-
Posts
235 -
Joined
Content Type
Profiles
Forums
Blogs
Events
Articles
Downloads
Gallery
Store
Everything posted by CharlieRock
-
Weak psychology and what to do about it So you know putting a worker with weak psychology in shorter matches is supposed to help them not look so bad. But, how exactly? I put them in 8 minute matches and use a script but they still get the penalty. Is the penalty just not as big as if I'd used them in a 10+ minute match? Thanks, to all replies.
-
<p>Dojo Trainers</p><p> </p><p> This may seem dumb, but:</p><p> My dojo Trainer moved out of the area my Dojo is in. They work for me still, but just decided to get a new house in the next area over. Is that going to effect my dojo? Does the trainer just take a long commute over the weekends now?</p>
-
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I just made a quick new test game to check it out and it looks like you're right. Too bad. It means I have to cancel my B-show. 30 min isn't enough to justify the price and I don't want to increase the time since I'm trying to move forward in time quickly.</div></blockquote><p> </p><p> Tried auto-booking it?</p>
-
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eidenhoek" data-cite="Eidenhoek" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So as USPW I decided to make "Reverie 2", my own broadcaster, with Enormous coverage in Japan (I'm nabbing Buddy Garner and completely ignoring any, say, narratives that might make Japan a bad place monetarily to expand to. <span style="color:#FFFFFF;">cough</span>).<p> </p><p> Aside from the editor, is it possible to change the broadcaster's tolerance and patience and such.</p><p> </p><p> P.S. It's Free-To-Air too, just for added complete stupidity.</p></div></blockquote><p> I'm pretty sure just in editor. You <em>can</em> make a narrative, but that's also in the editor.</p>
-
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I do not believe that the bonus double-dips [but I could be wrong].</div></blockquote><p> Thanks! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
-
<p>Technical style, technical match aim</p><p> </p><p> I have a question about the technical masterpiece theme matches:</p><p> I noticed you can use technical masterwork as a match aim. And workers with high technical skills get a bonus in these matches. There is also matches with the style category technical (submission matches, etc.). And workers with high technical skill get a bonus on these matches as well. </p><p> Is the bonus <em>bigger</em> if I use technical masterwork aim with a submission match (technical style)?</p>
-
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Liger!Liger!" data-cite="Liger!Liger!" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>CMLL posts full shows on youtube, so whenever you have the time to check them out, do. I think AAA is on twitch too but AFAIK they have an edgier product.<p> </p><p> e:SOTBPW would be a mix of what you actually see in Mexico and WWE.</p></div></blockquote><p> </p><p> Yeah, CMLL is the more traditional of the two with AAA adding more hardcore events. </p><p> Just remember, when watching traditional lucha libre there is 2/3 falls unless it is a relampago match (1 fall/10 minutes). And tag matches you have to pin/submit both partners. Or, in a 3 man teams/trios there is a 'capitan de equipo' and you win a fall by either pin/submitting the capitan or both of the other team-mates. In-game I simulate this by selecting who I want as the captains in the winner/loser notes.</p>
-
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="a0161613" data-cite="a0161613" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>That's exactly what I'm thinking of doing as it's purely a personal thing. But I want it to fit the company.</div></blockquote><p> </p><p> I've been thinking of doing a touring schedule. Can you tell me the parts you like about it, please?</p>
-
<p>Don't you just love when you're worker gets a dirt sheet bonus for "good psychology" but the road agent report and the dirt sheet have a penalty for lack of psychology shown in the match? </p><p> <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/confused.png.d4a8e6b6eab0c67698b911fb041c0ed1.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/confused.png.d4a8e6b6eab0c67698b911fb041c0ed1.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> How can you get a bonus for "good psychology" and a minus for "lack of psychology" at the same time?</p>
-
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Of course, it's not likely to go up, either, at least in my experience. The only time I've seen a wrestler go up in Psychology has been when they've been getting tips from their mentor.</div></blockquote><p> </p><p> I've had almost my entire roster go up. Some by a lot, others a little bit. But I can honestly say all my guys have no less than C+ in psychology (and a few are 'A*') and it didn't start that way. The only one with under C+ is my rookie who just joined (a 'D'). This is over a period of a couple years, full schedule. Just lots of practice I guess.</p>
-
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels" data-cite="shawn michaels" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Pretty much, yeah. Like Derek said, those stats decline for everyone due to relevancy age decline, not the actual in ring time decline. So yeah, he's pretty much an outdated old coot. Think of him as your Jerry Lawler. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> I was thinking Jim Cornette. But, sure! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
-
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>He means Relevancy Age., which can be set in the editor. Entertainment skills aren't affected by Time Decline... Entertainment skills are affected by Relevancy age, after which point all talking/entertainment skills will decline in the same manner as others skills decline with Time Decline. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> :cool:Really? That's actually pretty cool. So basically my announcer turned into an old coot that the kids think isn't cool anymore?</p>
-
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Time decline only affects physical skills.<p> </p><p> Psychology isn’t physical so no.</p><p> </p><p> Time decline also doesn’t affect announcing, <strong>the relevancy feature does Whig can be preset in the data.</strong></p></div></blockquote><p> </p><p> What in tarnation does that mean? <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p><em> Something</em> is effecting it, because in one year's game-time he went from a B+ to a B- which is penalizing my main events. <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
-
<p>Question about Time Decline:</p><p> I'm noticing it effects everybody. Even my announcer has been getting lower in his announcing skill! <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Do road agents ever go down in psychology?</p>