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xamdam

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Everything posted by xamdam

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="OrangeKing" data-cite="OrangeKing" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>I presume this is also the case for the world rankings? It's what I figured was going on when a new universe I created - with all fighters starting at the beginning of their careers with 0-0 records - hasn't yet populated a world rankings list a year or so into the game. Which is perfectly fine by me, but I was curious!</div></blockquote><p> Yup, that is definitely the case for world rankings. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="alexgem" data-cite="alexgem" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Thanks, I'd looked everywhere but attributes!! <p> Strangely, none of the fighters involved had the "career: proper preparer" attribute but... I tried giving them the opposite (career: short notice) and it worked like a charm <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> Right on, I'm glad you were able to find a solution! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="alexgem" data-cite="alexgem" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>The hype for TEW 2020 led me to ... buy WMMA5 <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> and I'm having a blast so far!<p> </p><p> Having last played WMMA3 a few years back I'm stil relearning the game, I have a small problem with fighters availabilty: I noticed that some fighters (a minority) ,after advancing just one day, move directly from "Available full camp fighters" to "Unavailable fighters" without transitioning to "Available quick camp fighters".</p><p> I can't figure out what stat or option governs it, it's surely realistic but I'm more for a sandbox/fantasy booking playing style so I'd like to be able to edit or at least control it. Any help would be appreciated <img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> There is an attribute called "proper preparer" or something similar, iirc. My best guess is that those fighters have that attribute. You could do a mass removal of that attribute through the mass editor if you wanted to clean them all out before starting a game, or adjust each one individually through the regular editor after a game has already started.</p>
  4. Had to add some attributes today...<p><a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2019_04/461324827_TJEPO.JPG.e036211b6d23df8a9a44d057142832ca.JPG" data-fileid="3497" data-fileext="jpg" rel=""><img data-fileid="3497" class="ipsImage ipsImage_thumbnailed" alt="461324827_TJEPO.JPG.e036211b6d23df8a9a44d057142832ca.JPG" data-src="<fileStore.core_Attachment>/monthly_2019_04/461324827_TJEPO.JPG.e036211b6d23df8a9a44d057142832ca.JPG" src="<___base_url___>/applications/core/interface/js/spacer.png" /></a></p>
  5. I have another game going where I've started fresh in 1993 with real world fighters, except I've adjusted everyone to enter the pro ranks when they're 18-20 years old. It's really weird seeing Cung Le and Rich Franklin doing battle with Royce Gracie and Dan Henderson in the middleweight title tournament. Or Herschel Walker squaring off with Dan Severn. Lol
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Overdose" data-cite="Overdose" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>How do I end my first Reality TV season ? Team Struve beat Team Davis and has two fighters left. Do I just match them during any event and after the match ends I can start a new season ??? What about the coaches, do they need to fight also ? My Reality TV season has been over for 5 months or so..... the last two members of the season are set to fight at a event I have planned in a month and a half.</div></blockquote><p> Yes, the season will end once that match between the two finalists occurs. It's not necessary to have the coaches fight each other.</p><p> EDIT - there's also a waiting period before you can start the next season. I think it's one month after that final fight but can't remember for sure. Might be as many as three months.</p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="F4CE1E55M4N" data-cite="F4CE1E55M4N" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46527" data-ipsquote-contentclass="forums_Topic"><div>@xamdam no I'm not using the Modern Warriors Mod, I'm using the RealWorld Mod 1.6<p> It has over 3500 fighters. I recently did a mass delete of fighters and deleted some companies. I have around 1800 fighters now and 5-6 less companies and yes the game is definitely faster when simulating, but it's still too slow for my enjoyment. I'm going to do another mass delete of fighters to maybe get it around 800-1000 fighters, then see what I'm working with as far as sim speed. </p><p> </p><p> How's everyone else managing?</p></div></blockquote><p> Oh cool, do you have a link for that one? I can't seem to find it but I'd like to try it so I can see which I prefer between that and MW3. Though the speed I got with ~1300 fighters was <em>okay</em> for simming, I've continued with further data removal to get the speed where I really want it to be for actively <em>playing</em> MW3.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46527" data-ipsquote-contentclass="forums_Topic"><div>Hmm. That's troubling. It never happebed to me before in any wmmz or tew game. And this pc is better than my previous vessels. Hope it's not a new bug....</div></blockquote><p> Troubling indeed. I saw that again when I started trying to actively play the Modern Warriors 3 database over the weekend. I did a bit of testing and I think I've isolated the source of the issue - the number of fight records in the database. I'm not yet sure where the exact tipping point is, but after removing a bunch of pre-game results by way of deleting pre-game events it suddenly went back to instantly accessing fighter info. The sad part about that is it seems to indicate that every game is doomed to eventually reach that point unless we're willing to export the database, delete fight records, and start over from time to time. <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  8. <p>All of this messing around with this database made me really want to try to play it again. The massive amount of work that went into it is <em>so impressive</em> (as is the case with the game itself), and the sense of immersion from using all these real world items is great fun. I'd tried before, but it struggled to hold my attention due to the slow simulating.</p><p> </p><p> I decided that deleting fighters might wreak too much havoc on historical records and other connected things, and that the large number of active companies would always lead to a very large number of active fighters. So, I carefully went through and closed a bit more than half the companies. Basically every company outside the top 12. Removed their owners and CEOs. Retired all their fighters and removed their contracts. Vacated all the relevant belts. Cleaned up the few remaining critical items after the data check (corporate relationships, broadcast deals, etc.). It took a couple hours, but as a result I'm now able to sim a week in about 4-6 minutes depending on what's going on that week. It's still a lot slower than my primary save, but it's workable for me now and led to a fun night of fights. Though I think I threw up in my mouth a little when Colby Covington won a fight against Stephen Thompson and wound up rated #1 PFP afterward. LOL <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="raufbold" data-cite="raufbold" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46527" data-ipsquote-contentclass="forums_Topic"><div>By the way the occasional slowdowns in accessing fighter data are indeed happening, not sure why. Usually 10-15 mins after launch, but not always either (i.e. when you click on a fighter and it takes about 10-15 seconds to load the fighter screen).</div></blockquote>Hmm, that's interesting. Did it start recently or has it been that way for long?<p> </p><p> To my surprise, week 3 was notably faster at 12 minutes and 39 seconds. But then I looked a bit closer and saw that only 1 fight card occurred. Week 4 was more like I initially expected. With 7 fight cards running that week, it was the longest week yet at 17 minutes and 14 seconds. So in total, that month took about an hour. I'd be very interested in hearing what kinds of times other people are seeing for similar sim lengths.</p>
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jjglvz" data-cite="jjglvz" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46527" data-ipsquote-contentclass="forums_Topic"><div>Doesn't the first week tend to be slower in Grey Dog games generally? Usually there's a load of reorganization and AI activity that needs to take place and then the game settles down in subsequent weeks.</div></blockquote>I know what you're saying, and I think as Blackman detailed that is often the case. But in this instance the second week was nearly identical, clocking in at 15 minutes and 22 seconds on my system. I'll try week three when I get home from work since it will be the first week with events actually running. The processing of events is usually where I see the greatest slowdown when I'm watching it closely.
  11. <p>Is this the one you're using, F4CE1E55M4N?</p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=542635" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=542635</a></p><p> </p><p> I tried the first week of 2019 this evening and it took 15 minutes and 10 seconds to complete. Subsequent weeks would likely be even slower since there were no fight cards occurring during week 1.</p>
  12. A similar sounding thing happened to my big old save file. When trying to change fighters in the matchmaking screen it would take 15-20 seconds to properly display the first fighter. After that it would go back to normal until I closed and reopened the matchmaking screen again. Just weird intermittent lag. Anecdotal, but I've yet to see it again since scaling back to a much smaller database.
  13. I wonder what might be causing it to run so much slower on some systems than others. My gaming rig is not very new, but it's not a potato by any means either. When my old save got to about 2,100 fighters the performance slowed down to where it took more than an hour to sim one month. The more fighters were added after the more slowly it went. I think I'll download the real world mod when I get home tonight and run a test to see how long it takes to sim a single day. Maybe if some others with faster performance do the same we can start to isolate the differences.
  14. Hahaha, glad I could help! <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
  15. <p>No worries. Well, for example, if I were trying to trim down a database I might start by deleting the fighters with the lowest "draw" power. Here's a link with some screens:</p><p> </p><p> <a href="https://imgur.com/a/ryOKytp" rel="external nofollow">https://imgur.com/a/ryOKytp</a></p><p> </p><p> So I'd go to the editor (pic 1), click on characters (pic 2), then click search (pic 3), use the "Max Name Value" filter to show only fighters with low level regional value or worse (pic 4), then hit close and your list will be reduced to just those low level drawing fighters. Then click mass delete (pic 5), select all, and hit mass delete again. It'll prompt you for confirmation then remove all the selected fighters. You could also use the search filters to, for example, select and delete all fighters from any company you don't want to keep, or from any weight classes you don't want to stay active, or fighters of a certain age range, etc. But name value is likely one of the best (or at least fastest) ways to filter out and delete a whole bunch of less-than-desirable fighters.</p>
  16. Sure thing. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> After a game has started there is no way to delete a character. But before a game has started, yes, you can modify and delete fighters and other characters (and adjust pretty much every other aspect of the game) through the database. There are some nice tools in there which allow you to make changes either one record at a time or in massive groups.
  17. <p>Hello and welcome!</p><p> </p><p> Unfortunately that just seems to be the nature of the beast. In my limited testing I've found the tipping point where it gets too slow for me to enjoy is somewhere between 1,500 and 2,000 fighters. The number of companies might have an impact as well. I notice the greatest slowdown when shows are processing or being scheduled. My current save only has about 300 fighters and it can sim at a rate of more than a year per hour if desired.</p>
  18. <p>My latest save is an original work based on stories starting in the 1988 Olympics with entirely fictional characters. I set up the medal winners and some other competitors in several (but not all) sports across six male divisions, from featherweight to heavyweight. I opened the UFC in 1989 with a roster of 180 fighters - 30 per division with a quality range of average to world class.</p><p> </p><p> I've turned off fighter generation, instead opting to introduce new sets of fighters manually every year or two. I imported the Xtreme Fighting League (XFL) in January of 1993 and ran them into the ground with debt until they eventually accepted a takeover attempt near the end of 1994. I keep the UFC limited to the top 30 fighters in each division, with all other fighters being filtered through local shows or the XFL as they attempt to earn their way into the UFC. I try to keep all UFC fighters as active as I can with each fighting three times per year whenever possible. The one key exception here is pound-for-pound king "The Monster" Maximus Mack, who prefers to fight at least 6 times each year and is always willing to go on short notice to make that happen.</p><p> </p><p> Prior to the start of XFL I was able to import a dozen world caliber fighters in 1990 and leave them unsigned so they'd compete in the 1992 Olympics. I would love to continue to have Olympic athletes in '96, '00, etc, but now that XFL exists I can't think of a way to keep world class fighters unsigned/available for long enough to pursue Olympic glory. Even when only signed to standard contracts they seem to have zero interest in the Olympics. I wish we had a way to add achievements to existing fighters after a game has started so I could assign medals the way I did with the first batch. It would also be super cool to have more interaction with the Olympics and other championships. Even with their current limitations, the Olympics and other championships really help flesh out the stories and create a greater sense of immersion. I might be especially fascinated with this aspect since the US Olympic training center is less than a mile from my house. Hahaha.</p><p> </p><p> Anyway, we're down to the last few cards of 1995 as we near completion of our 7th year, and the first watch over the budding sport of MMA is reaching the point where the rising stars threaten to change the guard for good. Remarkable outliers have risen to the top of most divisions and made amazing runs defending their titles, but now may be the time when they start to slip into the shadows as the new blood from the 1992 Olympic Games showcases their even greater and more well-rounded talent.</p><p> </p><p> George "The Giant" Gumble (31-4), the 1988 kickboxing gold medalist, used his powerful strikes and well-rounded MMA game to maintain an iron grip on the heavyweight crown, defending the title 14 times over two reigns. The one loss during that time, which came by way of controversial split decision, was immediately avenged by brutal KO. In the final card of 1994 he lost the title by dominant unanimous decision to the 1992 pankration bronze medalist "Thunderbolt" Darryl Vedder. Denied his request for an immediate rematch, the UFC instead (somewhat cruelly) paired Gumble against the 1992 karate gold medalist "Robocop" Benji Radebe. After a back and forth battle that saw both fighters hit the deck, Gumble succumbed to TKO via strikes in round 4. Given a rebuilding fight against a relatively soft touch in +950 underdog Lewis "Unpredictable" Burton, Gumble shockingly lost via rear naked choke in round 5 after controlling the fight for the first 4 rounds. Burton, meanwhile, certainly lived up to his nickname. Will Gumble, who is still only 29, rebound and make another run at the title? Or is this the beginning of the long descent into obscurity for the UFC's first heavyweight champ? Only time will tell.</p><p> </p><p> Jiu jitsu master Juanito "Jaguar" Jones (34-5) amassed a total of 10 defenses over two reigns, separated by three years in the middle during which "The Monster" wreaked havoc upon any contender brave enough to climb into a cage with him. Jones, who lost to Mack 3 times during that reign, was the only one to truly give Maximus a competitive challenge in the cage. "Jaguar" has shown remarkable tenacity against the featherweight division's biggest hitters, getting clipped and looking nearly done on several occasions, only to come roaring back to secure victory by way of submission. But while Jones was making what was expected to be his 8th consecutive defense against "The Beatle" Bartleby Bach (whom he'd already defeated twice), he got dropped in round 2 by a beautiful head kick and for once could not manage to mount a comeback. He regained the title by 5th round KO in a great rematch 4 months later, but then he met up with rising 1992 Olympic alumni Kinzo "Ninja" Arita and got obliterated by a ferocious assault of strikes in a little over 1 minute. Now in a similar position to former heavyweight champ Gumble, the still-just-28-year-old Jones looks to rebuild his career and see if he can mount another run at the featherweight title.</p><p> </p><p> Thiago "Smash" Santos (32-5) was on a remarkable run of 8 consecutive lightweight title defenses before "The Monster" moved up from featherweight and did what monsters do. Seen by many as Juanito Jones 2.0, Santos quickly smashed nearly every title contender on more than one occasion during his 3+ year reign. He was expected to give Mack his greatest challenge to date, but instead "The Monster" haunted Santos' nightmares during all four of their fights. 3 years after initially losing the title to Mack, after Mack moved his way north to welterweight, Santos was the favorite in the 8-man grand prix held to determine the new lightweight champ. But instead of meeting up with one of the 1992 Olympic alumni in the finals as expected. "Smash" got strangled via 2nd round guillotine at the hands of former rival Jim Jardine, the tough-as-nails freestyle wrestler against whom he'd previously defended the title twice. Having rebounded with a dominant victory over a lower-top-20 contender, one more rebuilding fight is all that stands between Santos and an early 1996 title rematch he so desperately craves.</p><p> </p><p> Middleweight and light heavyweight have been a bit of a different story. In those two divisions we've seen games of musical chairs continue to play out for years as one top fighter after another takes their brief turn atop the throne. Though no title reign has lasted more than two defenses to date, the high level of competition has led to a ton of "great" and "fantastic" title fights, with even a couple "excellent" battles along the way. </p><p> </p><p> Light heavyweight has seen 9 different champions over the past 7 years, with Hector "He-Man" Hugo and Jack "Man of" Stone each having held the title twice during that span. The middleweight title has been wrapped around 5 different waists during that time and has seen a surprisingly large number of repeat champions. "The Juice" Ronnie Richards has captured the title on 4 occasions, while "Public Enemy" Wade Whitworth, "King Arthur" Arthur King, "Titan" Michael McMahon, and Carter "The Leprechaun" Conklin have each held the title two separate times. Now the rising stars of the 1992 Olympic Games are nearing the tops of those divisions and seeking to change the patterns of the past.</p><p> </p><p> The greatest current rivalry in the sport is between pound-for-pound king "The Monster" Maximus Mack and #2 PFP "Lights Out" Leonard Lawson. The two competed in legendary sparring sessions during their time at the Olympic training center and only avoided a heated battle in the trials because they chose to compete in different weight classes. Mack went on to do the unthinkable by winning gold in multiple Olympic sports. Lawson, meanwhile, had to "settle" for "only" a gold in wrestling. </p><p> </p><p> Mack, a freakishly tall and shredded multi-art stylist from Colorado, has raced out to an astounding pro record of 46-0, dominating all viable competition in the featherweight and lightweight divisions as he defended the titles 13 and 17 times, respectively. Now he sits atop the welterweight throne, having freshly separated Lawson from the title (and his senses). Lawson, a Philadelphia native who specializes in jiu jitsu to aid his obvious wrestling pedigree, compiled a record of 33-0 and fought every viable contender more than once as he defended the welterweight title 15 times before being paired against his nemesis in their fateful title clash. </p><p> </p><p> After getting knocked out in round 2 of the "fantastic" and dynamic battle with Mack, Lawson finally gave in to nature and allowed his large frame to expand to middleweight in pursuit of a title in a second weight class. Citing the weight cut as the primary factor in his loss to Mack, "Lights Out" swears he will one day avenge his loss. Whether that means going through one more brutal cut to welterweight or waiting for Mack to make an unprecedented jump to a fourth weight class remains to be seen. Regardless, their long history and the explosive results of their first pro fight have fans salivating at the thought of a potential rematch down the road.</p>
  19. I would love to see an option that allows us to create our own child organizations after a game has started, similar to the option we have for creating our own broadcasters.
  20. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="VBigB" data-cite="VBigB" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>This has been asked many times. It’s not the amount in debt, it’s the length of time in relation to company size (and there may be other factors) so unfortunately there is no way to force it to go faster. It could be months or years.<p> </p><p> Edit: post 925 by Adam in this thread:</p></div></blockquote><p> Ah, I see. Thank you. My apologies for not finding the previous answer(s). <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  21. Anyone know a good method of using the editor to force a company into allowing a takeover? I imported a company with the intention of making them into a child organization, but even when I put them $50 million in debt and advance a couple weeks they are still unwilling to sell.
  22. Nope. In fact I've kind of seen the opposite. With a company's scheduling style set to saturation and recuperation turned off, most of my fighters in their primes fight 2-3 times per year. Prospects sometimes maybe as many as 5 times per year. But the champs get into a rhythm of only fighting once per year. Which is disappointing and I wish I could figure out why it's going that way. It should be noted, though, that my testing has occurred in a universe where my company has many, many options that are strong enough to headline their own shows. Perhaps if there were fewer viable options the company would schedule the champs more often.
  23. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Unless Adam reveals them some time later Goldeneye64-style (they waited years) I don't think there are any. It's mostly used to help with bug reports and you're not supposed to disclose them. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> Aww, too bad. Thanks for the reply. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  24. I noticed that there are cheat codes for TEW2016, and now I see where we can input them in WMMA5. Are there any known cheat codes for WMMA5?
  25. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="iverbure" data-cite="iverbure" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>i've copied the database and pasted it into the other reopened the game and the copied database is still empty. so i dunno what im doing wrong</div></blockquote><p> So the new database shows up in game but there's nothing in it? I can only imagine that would happen if the database you copied in the first place was empty. I've attached an image of how the database folder should look if, for example, you had only the default database and then made a copy and renamed it to make a UFC database.</p><p><a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2019_03/Capture.JPG.b463490f5e34020a0ac2c00f01991ba2.JPG" data-fileid="3493" data-fileext="jpg" rel=""><img data-fileid="3493" class="ipsImage ipsImage_thumbnailed" alt="Capture.JPG.b463490f5e34020a0ac2c00f01991ba2.JPG" data-src="<fileStore.core_Attachment>/monthly_2019_03/Capture.JPG.b463490f5e34020a0ac2c00f01991ba2.JPG" src="<___base_url___>/applications/core/interface/js/spacer.png" /></a></p>
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