Jump to content

DarK_RaideR

Members
  • Posts

    3,628
  • Joined

  • Days Won

    3

Everything posted by DarK_RaideR

  1. I understand a worker's backstage effect is not set in stone, but without any incidents involving them (or their friends, partners etc) I've had otherwise "neutral" workers become negative backstage influences, but never the other way round, neither negatives going neutral nor neutral becoming positive. Last show this went further, when my Road Agent apparently was no longer a locker room leader. I checked skill tracking, no loss in respect or reputation. Could it be a bug? I just can't get how they've lost leadership skills and the respect of the locker room out of the blue.
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is it financially beneficial in the short term when you are under Cult size to having older time decline workers?</div></blockquote><p> Usually the older workers' experience means they're pretty good at stuff like Basics, Psychology, Consistency etc. Their role is to fight younger talent, teach them those skills and eventually lose to them as they head towards retirement. Of course you can use younger workers for that, but considering the financial limitations of smaller companies, you can't afford a lot of those so you'll want your top stars wrestle each other at the top of the card and veterans doing their thing a little lower.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LloydCross" data-cite="LloydCross" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is a worker more likely to choose you between multiple competitive offers if he has friends/relatives/waifus already in your company?</div></blockquote><p> It certainly factors into their decision, though to what extent I do not know</p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="vbase" data-cite="vbase" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Are there any other effects (apart from overness loss and momentum loss) of having wrestlers lose a lot?<p> </p><p> I mean I want to push a wrestler to main event but some times I don't have a choice but to have him lose multiple times (part of storyline) which results in his losses more than his wins his match history. Will that have any other effects?</p></div></blockquote><p> Besides what Remianen calls "stigma", wrestlers also take morale hits when booked consistently to look weak. How long it's going to take for that to become obvious or for them to start complaining depends on their spot on the roster, who they lose to and their personality. It also depends on their contracts and whether you've promised to use them in a specific way.</p><p> </p><p> Since you're doing this as part of a storyline, protecting the losing wrestler (via the "Protect" road agent note, flash pins and non-decisive match endings) is one way to limit overness/momentum loss while extending the time before they start complaining. Remember that protection imposes a penalty on match ratings, if this is your top storyline and matches are main events, it might impact your show rating.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mike7273" data-cite="Mike7273" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>How do you use Tournament Belts and Tournaments?</div></blockquote><p> During the designated month/show, I've seen the AI book the whole show as a tournament, meaning the winner wrestles 3 matches in the same night. I avoid overusing my workers like that, so I break it up into 3 shows: 2 shows before, the quarterfinals take place, then next show is semi-finals and the final match is the Main Event of the final show. Don't think there are penalites or a righ/wrong way to use tournaments, must be more of a hint to the AI to book a certain way.</p>
  4. What FlameSnoopy said. The only reason to use announcers in non-broadcasted events is for them to gain experience as a broadcast team.
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kitarzu" data-cite="Kitarzu" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41231" data-ipsquote-contentclass="forums_Topic"><div>Not your proper request, but MHero made in the C-Verse 2013 alt thread this hatless version of Deaf Touch. There are also hatless version of Sanchez Villano and Top Dolla.</div></blockquote><p> </p><p> Thanks. I've run through the Dropbox folders before making any requests, wonder how those escaped my attention.</p><p> </p><p> That image will do for Deaf Touch. Sanchez Villano joined IPW in TEW2016 and Top Dolla I've fired already, but I'll save the images regardless. Still need a more "serious" version of Devyn Retribution, if anyone's up to the task.</p>
  6. <p>A few more for my GSW Dynasty</p><p> </p><p> <strong>Worker:</strong> Deaf Touch</p><p> <strong>Request:</strong> I need the "Police" eliminated from his cap. Either an all-black or a backwards cap would do</p><p> </p><p> <strong>Worker:</strong> Devyn Retribution</p><p> <strong>Request:</strong> I'd like a version that can be taken a little more seriously. Gotta eliminate the smile and maybe do something with his haircut</p><p> </p><p> Thanks in advance</p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Captain2" data-cite="Captain2" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It won't get rid of the negative but having them team together enough should eventually have bonuses that overshadow the negative chemistry.</div></blockquote><p> This. Eventually, the tag team experience bonus will be greater than the bad chemistry penalty.</p><p> </p><p> Also, I don't know about the way you like to play your game, but if I really wanted those two to work together, I'd try a few other ideas to see if any other type of chemistry is there. For example:</p><p> - Have one be the manager for the other. Do a match for each to try it out, you might discover good manager chemistry. Since (I guess) both workers are wrestlers, nobody will want to be stuck as a manager, but it's a little boost you can use from time to time and it might fit into storylines</p><p> - Have them fight each other as a tryout (dark match/preshow). They might have good chemistry going against each other. This is good to know if you plan to break up the team down the road and have them feud with each other</p>
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="vbase" data-cite="vbase" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is there any way to edit chemistry values when in the game? I have some workers who have awful chemistry teaming together and I want to change that.</div></blockquote><p> </p><p> Don't think so, chemistry as far as I know is randomly generated with each new game and is specific to that save. I do however think there's an option to turn chemistry effects off, but that would of course strip you of positive chemistry bonuses too :/</p>
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels 82" data-cite="shawn michaels 82" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What type of Short term contracts don't lead to the 6 months cool down after leaving?Is it by time or number of appearances?</div></blockquote><p> </p><p> The answer you're looking for is in the Player's Handbook, under the part about Hiring Workers, I think. As far as I know, it has to do with contract length, so contracts up to 3 months (maybe a little more?) are considered tryouts and don't generate the 6 month cooldown. Not sure how it works when you base the contract on the number of appearances</p><p> </p><p> </p><p> My stupid little question, I'm playing a company that doesn't use faces/heels, which is very liberating when putting matches/teams together as well as when choosing gimmicks. Since I'm doing a dynasty, the portrayal of wrestlers feels like they are either faces or heels anyway, so for realism reasons I'm considering to introduce a face/heel dynamic. My question is how that affects the game mechanics and what the bonuses are to counter-balance the ease of booking/gimmicks that I'm giving up.</p>
  10. 9000Verse, I guess. Not sure if the TEW16 version is out yet
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="moafnsteel" data-cite="moafnsteel" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is it better to have a worker rated on Overness (86) or Menace (100)? I know in TEW 2013 I was always told that once Overness hit a certain level that it was always best to use that stat instead of Menace.</div></blockquote><p> </p><p> Check out the Player's Handbook in the game, under "How angles are rated". Overness is always taken into account in varying degrees, no matter what the worker is rated on. Menace and Sex Appeal roles always contribute less into the angle's rating.</p>
  12. This looks supremely interesting. Is there some deadline or participant cap that I missed or can I jump into it straight away?
  13. Didn't see a thread about GSW, so I went ahead and <a href="http://www.greydogsoftware.com/forum/showthread.php?p=2202963#post2202963" rel="external nofollow">made one</a>.
  14. <p>[Obviously, spoiler alert if you've been following my Dynasty thread]</p><p> </p><p> I'm playing CVerse as GSW and just hit the halfway mark into my first year. Still cutting losses and trying to make a profit, but my shows have gone from E to D+ already. With an owner goal of not (re)hiring people who have issues with the law and a starting roster that features too many of those, it's been interesting to say the least. Here are some of the things that went down in just 6 months</p><p> </p><p> - Mexico's Finest had a short contract, so he was used to put Raheem Stash over before leaving the company. Won't be missing his attitude or problems with the law.</p><p> </p><p> - Mobstar also started off with a short contract. Since he and his tag partner Gravedigga have problems with the law, they didn't last long in the company.</p><p> </p><p> - Aces High was blessed with a long contract and started out pretty reliable, but after two shows in a row where he showed up stoned out of his mind, I made him drop the West Coast (midcard) title to Raheem Stash and kicked him out</p><p> </p><p> - Rumble Roper's contract expired and he was replaced by Vixxen as the Road Agent. Better results for the same money, more bang for my buck.</p><p> </p><p> - Since Vixxen is also a locker room leader, CJ Weston was also released to cut expenses</p><p> </p><p> - I asked Cali Slick and Busta Capp to go from Middleweight to Light HW. Cali put on muscle, Busta put on fat.</p><p> </p><p> - Kandii didn't hit the Sex Appeal benchmark and neither did Cheyenne, both of which were quickly fired. The promotion's ladies are now Kali Fornia, Osiris and Claire South.</p><p> </p><p> - Claire South debuted under a Censor gimmick to a good reaction. Next show I brought the Good Ol' Boys in and put her as their manager. They are now the redneck-y heels running wild.</p><p> </p><p> - Claire South also began dating Top Dolla about a month before his contract expired. He may have trouble with the law as well, but I need the backstage bonus and I need Claire, so I'll take a hit to my relationship with the boss to re-sign the kid. If nothing else, he's always willing to take Crazy Bumps.</p><p> </p><p> - MC Motormouth just won an internet poll as the best color commentator. Color me impressed!</p><p> </p><p> - Best of all, FCW decided not to renew Mutant's contract. I gave him a deal and he's getting involved in the tag team storyline, since he's got the mohawk, popularity, size and skin color of BB Colossus but he's younger, way cheaper, more skilled and more ripped.</p>
  15. <p><strong>Workers:</strong> The Good Ol' Boys (Thimbelby Langton and Wooton Fitzpaine)</p><p> <strong>Alt Request:</strong> I'd like to request a version of the two wearing plaid shirts, much like the McWade brothers. Also, if TL could get a more serious/menacing face like his partner WF, that'd be great</p><p> </p><p> Thanks in advance!</p>
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="wearsupereggs12" data-cite="wearsupereggs12" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So, i have a problem here. Im running local company in tri state, with only 1 show per month. When i had 9 pop everything was allright, but when i reached 11 (after 3-5 shows) my pop just keep falling to 9 on the new month. It is like this: i am ran 1 show in the middle of the month, my pop is reached 11-12. And when i simulate to the end of the month, my pop is fallen down to 9! The thing is, as i said, when i had lower pop everything was good, but now i just dont know what to do.<p> (sorry for bad english)</p></div></blockquote><p> </p><p> I am no expert, but I would assume you're not finishing first in Regional Battle, thus taking penalties to popularity.</p>
  17. <p>Thanks FlameSnoopy!</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Further to that, check out the "How Angles Are Rated" section of the Player's Handbook where it tells you all you need about... how angles are rated. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Things like momentum, high camera skills and whether the angle is improvised or not can modify the final ratings from the base values created there. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> This is just what I needed. Somehow I haven't been able to locate a similar section in help files for previous versions, which is why I asked the question. Off to read the TEW16 help file now.</p>
  18. <p>I've been wanting to do a GSW dynasty since I found out about them on TEW13. Reading Voeltzwagon's <a href="http://142-4-17-53.unifiedlayer.com/forum/showthread.php?t=528408" rel="external nofollow">excellent GSW Dynasty</a> only fueled the fire as I'm saving to buy TEW16. I'm estimating I should be able to grab it by Nov.10 so consider this an early hype.</p><p> </p><p> Depending on how that works out, I may or may not start a QAW Dynasty as well <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  19. <p>Stupid question, but I haven't found it in any help file yet: When a wrester is rated on Overness during an angle, does that mean Popularity only? A mix of Popularity and Momentum? Any other factors (i.e. Charisma) that play into that?</p><p> </p><p> Thanks in advance</p>
×
×
  • Create New...