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monele

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Posts posted by monele

  1. This must have been asked along the years but neither Google nor the forum search are yielding obvious results. I tried searching *manually* through more than a 100 pages of this thread but uh... I'm giving up :(

     

    Is there a way to edit Moves? I can create new ones, but I can't find a way to delete or edit/rename them, even in the in-game editor. The database editor, of course, would not apply to my save, so...

  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jordanmason17" data-cite="jordanmason17" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41174" data-ipsquote-contentclass="forums_Topic"><div>My first 100 rated show! SuperClash 9 was a real success, here are the results everyone!</div></blockquote><p> </p><p> What a main event! That's a lot of big numbers for these last three segments <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  3. <p>Well, that's it, I got my first "start" lifted up from my ranks (playing as Supernaturals, a small company in Mid West, USA).</p><p> </p><p>

    At first I spotted Sara Marie York being taken from QAW and AAA by USPW and thought "maaan, that must hurt, she was their champion and always in their best matches".</p><p> </p><p>

    Well, NOTBPW has picked Zoe Ammis, whom I was thinking of giving a belt to and various other plans. *crumples papers and throws them in the bin with a grunt*</p><p>

    So *that's* how it feels :|</p><p> </p><p>

    Plus, my next show in 3+ weeks from now, so I guess I won't even have time for a passing of the torch match eh?</p>

  4. <p><a href="http://s36.photobucket.com/user/leokhorn/media/JackBruce_NazNaz_zpsgquisomb.jpg.html" rel="external nofollow"><span>http://i36.photobucket.com/albums/e47/leokhorn/JackBruce_NazNaz_zpsgquisomb.jpg</span></a></p><p> </p><p>

    I'm no expert on the C-Verse, but um... this guy's pretty big, right? :|</p><p> </p><p>

    Oh and yes, SWF FIIIIIIREEEEED him.</p><p>

    It's not even 2017 yet, sheesh.</p>

  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jordanmason17" data-cite="jordanmason17" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41174" data-ipsquote-contentclass="forums_Topic"><div>Nope that was actually a coincidence, I already had it put in:D I was going to add in an actual new catchphrase in it somewhere but I couldn't think of something new and catchy for Flair to say.</div></blockquote><p> </p><p> Sometimes things just click. Love the coincidence!</p>
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ak47_al123" data-cite="ak47_al123" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I currently running a 90 minutes show with a lots of short matches and statements (~7 mins for matchs, ~2 mins for statements and ~15 mins for main event), do I need to claim the crowd with such a short show? Or what exactly a "perfect show" should be for a 90 mins show?</div></blockquote><p> </p><p> I'm not an expert on this but from my short experience, I'd say:</p><p> </p><p> * Angles should be at least 4 minutes and set as "Major" if you want them to have decent ratings AND some effect on workers' popularity. This might explain why your backstage people are not rising.</p><p> </p><p> * I'm currently studying PFS/Crowd Management and in a small company with no match/angle going beyond D+ rating, I'm not getting crowd notes beyond "this got the crowd buzzing". Never got exhaustion/burn out. I experimented on a save yesterday and using a calm the crowd match had no visible effect on subsequent matches nor the show rating. I think calming the crowd is only useful IF you get notes saying you burn it out. Otherwise, let them do their best.</p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dr_Avalanche" data-cite="Dr_Avalanche" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41174" data-ipsquote-contentclass="forums_Topic"><div>two weeks later, USPW discovers her and signs her to a written contract I can't compete with and now I have to let her drop the title the next show.</div></blockquote><p> </p><p> Argh! And I bet they're stealing the gimmick too! That's just too low...</p>
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dr_Avalanche" data-cite="Dr_Avalanche" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41174" data-ipsquote-contentclass="forums_Topic"><div>I just had Danielle Sweetheart do the most satisfying gimmick change I've ever done.</div></blockquote><p> </p><p> Love it! It's like the most unexpected random "oops" gimmick change ever. But yes, reading it, it rather works <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  9. Do different body types (muscular, flabby, etc) actually make a difference of are they there for flavour?

     

    I don't know all the details, but it's the beginning of an answer: when the body type changes, it's accompanied by one-time boosts (or penalties I guess?) to Star Quality... possibly other stats.

    So "yes". For exact details, someone else will have to answer.

     

    EDIT: and someone did before me actually, ha :)

  10. <p>I hired a worker for one appearance (not through Local Hires!), gave her a gimmick I created and she debuted it at an event. Then she left the company, as per her contract.</p><p> </p><p>

    Now I'm hiring her back in for a bit longer, and I realize she doesn't have the gimmick anymore, meaning she going to debut the same gimmick again next time, with a new random rating.</p><p> </p><p>

    Is it because she didn't stay long, because of leaving the company, or should I report this as a bug?</p><p> </p><p>

    EDIT: it's happened again with another one-time contractee. I don't think it's random behavior.</p>

  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><a href="http://greydogsoftware.com/forum/showpost.php?p=1900946&postcount=4" rel="external nofollow">http://greydogsoftware.com/forum/showpost.php?p=1900946&postcount=4</a> is a good place to start, the whole series of posts in general but this one covers worker stats specifically.</div></blockquote><p> </p><p> I did find that thread a while later and it's awesome. Thanks!</p><p> </p><p> That said, stats are such a basic thing that I'm surprised they're not described in-game, when much more advanced concepts are.</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Owen Rey" data-cite="Owen Rey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41191" data-ipsquote-contentclass="forums_Topic"><div>After a couple of 95 matches with Becky as champ I finally pulled out the big dog. Building that division has felt so rewarding</div></blockquote><p> </p><p> This makes me very happy for some reason <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Hassan" data-cite="Hassan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>That kind of makes sense but, I was worried it was the last angle which could sometimes be a poor one going by how your show pans out. That means it should hopefully keep getting better and better as the story progresses then eh?</div></blockquote><p> </p><p> It seemed that way to me for the first 2 segments, but then it does something more like what Gungner says. So the last big is important, but won't tank an overall good storyline right away... nor will one great segment boost everything if you've done a lot of bad ones before.</p>
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