote><p> No news regarding that. No radio interviews or anything. Plus, I always thought those interviews didn't mean anything?</p>
  3. <p>One of my workers always has 90-95 individual performance in every match, rarely he does 100 or more but most of the times he is at 90-95. I know he is a great worker and capable of 100s.</p><p> </p><p> The problem I saw was that he was penalized for chemistry/motivation. However, he has an extremely happy morale, he doesn't have any negatives in his morale, he is in the main event and holding a title. Neither does he have bad chemistry with any of the workers. </p><p> </p><p> Does anyone know what it can be?</p>
  4. <p>Had been away for a while so can anyone explain this from the new patch:</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>LIST OF CHANGES<p> (1.50)</p><p> Reduced low popularity gains for angles, turned off entirely if worker isn't actually doing anything</p></div></blockquote><p> So I have to rate every worker on something if I want them to gain pop?</p><p> </p><p> Also, the first part:</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>LIST OF CHANGES<p> (1.50)</p><p> Reduced low popularity gains for angles</p></div></blockquote><p> So now workers get more pop for angles?</p>
  5. <p><span>http://i.imgur.com/DVuYUr4.png</span></p><p> </p><p> welp</p>
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><p> The "Burial" road agent note is the best way to kill someone's popularity, but it will also kill their happiness and it's likely that they will want to leave before you can get them all the way down. There are also popularity floors for workers, so someone who has reached a high enough level of popularity can only fall so far again... combine this with the feature where a worker will gin popularity up to one third the level of the company's popularity and it's very hard to absolutely destroy someone now. Though with strategic losses to people who can take popularity from them, you can certainly do a lot of damage. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Yeah, I have tried that but some won't go below 40s, some even wont go below 50s. I have put a lot of guys over them, but now they are old and can't put good matches. Also, some are bad influences backstage (and thus the burial). I don't want them going to small feds and putting everyone over there. </p><p> </p><p> My mod has most wrestlers on 0 overness everywhere, and the last time I checked, 3PW had a lot of over wrestlers. Turns out, one of my workers, Sabu, signed with them and then everyone started gaining popularity. It isn't as bad as I am stating it, but I guess I want to put my workers over myself. Plus, I can't get cheap enhancement talent if they have some popularity.</p>
  7. Is there a way to completely kill someone's popularity? I mean to bring him down into the 10s and 20s maybe or even 0..
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Concannon" data-cite="Concannon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>For enhancement talent should I just sign loads of rubbish wrestlers? I was using young promosing talent but after a few weeks they start to complain about their push. I want 7 or 8 enhancement talent that are just happy to have a job, like jobbers back in the day. But do enhancement talent need a certain level of skill or does it matter seeing as they are getting beaten week in, week out.<p> </p><p> Also I like to have regular title changes, does this devalue the title or does it matter as long as talent are good wrestlers and popular?</p></div></blockquote><p> </p><p> For the first part, anyone you hire as enhancement talent will eventually gain popularity through you, if you are big enough and if you have a good broadcasting deal. So it doesn't matter who you job, eventually they're going to want to move to a better push. I guess it is better that your own good workers get popularity gain, instead of rubbish workers getting popular. </p><p> </p><p> Second part, as long as you keep having great matches and put it on popular wrestlers, it should be fine. Although, I am not sure.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Owen Rey" data-cite="Owen Rey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>How do I send a Young Lion on excursion?</div></blockquote><p> </p><p> Pretty sure it is game sided and you can't do anything about excursions.</p>
  9. <p>What determines a worker not signing for a fed because they think it is too small for them? </p><p> </p><p> I know it isn't the overness because more over workers are signing for me, I think it isn't the personality either.. I am also cult and no 2 fed in the world with international level importance, so I can be international any time I want, I just have limited my size..</p>
  10. What are the requirements for a good developmental trainer to get the most growth in worker skills?
  11. <p><span>http://i.imgur.com/vAXInUx.png</span></p><p> </p><p> This would have been a much better timeline..</p>
  12. Sometimes they quickly take back the offer. Maybe that's what has happened. Or maybe you're not looking for it at the right place.
  13. <p>Anyone I am trying to push, Rob Van Dam injures.</p><p> </p><p> <span>http://i.imgur.com/AEqLt8D.png</span></p><p> <span>http://i.imgur.com/ovlaGln.png</span></p><p> </p><p> I think he wants the push...?</p>
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="dacoolplant" data-cite="dacoolplant" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41191" data-ipsquote-contentclass="forums_Topic"><div><span>http://imgur.com/dyeq36J.jpg</span><p> <span>http://imgur.com/EvO8IvU.jpg</span></p><p> </p><p> Never seen these notes before. Interesting.</p></div></blockquote><p> </p><p> quite interesting.. did you use any particular match notes or something? also, did it affect his overness?</p>
  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CharlieRock" data-cite="CharlieRock" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So there are no penalties to keep in mind when booking someone twice in one night (or three times in the case of an eight person tourney) ?</div></blockquote><p> </p><p> Just keep the first matches short. The only penalty I can think of is for stamina. Keep track of your workers' stamina. If you want workers with lower stamina to go through the next rounds, keep their matches short. If you have workers with higher stamina, put the first matches short.</p>
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rawisericho" data-cite="Rawisericho" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Where the hell can I find that scenario?</div></blockquote><p> It's one of The Mod Squad's mods. <a href="http://www.greydogsoftware.com/forum/showthread.php?t=534035" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=534035</a></p><p> However, I think they have moved everything to their own website, so you can find it on their website. The website is mentioned in the thread itself.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="KevinStorm" data-cite="KevinStorm" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I'm playing the WCW Lives scenario and it doesn't look like any new workers are being generated. I have the game options set to start debuting in January 2001 (currently in July 2001) and the generation frequency set to high. Anyone know what's going on?</div></blockquote><p> I am assuming you don't want real life workers to be generated rather than random (fictional) workers? If you want random workers, they will generate as the game progresses and there are openings for new workers.</p><p> </p><p> If you want real life workers to be generated, the mod has debuts set to real life debuts. So, if you want Roman Reigns, you won't get him until the game goes to 2010. Likewise, more workers will debut as the game progresses. I have created a query of workers that shows what the debut month and years of certain workers are for that mod. The workers generate on the 1st day of the first week of the month of the year mentioned. Here, I think you might be interested:</p><p> <a href="https://mega.nz/#!TJpXHSbJ!qTY2eTBxHBpT7VnsZHO6okhQI3T8A6sE71cshtz_46k" rel="external nofollow">https://mega.nz/#!TJpXHSbJ!qTY2eTBxHBpT7VnsZHO6okhQI3T8A6sE71cshtz_46k</a></p>
  17. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CharlieRock" data-cite="CharlieRock" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Any suggested guides for setting up a tournament?<p> </p><p> I noticed the option for titles when you are creating one and think that would be awesome to play, but I don't want to get all into a game and realise I made many gross errors with a tournament and now face restarting.</p></div></blockquote><p> </p><p> Just keep track. Use Excel to make a tournament bracket. You could also use Draw.io to visualize it. And this is the one I almost always get wrong, don't forget to include the tournament title in the last match of the tournament.</p>
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CharlieRock" data-cite="CharlieRock" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>? What is the difference between "Manager" and "Personality"? <p> </p><p> This does not seem obvious. </p><p> </p><p> In-game I can assign either to a worker as a "manager" and even characters hired for the description of "now works as a manager" but they will say they rather have Personality. Sometimes even Road Agents say this. Can a Road Agent be a manager?</p></div></blockquote><p> </p><p> The manager push is for workers you want to accompany your wrestlers. For example, in real life, Paul Heyman is Brock Lesnar's manager, Maryse is The Miz's manager etc. </p><p> </p><p> Personality is more of a random push, I guess. I never understood it. It is for people like Renee Young etc.. who don't have to do anything with matches but can do promos and angles etc.. You can also assign them as managers if you want..</p><p> </p><p> Yes, road agents can become managers. But road agents are people behind the scenes who take care of a match.. Current examples would be Micheal Hayes, or Jamie Noble for WWE.</p>
  19. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CharlieRock" data-cite="CharlieRock" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>New Player Question: Can you fire a worker?<p> </p><p> Been playing for a couple days. Found out that my third-string color commentator is a jackhole in the locker room. Only button I found was "Send Away" but apparently since I do not own any other companies that option is not available. </p><p> </p><p> PPA contract. You'd think I'd just not have to have him show up (like, in rl). But apparently he wanders into my locker room even though at the third string level he doesn't even make an appearance in the show. </p><p> </p><p> Thanks <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> Go to the roster screen, select a worker, and on their profile, in front of "Contract" you'll see what type of contract they have. Just click that (the orange font) and there you'll have option to release them. There are no costs for firing a PPA worker, however, you will have to bear some costs for releasing workers on a written contract.</p><p> <a href="http://i.imgur.com/9jLyV6p.png" rel="external nofollow">http://i.imgur.com/9jLyV6p.png</a></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CharlieRock" data-cite="CharlieRock" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Another Newbie Question; how does one place a worker in charge of a dojo? I assume it needs one <img alt=":confused:" data-src="//content.invisioncic.com/g322608/emoticons/confused.png.d4a8e6b6eab0c67698b911fb041c0ed1.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> I created one in-game but did not find the option during it's creation to have one.</p></div></blockquote><p> Go to the dojos screen, the 5th icon on the top menu. Then go to your dojo you just created and you'll see a "Dojo Setup" option beneath. Click that and assign a trainer.</p>
  20. Your original question was a not clear on what you wanted. I thought it's the first time you created your own fed and didn't know about negotiating deals since you said you messed up creating your own company. So I assumed you thought deals were made during the creation process. You didn't mention that you tried negotiating deals. Well, you got the answer and that's all that matters.
  21. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="wwfmark" data-cite="wwfmark" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Obviously I tried that and no one was interested.</div></blockquote><p> </p><p> Oh, then in the editor go to the broadcasting section, and edit the broadcaster and make them have lower requirements.. that suit you.</p>
  22. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="wwfmark" data-cite="wwfmark" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Looks like I screwed up when creating my promotion and didn't give my PPV's any broadcast agreement. Is there anything to fix that in the editor or am I SOL without starting over?</div></blockquote><p> </p><p> Then go and negotiate a deal for your PPVs/events?</p>
  23. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="marsupial311" data-cite="marsupial311" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Yes, per the in game note "Must be 75% of the way to the Hall of Immortals and have never fought in a singles bout before". You can have them fight again but you can't use the note after the first time.</div></blockquote><p> </p><p> Yea, I knew about the first requirement. I just wanted to confirm if I could use the note again... like in Cena vs The Rock.. once in a lifetime.. twice..</p>
  24. The 'Once in a lifetime' match note, is it literally once in a lifetime? Can I have 'Once in a lifetime' matches more than once between two workers?
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