Jump to content

TheJG

Members
  • Posts

    81
  • Joined

About TheJG

  • Birthday 01/06/1990

TheJG's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. This is the issue. When the game was released I hated it, but I thought "well, there's been a lot of very specific feedback, and some of the things myself and others dislike the most should be very easy fixes." So I checked the first few updates eagerly and none of the changes any of us wanted were made. Then I left it a while before I checked again, tried the demo again, and it was exactly the same game with a slightly re-ordered office screen. I've come to the realisation that any patches now are simply to fix bugs (and the majority of the patches so far have also been solely to fix bugs). This is the game now.
  2. I play TEW 2016, but the AI are awful at building up non-established workers. I thought this was a well known "feature" for the TEW series? It's got to the point where in historical mods I artificially bump the popularity of workers who don't work for me, otherwise nothing ever changes.
  3. I know the feeling - I've tried the demo numerous times now with various skins and the updated patches and I just don't like the way it looks, feels or plays. Everything looks so awful and plays so unintuitively. I can't see any kind of graphical updates or QoL updates ever happening either based on the patches so far, so hopefully those aspects of the game are taken more into consideration with the next version.
  4. I always thought this in '16. I had about 5 dev companies in my game and I always found it silly that if I wanted to send them to another company I had to recall them to do it.
  5. These are vital features. And they were in the last game. Almost feels like it's a bug rather than a suggestion.
  6. <p><strong>- UI improvements.</strong></p><p> Other than the office screen being gridded, nothing much else was changed regarding the UI. Yes, there was a new skin, but that was fixed by users on the forum within hours anyway. It's still a disaster in regards to ease and playability and there's so much wasted space.</p><p> </p><p><strong> - More graphical aspects.</strong></p><p> The main issue is with the tiny, tiny match ratings, which mean that the most important part of the game appears irrelevant. For whatever reason, hundreds of graphics have been removed from this version of the game. It feels too much like a spreadsheet.</p><p> </p><p> Other than a quick look to see if the UI has been improved, I haven't played the demo since the first couple of weeks it came out, so can't speak for much else. I find it very strange that you can't edit a workers status during the game though.</p>
  7. Perfect, thanks. "A few months", it says. I thought that might be the case. I guess the only way to do it would be to add a 2nd player and take over the child company. But that would mean ending the relationship etc.
  8. <p>Two questions I'm hoping someone will be able to answer.</p><p> </p><p> 1. How long does it take a worker to recover from a chronic injury? It states "Chuck Palumbo is currently working through a Chronic Lower Back Pain". It doesn't state when it will end. Also, does giving them time off help?</p><p> </p><p> 2. Is there any way to raise a child companies production values? I've got multiple child companies and my main one is suffering with show quality because their production values aren't as high, but I can't work out if there's any way to raise them.</p>
  9. Exactly. I mean, even with letter grades, where we've been told that they're not being considered, it doesn't say why: "QUESTION: Will letter grade graphics be re-added? ANSWER: No, that is not something that is being considered." Right, so they're not being considered, but why? A lot of people like them and the previous version of the game had an option for both, which pleased everyone. But now they're not being considered? Is it coding limitations? If it's coding limitations then why was it present in the previous version of the game, which used the same coding language? Is it just something that they don't want to add because they personally don't like them? Everything's so cryptic.
  10. There was an excellent thread posted by a member who works in UI development pointing out the ways the UI was a disaster. None of his suggestions have been implemented, it's only a re-skin and the office screen has been re-gridded. I'm worried that due to VB6 the game has been coded into a corner and can no longer be changed to what we're hoping. I get the feeling that the functionality has dictated the design, and for the design to change it's going to mess up the functionality, hence why the design is barely changing, even though there are some really simple suggestions that are frequently being raised and aren't being implemented or even acknowledged. I wish they'd announce that though - "we can't change this due to coding limitations" - then you'd just think oh, fair enough. Whereas at the moment it just seems like a lot of issues are being ignored.
  11. I posted this in the beta reaction thread but feels it deserves its own thread. I've tried getting into '20 but I just can't. I think there are a lot of UI issues, only one of which has been resolved with the release of the full game, but I believe a large part of why it doesn't feel fun is that everything is so spreadsheety and small that nothing feels like an achievement. It feels like you're playing with SUM calculations in Excel. You get a 100 rated match: In '16 100 (GRADE: A) In '20 100 Nothing pops. Nothing stands out. There's nothing to hide the fact that you're essentially playing with a spreadsheet. I noticed that the game no longer uses graphics for the ratings. Why has this change been made? It's a massive step back. The graphics folder has gone from 284 files in TEW 2016 to 74 files in TEW 2020. This has been turned into a very, very text based game, with minimal graphics.
  12. I'm assuming it has something to do with the fact that ratings are now text based rather than graphical, like in '16. I guess it pulls through as, say, "rated: 66" and trying to add a letter in there would screw up every calculation. Whereas I'm guessing that in '16 the number was a prompt to show the graphic, which as per your preferences could either be the graphics for numerical or the graphics for grades. On a sidenote, the graphics folder has gone from 284 files in TEW 2016 to 74 files in TEW 2020. This has been turned into a very, very text based game, with minimal graphics.
  13. Haha, second thing for me. "Bigger numbers? Nope. Skills changed? Nope."
×
×
  • Create New...